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Biohazard v2.00 Beta 3b (Zombie Mod)


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neogeo
Senior Member
Join Date: Jul 2005
Old 04-20-2008 , 13:08   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #701

i dont have any kick.
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dekken
Veteran Member
Join Date: Jul 2007
Old 04-20-2008 , 13:12   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #702

Quote:
Originally Posted by mats View Post
can you add that you cant kill yourself (kill in console) because I hate it when the first zombie kills himself... stupid noobs ;P
just use this..

PHP Code:
/* Script generated by Pawn Studio */

#include <amxmodx>
#include <amxmisc>

#define PLUGIN    "New Plugin"
#define AUTHOR    "Unknown"
#define VERSION    "1.0"

public plugin_init()
{
    
register_plugin(PLUGINVERSIONAUTHOR)
}

public 
client_kill(id)
{
    return 
PLUGIN_HANDLED

thats what iam using..



Quote:
Originally Posted by BeasT View Post
Nop. Doesn't work. Don't get this cvar purpose.
then your the only one it doesnt work to....it works perfect for me
Zombie have the same Speed When Crouching(MEANS NO KNOCKBACK FROM BULLETS)
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BeasT
Senior Member
Join Date: Apr 2007
Location: Lithuania
Old 04-20-2008 , 13:40   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #703

Quote:
Originally Posted by dekken View Post
then your the only one it doesnt work to....it works perfect for me
Zombie have the same Speed When Crouching(MEANS NO KNOCKBACK FROM BULLETS)
But it still knockbacks from m3.
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dekken
Veteran Member
Join Date: Jul 2007
Old 04-20-2008 , 13:46   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #704

i dont know about that..
come to visit my server and check if it has the same effect
iam not sure what your talking about

Edit:

First round after Game Commencing:


Code:
Error: server failed to transmit file 'AY&SYM'
Last 32 messages parsed.
62329 0008 svc_time
62329 0013 svc_choke
62329 0014 svc_clientdata
62329 0041 svc_deltapacketentities
62330 0008 ScoreAttrib
62330 0011 ScoreAttrib
62330 0014 TeamInfo
62330 0020 ScoreInfo
62330 0030 svc_time
62330 0035 svc_choke
62330 0036 svc_clientdata
62330 0063 svc_deltapacketentities
62330 0214 svc_sound
62330 0227 svc_sound
62330 0239 svc_sound
62331 0008 svc_time
62331 0013 svc_clientdata
62331 0040 svc_deltapacketentities
62333 0008 svc_time
62333 0013 svc_clientdata
62333 0040 svc_deltapacketentities
62334 0008 Radar
62334 0016 svc_time
62334 0021 svc_clientdata
62334 0048 svc_deltapacketentities
62336 0008 svc_time
62336 0013 svc_clientdata
62336 0040 svc_deltapacketentities
62338 0008 CurWeapon
62338 0012 CurWeapon
62338 0016 svc_filetxferfailed
BAD:   27:svc_bad
Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad
Just 1Second after Game Commencing. on start of a new map..
just to let you know...even tho you said nothing you can do about it :O
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Last edited by dekken; 04-20-2008 at 13:58.
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 04-20-2008 , 14:30   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #705

Quote:
Originally Posted by F.E.A.R. View Post
1. hamsandwich alone works perfecrt.
works with latest war3ft too.

2. version 1.91 doesn't changed anything.

windows problem ofcourse. but we need to have all-platform suport? ))))
installing linux for me it's big problem now.
Do you have any other plugins that run the hamsandwich?

P.S. Please run this plugin to confirm hamsandwich is not the problem

Quote:
Originally Posted by dekken View Post
HUGE BUG Ver 1.91:
once in a while The mod will infect about 7-10Peoples!
and Kick like 5-10Peoples, Probably Flood.

It just infects 10Peoples, Leaves 10Peoples as a CT
and the rest being Kicked.
NO LOGS.
Please check it out.
Thank You
What sub-plugins are you running?

Quote:
Originally Posted by lomax View Post
Dekken , you need to calm down. What's that language of yours , the guy toled you politely ...

Cheap is there any hope in making bio-graul plugin

Anyway i'm running custom version of 1.85 , and it's pretty stable. Will give the new version a try tonight.
When I can.

Quote:
Originally Posted by DA View Post
1.91 runs fine. Atm no crashes with Amxbans. But many kicks and CPU speeks (ping goes up to 200-300 for 3-4 seconds by all users).

Question: Have you tried to set mp_teambalance 1 and to delete the teambalance in the plugin? Because many kicks are only on the end or on the top of the round. I think this comes from the teambalance in the plugin.
mp_teambalance wont work. Because is caches the players team on roundstart, it doesnt get the players current team.

Quote:
Originally Posted by dekken View Post
i dont know about that..
come to visit my server and check if it has the same effect
iam not sure what your talking about

Edit:

First round after Game Commencing:


Code:
Error: server failed to transmit file 'AY&SYM'
Last 32 messages parsed.
62329 0008 svc_time
62329 0013 svc_choke
62329 0014 svc_clientdata
62329 0041 svc_deltapacketentities
62330 0008 ScoreAttrib
62330 0011 ScoreAttrib
62330 0014 TeamInfo
62330 0020 ScoreInfo
62330 0030 svc_time
62330 0035 svc_choke
62330 0036 svc_clientdata
62330 0063 svc_deltapacketentities
62330 0214 svc_sound
62330 0227 svc_sound
62330 0239 svc_sound
62331 0008 svc_time
62331 0013 svc_clientdata
62331 0040 svc_deltapacketentities
62333 0008 svc_time
62333 0013 svc_clientdata
62333 0040 svc_deltapacketentities
62334 0008 Radar
62334 0016 svc_time
62334 0021 svc_clientdata
62334 0048 svc_deltapacketentities
62336 0008 svc_time
62336 0013 svc_clientdata
62336 0040 svc_deltapacketentities
62338 0008 CurWeapon
62338 0012 CurWeapon
62338 0016 svc_filetxferfailed
BAD:   27:svc_bad
Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad
Just 1Second after Game Commencing. on start of a new map..
just to let you know...even tho you said nothing you can do about it :O
This happens when the mod tries to balance the team out. Im still trying to get a hold of a custom cstrike module to see if this fix that problem.
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Last edited by Cheap_Suit; 04-20-2008 at 14:46.
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dekken
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Join Date: Jul 2007
Old 04-20-2008 , 14:36   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #706

Quote:
Originally Posted by Cheap_Suit View Post
What sub-plugins are you running?

PHP Code:
bio_radar.amxx
bio_minions
.amxx
bio_smokeflare
.amxx
bio_random_models
.amxx
bio_misc
.amxx
bio_godmode
.amxx
bio_psychostats
.amxx 
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Cheap_Suit
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Join Date: May 2004
Old 04-20-2008 , 14:39   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #707

If it happens when the game starts, removed bio_minions. I gtg right now.
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HDD fried, failed to backup files. Sorry folks, just don't have free time anymore. This is goodbye.
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Stixsmaster
Veteran Member
Join Date: May 2007
Location: I am all around you...I
Old 04-20-2008 , 19:39   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #708

I have hamsandwich activated currently on both my servers with this mod/plugin and it has not given me any trouble at all...

---Stixsmaster
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 04-20-2008 , 22:54   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #709

Quote:
Originally Posted by bombey View Post
@CHeap_suit: Then I should make a remake of d2? And what should I add in the map?
  • Camping bases on bombsite b, long a, and catwak.
    • Add obstacles.
      • eg. sandbags or fences.
  • Destroyable ramps/boxes on unreachable places. (This is probably the only thing most default maps need)
  • Destroyable light source.
  • Destroyable blockades.
  • Spike traps or something that zombies dont wanna get close to because it will hurt them.
Quote:
Originally Posted by Virtual-Vybz View Post
@Cheap_Suit Hm... plugin doenst work...it just infects 1 player on start
Updated. http://www.cheapsuit.ampaste.net/168333
P.S. About the sig. I'll be specific, I need a something like to this or smaller. I cannot use that you have right now because it would take up the whole screen.


Quote:
Originally Posted by kidchino View Post
for the custom flashlight, what line must i edit to adjust the brightness/radius?
You cant change it.

Quote:
Originally Posted by BeasT View Post
Nop. Doesn't work. Don't get this cvar purpose.
bh_zombie_kb_duck to allows zombies to have pain shock free when ducking disregarding health. This is most noticable on vents.
__________________
HDD fried, failed to backup files. Sorry folks, just don't have free time anymore. This is goodbye.

Last edited by Cheap_Suit; 04-20-2008 at 23:09.
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Angelino
Junior Member
Join Date: Mar 2008
Old 04-20-2008 , 23:26   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #710

Hello thanks, but is not working,i change the fog density to 24 and fog colore to "128 128 128" but nothing has changed, do u have any other idea?thanks
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