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Biohazard v2.00 Beta 3b (Zombie Mod)


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Cheap_Suit
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Join Date: May 2004
Old 04-20-2008 , 06:09   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #681

Quote:
Originally Posted by dekken View Post
Cheap_Suit.
this plugin doesn't work well with PsychoStats...
Since it doesnt count Zombie kills....because they probably not killing the humans -_-
but if you could find a way to make it count in the LOGS that the HLDS produce..it would be awesome and very useful.
i will test 1.91 right away
http://www.cheapsuit.ampaste.net/167885 (UNTESTED)


Quote:
Originally Posted by Virtual-Vybz View Post
New pic available:

BiohazardV1 = 1920x1080 (16:9)
BiohazardV1 = 1600x1200 (4)
BiohazardV2 = For Cheap_Suit cause you requested one with smaller signature for front page


@Cheap_Suit Is there any possibility to get more than 1 starting zombie depending on ammount of humans???(not like in the minions plugin, I need plugin using a formula like 2 Humans = 1 Zombie or something like that)
would be nice if you release such a plugin
Quote:
Originally Posted by bombey View Post
Ok I will make remakes for biohazard of estate, militia (tried, it's more difficult than the others to rebuild.) and cbble.



Not understood That's a cvar or not? I cant change this in the map or I don't know how to do that and I've nothing found on google.
  • If your serious, I just want de_dust2. I dislike the ads on the current zm_dust2.
  • Look in bh_cvars.cfg.
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Last edited by Cheap_Suit; 04-20-2008 at 06:14.
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Virtual-Vybz
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Join Date: Apr 2008
Old 04-20-2008 , 06:30   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #682

@Cheap_Suit
Thanks for plugin, I'll test it soon!
Cheap_Suit Biohazard fontpage = this is 500x500 pixels should be small enought for frontpage (As big as a signature just higher!)
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bombey
Member
Join Date: Jul 2006
Old 04-20-2008 , 06:32   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #683

@CHeap_suit: Then I should make a remake of d2? And what should I add in the map?

@all: Does anyone of you have the same problem?
[IMG]http://img291.**************/img291/2999/decbble0004jz2.th.jpg[/IMG]
There are missing 3 textures in the czde_cbble.wad but I don't know why...
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Virtual-Vybz
Senior Member
Join Date: Apr 2008
Old 04-20-2008 , 06:38   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #684

@bombey I can tell you the failor: You got a damaged .wad file for cbble. thats why this one can't show the texture right. Or cbble is using more than one .wad file so you have to "include" this one two. (If you are working with the Hammer Editor it would be easy to add)

EDIT: try to reload .wad files or dl new one/get new one from the HL1 CD

@Cheap_Suit Hm... plugin doenst work...it just infects 1 player on start
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Last edited by Virtual-Vybz; 04-20-2008 at 07:05.
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dekken
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Join Date: Jul 2007
Old 04-20-2008 , 07:06   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #685

ya Remake de2
i think there's HAVE to be camp spots with some kind of block in BombSite A.
BombSite B should be the same like in ZM_Dust2. +Blocking the B Window with like planks or something....
Adding some more camp spots in CT Spawn on the Boxes...Like Ramp to get up on them
Add stuff in the Ramp of LONG would be nice...
and thats it basically..
cheap_suit probably have better idea's so go for it
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F.E.A.R.
Junior Member
Join Date: Nov 2007
Old 04-20-2008 , 07:14   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #686

1. hamsandwich alone works perfecrt.
works with latest war3ft too.

2. version 1.91 doesn't changed anything.

windows problem ofcourse. but we need to have all-platform suport? ))))
installing linux for me it's big problem now.
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dangerix
Senior Member
Join Date: Aug 2007
Location: Germany
Old 04-20-2008 , 09:14   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #687

Quote:
Originally Posted by bombey View Post
There are missing 3 textures in the czde_cbble.wad but I don't know why...
You may want to use the Counter-Strike specific wad-file and not the one for de_cbble_cz. cs_cbble.wad that is.
If there will remain textures missing, try cstrike.wad and halflife.wad.

But this has nothing to do with the plugin at all.
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dekken
Veteran Member
Join Date: Jul 2007
Old 04-20-2008 , 09:25   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #688

HUGE BUG Ver 1.91:
once in a while The mod will infect about 7-10Peoples!
and Kick like 5-10Peoples, Probably Flood.

It just infects 10Peoples, Leaves 10Peoples as a CT
and the rest being Kicked.
NO LOGS.
Please check it out.
Thank You
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dangerix
Senior Member
Join Date: Aug 2007
Location: Germany
Old 04-20-2008 , 09:28   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #689

Quote:
Originally Posted by dekken View Post
once in a while The mod will infect about 7-10Peoples!
and Kick like 5-10Peoples, Probably Flood.
I can confirm that.

But I'd say it happens since v1.9.

Last edited by dangerix; 04-20-2008 at 09:32.
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Stixsmaster
Veteran Member
Join Date: May 2007
Location: I am all around you...I
Old 04-20-2008 , 10:19   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #690

I unno...I have had v1.91 running all night long and have no logs of anyone being kicked or auto transformed into zombies...so no clue how you guys are getting this bug....

---Stixsmaster
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