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Back Weapons v1.87


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cs1.6
Senior Member
Join Date: Dec 2006
Old 04-20-2008 , 02:01   Re: Back Weapons v1.86
Reply With Quote #271

coca-cola

i edited my original post #261

basically i thought it's none of my business what you do with your plugin

..but yeah..does that mean that the model space to the back of the player was unintended? coz that would be surprising since i would have thought u know custom player skins are fatter (lol...) that regular cs models / skins and that they would look not right on regular cs models.

all guns are like that in the new modl. u saw the screen i posted, didn't you?

since no one reacted, i thought the huge space between model and player was intended. That's why i said two bugs. @ #253

ps: pls help me to use the original old models with this plugin

Last edited by cs1.6; 04-20-2008 at 02:22. Reason: edit
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hoboman
Senior Member
Join Date: Jul 2007
Old 04-20-2008 , 02:14   Re: Back Weapons v1.86
Reply With Quote #272

...so what's all this crap about catching weapon drop and what not...I just don't think it is necessary

bellow is a quick fix from what I did in 1.8...

CurrWeapon is called when a player changes weapon, so of course it gets called when a weapon is dropped, and Ham's addPlayerItem is called whenever a player gets a new weapon...I believe those are the only two hooks we need to make this thing work

The only loophole that I can see in the code bellow is that if a player gets a new weapon, but doesn't get switched to it right away ( I think there is some cvar for that ) then the back weapon will not get displayed until he switches guns...it's getting late now, so I am not gonna fix it now, but other than this I cannot see why it shouldn't work...
Attached Files
File Type: sma Get Plugin or Get Source (backweapons.sma - 707 views - 3.7 KB)
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 04-20-2008 , 02:23   Re: Back Weapons v1.86
Reply With Quote #273

@hoboman: Just a note with the version above. CurWeapon isnt called when you do a sv_restart.

Version 1.86 is working properly. The only thing that mess it up is when weapons is stripped or when using multiple weapons.
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Last edited by Cheap_Suit; 04-20-2008 at 02:25.
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coca-cola
BANNED
Join Date: Dec 2007
Location: I got caught by Roach be
Old 04-20-2008 , 02:32   Re: Back Weapons v1.86
Reply With Quote #274

Quote:
Originally Posted by cs1.6 View Post
coca-cola

i edited my original post #261

basically i thought it's none of my business what you do with your plugin

..but yeah..does that mean that the model space to the back of the player was unintended? coz that would be surprising since i would have thought u know custom player skins are fatter (lol...) that regular cs models / skins and that they would look not right on regular cs models.

all guns are like that in the new modl. u saw the screen i posted, didn't you?

since no one reacted, i thought the huge space between model and player was intended. That's why i said two bugs. @ #253

ps: pls help me to use the original old models with this plugin
Well, im workin with the arctic model, which i think is a little fatter then the other models
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cs1.6
Senior Member
Join Date: Dec 2006
Old 04-20-2008 , 02:53   Re: Back Weapons v1.86
Reply With Quote #275

@ hoboman

nice little slim plugin, mate!
it works perfect, i it seems.

@Cheap_Suit

1.86 works perfect, i it seems.

@ALL question:
why none of the updates works with old barrel up models? They look messed & mixed up!
HELP!
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coca-cola
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Join Date: Dec 2007
Location: I got caught by Roach be
Old 04-20-2008 , 03:34   Re: Back Weapons v1.86
Reply With Quote #276

Quote:
Originally Posted by cs1.6 View Post
@ hoboman

nice little slim plugin, mate!
it works perfect, i it seems.

@Cheap_Suit

1.86 works perfect, i it seems.

@ALL question:
why none of the updates works with old barrel up models? They look messed & mixed up!
HELP!
it doesnt work because cheap suits updated mod deals with the order of the new models submodels, and the old one isnt in the same order
coca-cola is offline
cs1.6
Senior Member
Join Date: Dec 2006
Old 04-20-2008 , 04:06   Re: Back Weapons v1.86
Reply With Quote #277

the old models seem to have 16 submodels. the new ones 17. Mind you making the old models compatible with the new plugin updates? i promse a lot of +karmas !

i cannot help but i find barrel up more exciting. Additionaly they fit perfectly on the back of the player model.

http://www.file-upload.net/download-...s_old.rar.html


thx

Last edited by cs1.6; 04-20-2008 at 06:25. Reason: edit
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 04-20-2008 , 06:12   Re: Back Weapons v1.86
Reply With Quote #278

The only thing that coca-cola can add on the old model for it to work is the null(1st) sub model.
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Ambrosia
Senior Member
Join Date: Mar 2008
Old 04-20-2008 , 07:02   Re: Back Weapons v1.86
Reply With Quote #279

I've browse and read through this whole thread in the end only to be confused.
Are the files on the first post the most recent and working version?
If not which files should I use and from which page.
I would like to try out this plugin and give a feed back from my own experience with it on a 32p server.
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`666
AlliedModders Donor
Join Date: Jan 2006
Old 04-20-2008 , 07:36   Re: Back Weapons v1.86
Reply With Quote #280

main page ofc
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