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Biohazard v2.00 Beta 3b (Zombie Mod)


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r013x
Member
Join Date: Feb 2008
Location: Russian Federation
Old 04-19-2008 , 19:09   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #651

Is more tremendous. Thanks for zombie's crosshair. Magnificent mod.
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Tsotsi
Member
Join Date: Apr 2008
Old 04-19-2008 , 20:26   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #652

Can you help me with 3 models? i have attached them...i want these three models and the default one compiled so i can use all four of them in game.
and please...i would prefer both the .sma and the .amxx files.

Thank you in advanced.

Quote:
Originally Posted by dekken View Post
Download Random models plugin.
edit the SMA and you will see there is lines of the Models Path.
Something like this:

Code:
new g_zombie_models[][] =
{
    "models/player/gonome/gonome.mdl",
    "models/player/zombie/zombie.mdl"
}
So lets say you have another Model in
"models/player/MyZombie/MyZombie.mdl"

you will have to add this:

Code:
 new g_zombie_models[][] =
{
    "models/player/gonome/gonome.mdl",
    "models/player/zombie/zombie.mdl",
    "models/player/MyZombie/MyZombie.mdl"
}
and Recompile it localy.
or just give me your Model Path's and ill compile it for you.


For Above:
just use some other plugin...there ton's of them out there..
Attached Files
File Type: zip fastzombie.zip (946.9 KB, 263 views)
File Type: rar ging_zombie_2.rar (248.3 KB, 1194 views)
File Type: rar mysticdeath_zombie.rar (1.05 MB, 323 views)

Last edited by Tsotsi; 04-19-2008 at 20:30.
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Super Fantastic
Junior Member
Join Date: Mar 2008
Old 04-19-2008 , 20:33   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #653

How to disable nightvision for zombies and humans ?

How to disable nightvision for all!

Help-me ?
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coca-cola
BANNED
Join Date: Dec 2007
Location: I got caught by Roach be
Old 04-19-2008 , 20:34   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #654

Quote:
Originally Posted by Cherub View Post
Thank you coca-cola ! Really nice model. Can you add more converted models? plz

lol im outta ideas. I only converted that one cause a freind of mine asked me to
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ijoo
Member
Join Date: Mar 2008
Old 04-19-2008 , 22:19   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #655

i want ask..

why this mod make my server timeout?
(not the machine Server, i mean CS server)

when i see with top command
Code:
   PID USER      PR  NI  VIRT  RES  SHR S %CPU %MEM    TIME+  COMMAND
 3177 games      15   0  102m  75m 6356 S   99  2.1   20:29.53 hlds_i686
that something wrong?
can someone tell how to reduce CPU usage?

Thx..

ps: i hope everybody understand, because my english languange is not so good
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Stixsmaster
Veteran Member
Join Date: May 2007
Location: I am all around you...I
Old 04-19-2008 , 22:45   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #656

Hey all,

I am going to untill v3 of Halo Mod gets improved be hosting on my private server and on my 24 man public server this mod...so if anyone would like to join my public server IPORT is 209.40.100.105:27015

---Stixsmaster

P.S. I am as I post this currently updating both servers to run it so please give me a couple minutes...
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Stixsmaster
Veteran Member
Join Date: May 2007
Location: I am all around you...I
Old 04-19-2008 , 23:16   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #657

This is weird I have everything uploaded properly but everytime I reboot my server it gives a log saying repeatedly that it is changing map to the same map it starts on...and it says it does that like every few seconds...any idea what the problem is and how to fix it?

---Stixsmaster

P.S. here is my logs...

Quote:
L 04/19/2008 - 23:18:24: -------- Mapchange to de_dust2_cz --------
L 04/19/2008 - 23:183: -------- Mapchange to de_dust2_cz --------
L 04/19/2008 - 23:18:43: -------- Mapchange to de_dust2_cz --------
L 04/19/2008 - 23:18:54: -------- Mapchange to de_dust2_cz --------
L 04/19/2008 - 23:19:04: -------- Mapchange to de_dust2_cz --------
L 04/19/2008 - 23:19:09: -------- Mapchange to de_dust2_cz --------
L 04/19/2008 - 23:19:43: -------- Mapchange to de_dust2_cz --------
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Last edited by Stixsmaster; 04-19-2008 at 23:20.
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 04-19-2008 , 23:18   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #658

Check the location of the models.
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Stixsmaster
Veteran Member
Join Date: May 2007
Location: I am all around you...I
Old 04-19-2008 , 23:23   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #659

done...they are in the proper areas...

---Stixsmaster

P.S. that was a default debug I checked out...as I have had that be an issue before....and sound files are in proper areas....

P.S.S. apparently I am missing sumthing for the custom plugins I added...I have bio_random_models.amxx, bio_minions.amxx but when I try to put them in my plugins-bio.ini they corrupt the server...and yes I have the biohazard.inc uploaded properly...and I used it to compile the files....
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Last edited by Stixsmaster; 04-19-2008 at 23:27.
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Cheap_Suit
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Join Date: May 2004
Old 04-19-2008 , 23:33   Re: Biohazard v1.9 (Zombie Mod)
Reply With Quote #660

Try running Biohazard by itself and disable other 3rd party plugins.
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