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Back Weapons v1.87


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cs1.6
Senior Member
Join Date: Dec 2006
Old 04-19-2008 , 05:08   Re: Back Weapons v1.83
Reply With Quote #251

bug!

model on back and in hands!

1.83 + model
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 04-19-2008 , 06:02   Re: Back Weapons v1.84
Reply With Quote #252

Updated. Let me know if it still happens.
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cs1.6
Senior Member
Join Date: Dec 2006
Old 04-19-2008 , 06:53   Re: Back Weapons v1.84
Reply With Quote #253

2 bugs.

[IMG]http://img187.**************/img187/5401/lastscreeniforbkwepscj0.jpg[/IMG]
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 04-19-2008 , 07:03   Re: Back Weapons v1.84
Reply With Quote #254

Im not getting it, works fine for me. Are you picking up the weapon?
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cs1.6
Senior Member
Join Date: Dec 2006
Old 04-19-2008 , 07:13   Re: Back Weapons v1.84
Reply With Quote #255

bots
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 04-19-2008 , 07:19   Re: Back Weapons v1.85
Reply With Quote #256

I hope they are not zbots. Anyways, a fix another bug when buying a new primary weapon when your current primary weapon is on your back.
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cs1.6
Senior Member
Join Date: Dec 2006
Old 04-19-2008 , 08:36   Re: Back Weapons v1.85
Reply With Quote #257

ok,

for some reason, i did some extensive testing for you.

bugs:

- u are holding secondary (glock) -> you drop it -> then u have primary (ak) (but the primary models still stays on your back) ->now u also drop the ak -> the backmodel again stays

- u throw a nade -> auto switch makes u hold primary after throw (but backmodel stays)

- podbot problems. Ask kWo about gun switching method of (his) bots. bot switches gun but sometimes backmodel stays. Note: First get rid of the obvious bugs and lets see if bot bugs persist.

request:

add multiple gun indication feature (if it doesnt lag). gun game? never played it. but i have plugins which allow u to hold multiple primaries. would be helpfull to see them on the back..yes messed up in each other but better than nothing.

subrequest:

is there a way to make the plugin work with the old (barrel up) mdls for me? old ones dont show the correct weapon. for ex. : backmodel should be ak ..but is awp ..etc.
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coca-cola
BANNED
Join Date: Dec 2007
Location: I got caught by Roach be
Old 04-19-2008 , 12:24   Re: Back Weapons v1.85
Reply With Quote #258

i think thats not a bug with the model, so much as the plugin setting the wrong submodel, unless i accidently compiled the ak model as an awp (which I didnt)
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 04-19-2008 , 14:55   Re: Back Weapons v1.85
Reply With Quote #259

Quote:
Originally Posted by cs1.6 View Post
- podbot problems. Ask kWo about gun switching method of (his) bots. bot switches gun but sometimes backmodel stays.
Well - bots are just calling the function
FakeClientCommand (pBot->pEdict, pszWeaponName)
There is nothing specific in here. That generates normal CurrentWeapon CS messages they can be cought by AMX X plugins. I don't see any reason why it wouldn't work for bots but it works for human-players. Unfortunatelly I don't have time right now to test the latest backweapon plugin.
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salton_90
Junior Member
Join Date: Mar 2008
Old 04-19-2008 , 15:38   Re: Back Weapons v1.85
Reply With Quote #260

Good Job wow
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Old 04-19-2008, 16:26
mr_spock
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