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Weapon Physics [v2.1] (Nomexous)


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V I R U S
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Join Date: Jul 2004
Location: Russia / Germany
Old 02-24-2008 , 13:13   Re: Weapon Physics [v2.1] (Nomexous)
Reply With Quote #61

Why do you even needs the cvar if the server crashes every 30 seconds?!
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Old 02-24-2008, 15:37
raa
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V I R U S
Senior Member
Join Date: Jul 2004
Location: Russia / Germany
Old 03-01-2008 , 21:16   Re: Weapon Physics [v2.1] (Nomexous)
Reply With Quote #62

So, where is author?!
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AlexBreems
Member
Join Date: Feb 2008
Old 03-02-2008 , 07:49   Re: Weapon Physics [v2.1] (Nomexous)
Reply With Quote #63

Cool plugin!
BUT If to shoot on nades on the ground they do not move though should, and it is even better that blew up
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ali_zkz
Member
Join Date: Jan 2006
Old 03-08-2008 , 21:39   Re: Weapon Physics [v2.1] (Nomexous)
Reply With Quote #64

really nice plugin +karmar
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Stixsmaster
Veteran Member
Join Date: May 2007
Location: I am all around you...I
Old 04-14-2008 , 20:32   Re: Weapon Physics [v2.1] (Nomexous)
Reply With Quote #65

Does this still do the lie weapons effect like your original?

---Stixsmaster
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BloodMan
Senior Member
Join Date: Apr 2008
Location: Lithuania
Old 04-17-2008 , 13:42   Re: Weapon Physics [v2.1] (Nomexous)
Reply With Quote #66

not bad
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Arion
Senior Member
Join Date: Mar 2007
Old 04-17-2008 , 13:52   Re: Weapon Physics [v2.1] (Nomexous)
Reply With Quote #67

Quote:
Originally Posted by BloodMan View Post
not bad
not bad at all

+karma
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Seker
Junior Member
Join Date: Dec 2007
Old 04-27-2008 , 08:36   Re: Weapon Physics [v2.1] (Nomexous)
Reply With Quote #68

can you fix a bug with that plugin ?
http://forums.alliedmods.net/showthread.php?t=66777

it makes a entity in which you can store guns, but these 2 combined

will make the storage moving too, but the "activation area" stays at the spawnpoint




edit:
and grenades which were dropped with G (from realgrenadedrop) don't get affected by physics
http://forums.alliedmods.net/showthread.php?t=23340

Last edited by Seker; 04-27-2008 at 12:51.
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Ambrosia
Senior Member
Join Date: Mar 2008
Old 05-01-2008 , 03:09   Re: Weapon Physics [v2.0] (Nomexous)
Reply With Quote #69

Quote:
Originally Posted by Voi View Post
Nomexous did you test it on at least 20players server? i think the last update of the plugin is cousing sometimes infinite loop to weapon bouncing and it lags my server off badly that noone can play, and i have fast cpu
I was going to ask the same thing, because i'm experiencing severe lag spikes.
It's a 32 player server running on a Intel Quad Core 6600, which is quite powerful and up-to-date IMO.
Yet the lag spikes is annoying, aztec, inferno it's very noticable.
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whitebear
Junior Member
Join Date: Feb 2008
Old 05-12-2008 , 06:58   Re: Weapon Physics [v2.1] (Nomexous)
Reply With Quote #70

Plug-in super! Especially opportunity Ct a bomb to urge on)))
on has found some problem, to a campaign it is connected with this plug-in. When player kill near a wall, well or more shortly it turns out that the weapon flies away as though half in a wall there is Sound type it flies away also a server on a sound lag's. Today has lifted the weapons hangs in a wall, lag's has ceased at once (the log precisely becomes attached to Sound).
I am sorry for my English
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