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Sven Co-op Teamplay


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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 04-14-2008 , 20:51   Re: Sven Co-op Teamplay
Reply With Quote #31

Quote:
Originally Posted by BOYSplayCS View Post
- The coding isn't all great but seeing as this is your first time it's alright.
That doesn't matter. Even if it is their first plugin, it still should be readable, optimized as best as they could (like, use pcvars, etc).

Quote:
You can get your plugin moved out of the unapproved section by PM'ing the approver(in your case, Hawk) and asking them what you need to do.
In this case, PMing Hawk won't do anything to help his plugin.
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BOYSplayCS
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Old 04-14-2008 , 20:56   Re: Sven Co-op Teamplay
Reply With Quote #32

Yeah this one is just worthless so it wont help PM'ing Hawk as YamiKaitou stated.
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YamiKaitou
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Old 04-14-2008 , 21:00   Re: Sven Co-op Teamplay
Reply With Quote #33

Quote:
Originally Posted by BOYSplayCS View Post
Yeah this one is just worthless so it wont help PM'ing Hawk as YamiKaitou stated.
Actually, it was a different reason. I haven't even looked at the code yet
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BOYSplayCS
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Old 04-14-2008 , 21:02   Re: Sven Co-op Teamplay
Reply With Quote #34

You don't want too.

Trust me.
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voice
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Old 04-15-2008 , 02:53   Re: Sven Co-op Teamplay
Reply With Quote #35

So what can i do? My description is finish. The most stuff is now in english, only a little part is in german and it makes sense to put all clients in one team, i have written why it is better to put all in one team in my first post, look at the "Notice".
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BOYSplayCS
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Old 04-15-2008 , 06:27   Re: Sven Co-op Teamplay
Reply With Quote #36

There is nothing more you can really do, this plugin isn't going to get approved.

Sorry. Also, that doesn't mean you can't make updates for it.
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voice
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Join Date: Nov 2007
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Old 04-15-2008 , 06:28   Re: Sven Co-op Teamplay
Reply With Quote #37

Quote:
Originally Posted by BOYSplayCS View Post
Voice, to fix all of this just go and post in the german forums, it will save you alot of less work since that is your native language(I think).
http://forums.alliedmods.net/showthread.php?t=69940
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voice
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Old 04-15-2008 , 06:29   Re: Sven Co-op Teamplay
Reply With Quote #38

Quote:
Originally Posted by BOYSplayCS View Post
There is nothing more you can really do, this plugin isn't going to get approved.

Sorry. Also, that doesn't mean you can't make updates for it.

Can you fix the english text for me?
Here is the text:

Code:
Please scroll down for english.

 German - Deutsch

Hallo,

ich habe eine Plugin geschrieben die es erlaubt in Sven Coop 3 Teams zu haben. Die Teams sind in verschiedenen Gruppen aufgebaut, wodurch sich das Spiel besser unterteilen lässt. Wie schon gesagt gibt es drei Gruppen Typen, das erste Team sind normale Spieler die sich in einen Zugmodus befinden, in den man keinen anderen in irgendeiner Art verletzen kann.

Das zweite Team wird vom Clan bzw. dem Administrator bestimmt, dieser bestimmt welches Model das Clan/Admin Team hat, anbei gibt es hier auch die Funktion von 'irrtümlicher Beschuss der eigenen Streitkräfte' friendlyfire, wo durch mehr Sorgfalt im Spiel integriert wird. Die dritte Gruppe ist für HLTV Server, falls vorhanden. Jedes Team besitzt einen arithmetischer Durchschnitt in der Anzeigetafel.

Informationen zur Installation:

Du kannst deine Model gepredigt eintragen um diese für andere sichtbar zu machen. Du musst Teams, Teamplay und Teambeschuss in der .cfg Datei freischalten um die Funktion des Plugins zu aktiveren. Ich bitte um Resonanz um Verbesserungen bzw Fehler zu beheben, Vielen Dank.


English - Englisch

Hello,
 
 I have made a plugin for Sven Co-op with teamplay support. The plugin is running with 3 teams. 
Please let me know when you found bugs, thank you very much. If you can translate my stuff into english, it is helpful for all english speaking users.


 Notice:

- this plugin works fine only for Half Life Modification v.3.0 Sven Co-op
- the plugin do split all clients into one public team**
- friendlyfire isn't enalbe in the plubic team, because everybody can abouse it ***
- you can change to an other team with more liberties of the gameplay *
- an arithmetical average - skills, deaths and latency now in the scoreboard from your team
- HLTV server have a specifically gameserverslot, last named 'Spectators'
- playermodel can precache

* these include:

- more realism, that means you can to commit a breach of neutrality
- you can free choose which player model you want

** that implies:
- as a rare exception, if you have got immunity - you aren't unconcerned

*** Granted, but ...
- you can turn it on in the svencoop/game.cfg 
- you are been warned; you game could change into a hl deathmatch 

Ingame screenshot from 3 players at the plubic Team:
The Sven Co-op Teams:
Code:
* 1# Public Team with an arithmetical average & friendlyfire off
* 2# Clan / Private / Admin - Team with an arithmetical average & friendlyfire on
* 3# Spectator Team, only for HLTV Server
The Team features:
Code:
* 1# Teamname, respectively Teammodel is 'grunt'
* 2# Teamname, respectively Teammodel is 'your favourite model'
* 3# Teamname is 'Spectators', respectively Teammodel not activated
Team / Model settings:
Code:
You can precache the admin model in "addons/amxmodx/data/adminmodel.ini", all clients will download it from gameserver.
Put that in your 'game.cfg':
Code:
mp_teamplay 1
mp_teamlist "Default-Model;Your-Clan-Model"  example -> "grunt;helmet"
mp_friendlyfire 0/1
Update 2008/04/08: * Created new version for english speaking people. * Removed german stuff

Last edited by voice; 04-15-2008 at 06:33.
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