Raised This Month: $ Target: $400
 0% 

How to create a "trigger" entity in running time?


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 04-11-2008 , 17:08   Re: How to create a "trigger" entity in running time?
Reply With Quote #3

I think that most trigger_ and func_ entities are tied to a brush in the bsp file. Entities tied to a brush can't be spawned dynamically, only built into the map.

Find an entity in the entity list of the type you want and check it's model name. I believe an entity tied to the world will have a number for the model name (something like "*8" or "8*" instead of "models/path/modelname.mdl").
__________________
"Good grammar is essential, Robin."
- Batman
L. Duke is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:14.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode