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[REQ] Damage mod


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LocutusH
Senior Member
Join Date: Dec 2007
Location: Hungary
Old 03-19-2008 , 11:18   [REQ] Damage mod
Reply With Quote #1

A mod like this: http://forums.alliedmods.net/showthread.php?t=39768
for SourceMOD?

With customizable cvars, and options... maybe per weapon?

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Jobistober
Junior Member
Join Date: Apr 2008
Old 04-08-2008 , 11:42   Re: [REQ] Damage mod
Reply With Quote #2

I second that, particularly for hegrenade damage multiplication. I've been needing a Nadeslay-esque plugin for Sourcemod.
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 04-08-2008 , 15:33   Re: [REQ] Damage mod
Reply With Quote #3

I'm working on a hacks extension since knagg0 hasn't been updating is. So far I've only got a couple of my metamod:source hacks interfaced to SM, but more are coming.

One of the features already implemented is an entity listener that allows plugins to see what entities are being created. This makes modifying grenade damage a very simple task. I've released an early test version and even included a sample plugin that has cvars for modifying the damage and radius of nades. The code is included in the scripting directory included with the hacks extension.

I've also posted it in the plugins section.

EDIT: I also hope to have some additional hooks such as TraceAttack which will allow you to modify the damage given and should make it fairly simple to implement my CS damage modifier mms plugin in SM.
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Last edited by L. Duke; 04-08-2008 at 15:49.
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