What I'm hoping to do is emit sounds from a players (currently using emit_sound function), but I want it only to be heard by specific players.
For example, lets say I want all terrorists to emit sounds, but only other terrorists could hear those sounds -- the opposing team wouldn't be able to hear them.
Emitting sounds from a player's origin is critical, so I don't want to use any sort of global sound projection.
I was thinking maybe I could not precache the sounds, so that only players with those sounds already installed would hear them. But apparently sounds MUST be precached for them to even work.
Any ideas?
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