One question, for the above error:
L 03/24/2008 - 04

1:59: [FUN] Invalid player 2 (not in-game)
L 03/24/2008 - 04

1:59: [AMXX] Displaying debug trace (plugin "wowmod.amxx")
L 03/24/2008 - 04

1:59: [AMXX] Run time error 10: native error (native "spawn")
L 03/24/2008 - 04

1:59: [AMXX] [0] wowmod_utility.inc::user_spawn (line 1230)
L 03/24/2008 - 04

1:59: [AMXX] [1] wowmod_menus.inc::wowmod_do_resurrect (line 41
This user_spawn(id) call is made right after a check for this:
if ( !is_user_connected( id ) )
return PLUGIN_CONTINUE
So my guess is that the user can be connected but not in-game, otherwise I don't see how that runtime would be triggered. So what would be a good check to make inside user_spawn(id) to make sure this is trapped?
Thanks,
K2mia