Raised This Month: $32 Target: $400
 8% 

Bunny Hop! Updated!


Post New Thread Reply   
 
Thread Tools Display Modes
Author
Fredd
Veteran Member
Join Date: Jul 2007
Plugin ID:
310
Plugin Version:
1.1
Plugin Category:
Fun Stuff
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    This lets player bunny hop while holding down jump!
    Old 03-05-2008 , 20:43   Bunny Hop! Updated!
    Reply With Quote #1

    Bunny Hop Version 1.1

    Requires - Hooker Extension

    No this is not the same thing as sumguy14's bunny hop plugin, his plugin give a people a boost while they jump and its not 100% accurate sometimes it just give you the boost, but this plugin allows you to hold down space and gives you a boost..tested and working great..Some feedback on this plugin with 32 slots and greater servers will be nice to make sure it doesn't great any type of lag

    this should work on tf2 and css fine...i tested it myself...

    bhop_enabled - 1 enables the plugin 0 disables the plugin...

    Credits to bl4nk for telling me to use TeleportEntity instead of 'm_vecVeloctiy' prop which didnt want to work for some reason....

    please download the .smx since the "get plugin" won't work since the pulgin uses custom include files that are not in the core...
    Attached Files
    File Type: sp Get Plugin or Get Source (BunnyHop.sp - 5201 views - 1.6 KB)
    File Type: smx BunnyHop.smx (2.5 KB, 8886 views)
    __________________
    Need a private coder? AMXX, SourceMOD, MMS? PM me!

    Last edited by Fredd; 06-05-2008 at 01:53.
    Fredd is offline
    J@y-R
    Senior Member
    Join Date: Jan 2007
    Location: Hamburg (Germany)
    Old 03-07-2008 , 19:01   Re: Bunny Hop!
    Reply With Quote #2

    Hey

    Nice !! Work !!!

    Your plugin failed to compile

    JaY
    J@y-R is offline
    Send a message via ICQ to J@y-R Send a message via MSN to J@y-R
    Fredd
    Veteran Member
    Join Date: Jul 2007
    Old 03-07-2008 , 19:23   Re: Bunny Hop!
    Reply With Quote #3

    my bad i had '#include <Sdktools>' instead of "#include <sdktools>' my local compiler didnt tell me anything..
    __________________
    Need a private coder? AMXX, SourceMOD, MMS? PM me!
    Fredd is offline
    S1acker
    Junior Member
    Join Date: Aug 2007
    Old 03-08-2008 , 05:29   Re: Bunny Hop!
    Reply With Quote #4

    hmm just tried it, very jerky and I couldn't bhop with it. prob just lag cuz its serverside
    S1acker is offline
    Fredd
    Veteran Member
    Join Date: Jul 2007
    Old 03-08-2008 , 05:48   Re: Bunny Hop!
    Reply With Quote #5

    well i have tried using it by my self and it works perfect...it might the way i use to change the velocity..which is gameframe that is called every second, and plus there is a large loop(hehe 64 players) but yeah anyways if you having a problem with this, ill update it when 1.1 is out where there will be a PlayerThink forward..
    __________________
    Need a private coder? AMXX, SourceMOD, MMS? PM me!
    Fredd is offline
    clownfart
    New Member
    Join Date: Mar 2008
    Old 03-19-2008 , 16:35   Re: Bunny Hop!
    Reply With Quote #6

    Very nice plugin, works great for me. For really fun wars, we put the sv_airaccelerate really high.

    I did find a bug though. At the end of a round if you hold down jump, at the beginning of the next round you will fly up after the freeze time ends.

    You'll stay up there as long as you're holding down jump. If you let go but press it again before you land you can fly back up.

    Once you land, you have to wait for next round to do it again.

    Fun glitch, but its a thing for you to fix. ;)
    clownfart is offline
    Fredd
    Veteran Member
    Join Date: Jul 2007
    Old 03-19-2008 , 16:37   Re: Bunny Hop!
    Reply With Quote #7

    Quote:
    Originally Posted by clownfart View Post
    Very nice plugin, works great for me. For really fun wars, we put the sv_airaccelerate really high.
    how high lol? because i have tried running this under a 20 slots server and it didn't work, it kinda of worked with 5 people just weird and slow but with 1 or 2 people it works very smooth..
    __________________
    Need a private coder? AMXX, SourceMOD, MMS? PM me!
    Fredd is offline
    sppL.sUiCiDeR
    Junior Member
    Join Date: Mar 2008
    Old 03-30-2008 , 19:06   Re: Bunny Hop!
    Reply With Quote #8

    Im having issues with this mod. I "bhop_enabled 1" and nothing happens. Any suggestions?

    - sUiCiDeR
    sppL.sUiCiDeR is offline
    Fredd
    Veteran Member
    Join Date: Jul 2007
    Old 03-30-2008 , 19:22   Re: Bunny Hop!
    Reply With Quote #9

    the mod doesnt work with more than 2 players on my end, im planning on fixing this as soon as SM implements vfunc hooking. so when SM 1.1 is out hopefully this will be fixed.
    __________________
    Need a private coder? AMXX, SourceMOD, MMS? PM me!
    Fredd is offline
    DevastatioN
    New Member
    Join Date: Dec 2007
    Old 03-31-2008 , 02:38   Re: Bunny Hop!
    Reply With Quote #10

    Fredd, could you like make the bunny hop boost higher?
    It's slow for me and it takes quite some time to get a good speed..
    DevastatioN is offline
    Reply



    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 06:34.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode