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Matrix Bullet Time!


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Author
V0gelz
Senior Member
Join Date: Jun 2004
Plugin ID:
336
Plugin Version:
1.1
Plugin Category:
Fun Stuff
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    2 
    Plugin Description:
    Vote for Matrix Bullet Time!
    Old 03-30-2008 , 13:01   Matrix Bullet Time!
    Reply With Quote #1

    Matrix Bullet Time!

    Description
    This plugin makes the gameplay realy slow and when you shoot you see a tail after the bullets.
    It works allmost for any mod but i think that the bullet tails don't go on other mods then css.


    Readme:
    PHP Code:
    /***************************************************************************
     *  vog_matrix_bullettime.sma
     *   version 1.1          Date: 12/12/2008
     *   Author: Frederik     [email protected]
     *   Alias: V0gelz
     *           
     *  I remember i was playing on a server and suddenly everything slowed down.
     *  and i tought 'now that is cool' and i searched around how he did it.
     *  I found it was just a cvar that the server had to change.
     *  So i tought why not remake my matrix plugin and add some more nice effects to it.
     *
     *
     *  Credits
     *     for the flying bullets:  Bonaparte for this laser tag plugin.
     *        http://forums.alliedmods.net/showthread.php?t=60382
     *     for the sounds:  MBchrono for this matrix script on eventscripts.
     *        http://addons.eventscripts.com/addons/view/mb_matrix
     *  
     *  Admin commands:
     *
     *  sm_matrix_bt        -1/0 this enables matrix bullet time
     *                when it is set to 1 it will
     *                stay untill an admin sets it back to 0.
     *  CVARS:
     *
     *  sm_matrix_bt_vote 1         -enables/disables the player's "vote_bullettime"
     *                              chat command so that only admins can set
     *                              the bt mode.
     *
     *  sm_matrix_bt_vote_delay 180    -time before the bt vote
     *                is allowed after map start. 180 = 3 min.
     *
     *  sm_matrix_bt_vote_int 180   -interval between vote casts. In seconds.
     *                180 = 3 min.
     *
     * For Players:
     *
     *      Say: vote_bullettime    -- sets up a vote
     *
     *
     ***************************************************************************/ 
    ChangeLog:

    Version 1.1
    - Removed the cheat flags of "host_timescale" so no other plugin is needed to make sure
    that people don't use any other cheat commands.

    Version 1.0
    - First release.

    Download the .zip for the full package!
    Attached Files
    File Type: sp Get Plugin or Get Source (vog_matrix_bullettime.sp - 6411 views - 11.3 KB)
    File Type: zip sm_matrix_bt.zip (57.6 KB, 7916 views)
    __________________

    Last edited by V0gelz; 12-13-2008 at 14:13.
    V0gelz is offline
    [email protected]
    Senior Member
    Join Date: Jan 2007
    Location: Hamburg (Germany)
    Old 03-30-2008 , 21:37   Re: Matrix Bullet Time!
    Reply With Quote #2

    Ohhh Very Nice Work Funny Stuff

    Can u add a Killstrike Function and other Event Functions (He-Kill,Headshot..)
    exmaple from MB_Bullettime from Eventscript

    http://addons.eventscripts.com/addon.../mb_bullettime

    Greetz
    JaY
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    V0gelz
    Senior Member
    Join Date: Jun 2004
    Old 03-31-2008 , 17:05   Re: Matrix Bullet Time!
    Reply With Quote #3

    Mmmm, maybe i could add more triggers... ill see if i got time and if i want to.
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    Rebell
    Veteran Member
    Join Date: Nov 2004
    Location: GERMANY
    Old 04-01-2008 , 02:12   Re: Matrix Bullet Time!
    Reply With Quote #4

    Oh very nice.

    cya
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    HSFighter
    Veteran Member
    Join Date: Aug 2007
    Location: Flensburg - Germany
    Old 04-01-2008 , 06:00   Re: Matrix Bullet Time!
    Reply With Quote #5

    Fine Fine... very nice work

    I hope this plugin will not take so many performence some the "Bullett-time ES-Script"?

    That was the reason for why i have to be deleted the "Bullett-time Eventscript" from my servers.

    I will test this Script, and i Looking forward to this project
    __________________



    Sorry for my very bad english
    Greetings HSFighter
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    V0gelz
    Senior Member
    Join Date: Jun 2004
    Old 04-01-2008 , 06:22   Re: Matrix Bullet Time!
    Reply With Quote #6

    you mean because it lags?
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    HSFighter
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    Join Date: Aug 2007
    Location: Flensburg - Germany
    Old 04-01-2008 , 12:51   Re: Matrix Bullet Time!
    Reply With Quote #7

    The Bullet-Time Script from ES (Eventscripts) lags.... yes!!!!!
    But this plugin is SM and i think it will run faster and without lags

    Until now ... no lags :-) * nice work V0gelz.
    __________________



    Sorry for my very bad english
    Greetings HSFighter

    Last edited by HSFighter; 04-01-2008 at 16:13.
    HSFighter is offline
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    Location: Hamburg (Germany)
    Old 04-05-2008 , 00:08   Re: Matrix Bullet Time!
    Reply With Quote #8

    Yes Run Better!!!
    But is not save
    Is bullettime on for 15 Sek, can other players use noclip via console
    And the even after the bullettime!!! Is not so good

    And add pls Kill Events for He-Kill, Knife-Kill and Killstrike (kill 5 in a row for SlowMo)

    Greetz
    JaY
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    V0gelz
    Senior Member
    Join Date: Jun 2004
    Old 04-05-2008 , 18:22   Re: Matrix Bullet Time!
    Reply With Quote #9

    If you read the info above you will know why that is. And how you can prevent it.
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    FunTF2Server
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    Join Date: Apr 2008
    Old 05-03-2008 , 20:36   Re: Matrix Bullet Time!
    Reply With Quote #10

    this needs tf2 support
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