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TF2: Parent Buildables To Moving Entities (Elevators, Cars etc)


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Author
teddyruxpin
Overseer of lost packets
Join Date: Feb 2008
Plugin ID:
332
Plugin Version:
1.0
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Allows players to build a Sentry Gun and parent it to a moving entity such as a car in Mario_Kart or a elevator in other maps. Works for any engineer buildable object
    Old 03-28-2008 , 01:45   Re: TF2: Parent Buildables To Moving Entities (Elevators, Cars etc)
    Reply With Quote #1

    Quote:
    Originally Posted by Scuzzy View Post
    Which offset would you modify to do that?
    Not the best method but I modified the 'objects.txt' file in the srcds install directory to allow for 2-4 SG's, 4 Teles and 2 Dispensers per Engie. We did have it set to no limit earlier and it crashed the server once several hundred SG's where made.

    C:\Program Files\Valve\HLServer\srcds\orangebox\tf\scrip ts\objects.txt

    Modify the file above and then restart your game for the changes to take affect. Note you can also change the cost per object there and how fast they are built. Keep in mind this file will get overwritten with each update which is why I say its not the best method. Once you have that change done you will need to bind a 'build' key. I use 'bind "7" "build 3"' and it will then provide me with a PDA option to drop a SG where I wish. Use build build 0 -> 3 for Dispenser, Tele out, Tele In and SG.

    -Jeremy
    teddyruxpin is offline
    Skyrider
    AMX Mod X Beta Tester
    Join Date: May 2005
    Location: Netherlands
    Old 04-01-2008 , 03:11   Re: TF2: Parent Buildables To Moving Entities (Elevators, Cars etc)
    Reply With Quote #2

    Awesome! Will install this later on today on my own server, this sounds nifty.
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    teddyruxpin
    Overseer of lost packets
    Join Date: Feb 2008
    Old 04-01-2008 , 18:54   Re: TF2: Parent Buildables To Moving Entities (Elevators, Cars etc)
    Reply With Quote #3

    Am I missing something to get this plugin moved to the "Approved Section" or is it just a matter of time for someone to look into the code and try it themselves? Let me know if something is missing please.

    Thanks,

    Jeremy
    teddyruxpin is offline
    Reply



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