I've been asked by the people at BU forum to make podbot mm able to recognize visible and invisible players. To make the player invisible, usually the AMX X plugins are just changing the rendering of players, which makes them invisible for other humans, but that unfortunatelly doesn't affect bots. That happens because the bot code always checks only if there is no obstacle between the bot and its enemy - then the enemy is visible. So I had to figure out what is possible to do with rendering and what I have to check in the podbot mm code, to let bots "think" they cannot see some enemies, if they are invisible for humans. To do that I wrote this plugin, which was helping me while testing all possible rendering effects and modes.
The plugin adds to the main amxmodmenu the new item (somewhere at the end of it), which leads the user just to the rendering player menu (menu created by this plugin). With that menu (done with the new menu styles BTW) the user is able to change the player's rendering parameters (only on an alive player) by changing the rendering mode, effects, RGB color and amount of rendering. The menu also lets to take the current rendering parameters from the alive player ("Get Rendering on The Player"). Once the adjusting of parameters is finished, then there is only a need to apply them on the selected player ("Set Rendering on The Player").
The plugin maybe is not so much useful for players, but it might be useful for pawn coders - if they would like to know what they can do with rendering parameters in their code - that's why I've decided to share it. It also says a bit how to use some new menus system commands (no so many plugins is around using it, so maybe someone can also learn about that a bit from this plugin).
It's based on engine commands, but because there is no need for this plugin to be executed the fastest possible way (You need to set the rendering of the player only once a while - not every execution cycle) - so there is no need to use in it fakemeta commands (but it is possible to do it also that way).
In the version 1.1 of the plugin I did better the "Player's menu" (no anymore any "UNKNOWN" players, and there are only items with connected players).
Have fun with discovering rendering modes and effects.