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Biohazard v2.00 Beta 3b (Zombie Mod)


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dekken
Veteran Member
Join Date: Jul 2007
Old 03-21-2008 , 11:12   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #91

Quote:
Originally Posted by freamer View Post
try setting lights cvar to "c", restart or change map



why do u think there is a bonus hp cvar for first zombie? set it to 40000. I have 400 and everything is okay

bh_enabled seems to be useless right now,because even if it`s 0, plugin removes all objective entities,i think you should add a check on this cvar to every place,which changes gameplay
and it isnt possible to turn biohazard on if the map started with bh_enabled = 0
Thats not the Point..
he will get knockbacked because 10+ Ppls fucking him up in the corner..
cuase of that i wanted him to make the first one Unstopped by bullets...and w/e
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ciberaj
Junior Member
Join Date: Mar 2008
Old 03-21-2008 , 11:24   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #92

omg im still not getting fog, i tried everything, all the cvars, restarting round, changing lvl but nothing i dunno what to do
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Pgaimeomg
Junior Member
Join Date: Mar 2008
Old 03-21-2008 , 12:04   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #93

Re Cheap_Suit The Plugin Disconnect All Player :


Error: server failed to transmit file 'AY&SY^'
Last 32 messages parsed.
9329 0008 ScoreAttrib
9329 0011 ScoreAttrib
9329 0014 ScoreAttrib
9329 0017 ScoreAttrib
9329 0020 ScoreAttrib
9329 0023 ScoreAttrib
9329 0026 ScoreAttrib
9329 0029 ScoreAttrib
9329 0032 ScoreAttrib
9329 0035 ScoreAttrib
9329 0038 ScoreAttrib
9329 0041 ScoreAttrib
9329 0044 ScoreAttrib
9329 0047 ScoreAttrib
9329 0050 ScoreAttrib
9329 0053 ScoreAttrib
9329 0056 ScoreAttrib
9329 0059 ScoreAttrib
9329 0062 ScoreAttrib
9329 0065 RoundTime
9329 0068 svc_sound
9329 0081 svc_sound
9329 0095 svc_sound
9329 0108 svc_sound
9329 0121 svc_sound
9329 0135 svc_sound
9329 0148 svc_event_reliable
9329 0151 CurWeapon
9329 0155 CurWeapon
9329 0159 svc_filetxferfailed
9329 0170 svc_event
BAD: 241:svc_bad
Host_Error: CL_ParseServerMessage:

Plugin Running :

biohazard.amxx
bio_explodes.amxx
bio_flashlight.amxx
bio_knockback.amxx
bio_radar.amxx

Modules Loaded :

[ 1] AMX Mod X RUN - amxmodx_mm_i386. v1.8.0.3 ini Start ANY
[ 2] Fun RUN - fun_amxx_i386.so v1.8.0.3 pl1 ANY ANY
[ 3] Engine RUN - engine_amxx_i386 v1.8.0.3 pl1 ANY ANY
[ 4] FakeMeta RUN - fakemeta_amxx_i3 v1.8.0.3 pl1 ANY ANY
[ 5] CStrike RUN - cstrike_amxx_i38 v1.8.0.3 pl1 ANY ANY
[ 6] CSX RUN - csx_amxx_i386.so v1.8.0.3 pl1 ANY ANY
[ 7] Ham Sandwich RUN - hamsandwich_amxx v1.8.0.3 pl1 ANY ANY

Please Help :'(
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80.248.219.134000 FR -_Zombie Infection_- [FaSt DoWnLoaD]


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Jay-izi
Senior Member
Join Date: Mar 2008
Location: Estonia Tallinn
Old 03-21-2008 , 12:10   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #94

DONT restart or CHANGELEVEL! Fog willn't work!
You need to close you server then start it!!!
and in biohazard.sma you need to set this
cvar_fogcolor = register_cvar("bh_fog_color", "0 0 0")
-->
cvar_fogcolor = register_cvar("bh_fog_color", "128 128 128")

Then recompile biohazard.sma and put new biohazard.amxx from compiled folder to pluigns folder!
AND Only after it turn on your server!
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Old 03-21-2008, 12:19
ciberaj
This message has been deleted by ciberaj.
Pgaimeomg
Junior Member
Join Date: Mar 2008
Old 03-21-2008 , 12:21   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #95

Souled BY Svc_Bad ... all People Is Not Happy, All People Leave THE SERVER ... :'(

PLEASE HELP!
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New Serveur ZomBie Infection 32 SLOTS ! :

80.248.219.134000 FR -_Zombie Infection_- [FaSt DoWnLoaD]



Last edited by Pgaimeomg; 03-21-2008 at 12:26.
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Rumba
Member
Join Date: Aug 2007
Location: Hollywood
Old 03-21-2008 , 12:49   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #96

How i do compile ?
View error :
Code:
/home/groups/amxmodx/tmp3/phpoJGf6R.sma(6) : fatal error 100: cannot read from file: "hamsandwich"

Compilation aborted.
1 Error.

Last edited by Rumba; 03-21-2008 at 12:57.
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dekken
Veteran Member
Join Date: Jul 2007
Old 03-21-2008 , 13:31   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #97

Quote:
Originally Posted by Pgaimeomg View Post
Souled BY Svc_Bad ... all People Is Not Happy, All People Leave THE SERVER ... :'(

PLEASE HELP!
svc_bad cant be fixed
only reduced...
and Cheap_suit is probably working on something...
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Jay-izi
Senior Member
Join Date: Mar 2008
Location: Estonia Tallinn
Old 03-21-2008 , 14:30   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #98

Quote:
Originally Posted by Rumba View Post
How i do compile ?
View error :
Code:
/home/groups/amxmodx/tmp3/phpoJGf6R.sma(6) : fatal error 100: cannot read from file: "hamsandwich"

Compilation aborted.
1 Error.
In modules.ini if you have amx 1.8 put this:
hamsandwich_amxx.dll
or
hamsandwich

and in scripting/include put biohazard.inc ( download from the second post in this thread )
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Last edited by Jay-izi; 03-22-2008 at 06:35.
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Old 03-21-2008, 14:59
Pgaimeomg
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Old 03-21-2008, 15:15
dekken
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Old 03-21-2008, 15:20
Pgaimeomg
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Old 03-21-2008, 15:24
dekken
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Old 03-21-2008, 15:34
Pgaimeomg
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Old 03-21-2008, 15:37
dekken
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Old 03-21-2008, 15:44
Jay-izi
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Old 03-21-2008, 16:02
Pgaimeomg
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 03-21-2008 , 16:08   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #99

Quote:
Originally Posted by gummybear View Post
it happens all throughout the entire round
I cannot replicate this problem.

Quote:
Originally Posted by freamer View Post
On aim_map after i become a zombie and die,on next round sometimes i can`t pick up anything
and csdm gun menu fails giving a weapon.
Everything comes normal when i die normally writing kill in my console...


also noticed that if last survivor quits,the game stucks until someone joins CT
I'll have a look on this.

Quote:
Originally Posted by freamer View Post
would be nice to have some command like bh_swtich to turn everything on and off. For example if I write bh_switch 0/off, game restarts,fog dissapears,plugin pauses itself or something else...
because... now even if I have bh_enabled 0, everything works as it was working when bh_enabled was 1.

To make game more balanced,it would be better to change bh_maxzombies automatically depending on total count of players on the server. For example if we add one more cvar and set it to 0.5, only 10 ppl from 20 will become zombies. I dont think that its hard to code this.
- I have thought about this before releasing this and the problem is that the environment (fog and sky) cannot be change during gameplay.
- This has been requested before, that cvar is to lessen svc_bad.

Quote:
Originally Posted by dekken View Post
Could you add a Cvar to control how much Damage do the First zombie get?
Cause in my server...you played there
THEY JUST FUCKEN RAPE THE FIRST ZOMBIE
he doesnt have A CHANCE..
so i tho you could make a Cvar that will Control this:
First Zombie Doesnt slow down from Bullets, until he infects someone Else
+Less Damage
0.30Each Bullet.

Thanks.(You dont have to include it in this plugin :X just could you do it for me? )
What about godmode for a few seconds?

Quote:
Originally Posted by Alexutzu View Post
It doesn't work to complile why ? please help me ! Here it is:
If you read the requirements, you need AMX Mod X 1.8.0 or higher. If you already did that, make sure that your scripting library is also updated.

Quote:
Originally Posted by ciberaj View Post
dude i tried the bh_fog_color "128 128 128" before but im telling you, nothing happens, i tried to turn the fog on, i tried to make the fog density at 500, and still nothing =(
Fog color cannot be changed during gameplay. Fog density only goes as high as 100, put anything higher fog will not show.
Quote:
Originally Posted by Pgaimeomg View Post
Re Cheap_Suit The Plugin Disconnect All Player :


Error: server failed to transmit file 'AY&SY^'
Last 32 messages parsed.
9329 0008 ScoreAttrib
9329 0011 ScoreAttrib
9329 0014 ScoreAttrib
9329 0017 ScoreAttrib
9329 0020 ScoreAttrib
9329 0023 ScoreAttrib
9329 0026 ScoreAttrib
9329 0029 ScoreAttrib
9329 0032 ScoreAttrib
9329 0035 ScoreAttrib
9329 0038 ScoreAttrib
9329 0041 ScoreAttrib
9329 0044 ScoreAttrib
9329 0047 ScoreAttrib
9329 0050 ScoreAttrib
9329 0053 ScoreAttrib
9329 0056 ScoreAttrib
9329 0059 ScoreAttrib
9329 0062 ScoreAttrib
9329 0065 RoundTime
9329 0068 svc_sound
9329 0081 svc_sound
9329 0095 svc_sound
9329 0108 svc_sound
9329 0121 svc_sound
9329 0135 svc_sound
9329 0148 svc_event_reliable
9329 0151 CurWeapon
9329 0155 CurWeapon
9329 0159 svc_filetxferfailed
9329 0170 svc_event
BAD: 241:svc_bad
Host_Error: CL_ParseServerMessage:

Plugin Running :

biohazard.amxx
bio_explodes.amxx
bio_flashlight.amxx
bio_knockback.amxx
bio_radar.amxx

Modules Loaded :

[ 1] AMX Mod X RUN - amxmodx_mm_i386. v1.8.0.3 ini Start ANY
[ 2] Fun RUN - fun_amxx_i386.so v1.8.0.3 pl1 ANY ANY
[ 3] Engine RUN - engine_amxx_i386 v1.8.0.3 pl1 ANY ANY
[ 4] FakeMeta RUN - fakemeta_amxx_i3 v1.8.0.3 pl1 ANY ANY
[ 5] CStrike RUN - cstrike_amxx_i38 v1.8.0.3 pl1 ANY ANY
[ 6] CSX RUN - csx_amxx_i386.so v1.8.0.3 pl1 ANY ANY
[ 7] Ham Sandwich RUN - hamsandwich_amxx v1.8.0.3 pl1 ANY ANY

Please Help :'(
Run svc_bad_preventer, set mp_freezetime to 3, and set bh_maxzombies to 15.
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Last edited by Cheap_Suit; 03-21-2008 at 16:10.
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dekken
Veteran Member
Join Date: Jul 2007
Old 03-21-2008 , 16:15   Re: Biohazard v1.52 (Zombie Mod)
Reply With Quote #100

YES godmode would be Great...but Hmmm, another question of mine.
lets say i have other Plugins that gives auto Weapons to Someone, HOW would i disable the menu for that Person? Using my own plugin and not editing yours?
+How could i change Players HP? Since you saw that Raising the Hp/Armor will cause it to Fuck up and not being dead, and seeing everything on the side
Also Speed will be Fucked up for Zombies, cant set the speed :>

Thanks.
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Last edited by dekken; 03-21-2008 at 16:18.
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