In TF2 your velocity dramatically reduces as you hit the ground, not allowing you to do any sort of bunny hop or jump that maintains speed. Is there some way to change some server settings to fix this, or am I completely out of luck because this is a game mechanic that cannot be changed with SM?
Also, is there a way to make rockets deal 0 damage to everyone? I know there is a way to reduce damage to yourself via tf_damagescale_self_soldier, but that only reduces damage done to yourself.
Thanks
PS: The goal is to closely mimic Quake 3 game mechanics using TF2.