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Remove weapons


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lncketchum
New Member
Join Date: Feb 2005
Location: Ft.Lewis, Washington
Old 02-26-2005 , 05:57  
Reply With Quote #11

Quote:
Originally Posted by Johnny got his gun
There's no way to remove only a certain weapon type I'm afraid. Not yet. It's easy to do of course... if anyone REALLY wants it ;-)
lol ok i REALLY want it I have a 24/7 poolday server and the autosniper is the gun used for 98% of the spawnkills.
So it would be great to get get rid of it. I tried StripperII but it is way to complex for me so whats a girl to do I am such a newb lol
If anyone knows of or makes a plugin for that purpose, please please please let me know !!!!


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lncketchum
New Member
Join Date: Feb 2005
Location: Ft.Lewis, Washington
Old 02-26-2005 , 07:15   Re: question
Reply With Quote #12

Quote:
Originally Posted by XunTric
Quote:
Originally Posted by lncketchum
does anyone know how to add a weapon to be removed ?
thanx
Just look thru the .sma file and look at the "public plugin_init()" and find the commands. thats what i use to do when i dont know the commands hehe
---------------------------------------------
EDIT:
or you can write amxx cmds in server console and find all commands and what plugin it is for.
Thank you 4 your suggestions !!!! I had no idea about typing in amxx cmds in the console lol I learn something new everyday
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Johnny got his gun
Veteran Member
Join Date: Jan 2004
Location: Tokyo
Old 02-28-2005 , 06:04  
Reply With Quote #13

0.2 up.

Changed behaviour by request.

Two commands are used:
amx_groundweapons_list (server console command)
amx_groundweapons_remove <all / entity # / model path> (client/server console command)

To find out what on-ground weapons the currently loaded map has, use amx_groundweapons_list.
Then use amx_groundweapons_remove to remove weapons. Specify all to remove all weapons, or an entity # (from amx_groundweapons_list) to remove the weapon entity with that index number, or a model path (from amx_groundweapons_list) to remove any weapon matching that model path.

Example to remove all autosnipers:
amx_groundweapons_remove models/w_g3sg1.mdl
amx_groundweapons_remove models/w_sg550.mdl

You should put those cmds in a file like addons/amxmodx/configs/maps/fy_pool_day.cfg
and the weapons will be removed everytime on that map only.
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XxKpAznGuyxX
Senior Member
Join Date: Dec 2004
Location: EARTH!!
Old 02-28-2005 , 06:12  
Reply With Quote #14

wow thank you!
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lncketchum
New Member
Join Date: Feb 2005
Location: Ft.Lewis, Washington
Old 03-01-2005 , 00:29  
Reply With Quote #15

Johnny, i think i love you !!!!!! lol thank you soooooooooooooooooooooooooo much !!! but its not working on my server. i put the removeweapons.amxx in my addons file and added removeweapons.amxx in my plugins.ini, still nothing happens when i type in either command ,amx_groundweapons_list or amx_groundweapons_remove models/w_sg550.mdl
anyone know what the problem may be?
celeste
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Ankij
Junior Member
Join Date: Aug 2005
Old 08-23-2005 , 06:51  
Reply With Quote #16

Hi, i just downloaded your plugin.

How can we do in ts when all weapons are on walls? I need to remove weapons on mecklemburg_final (weapons originally on the map i mean) and add manually some others. I also have some in MySQL.

Can you help?
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pGurk3
New Member
Join Date: May 2006
Old 05-13-2006 , 05:48  
Reply With Quote #17

Yea same problem..
server keep crashing -.-

Code:
] amx_groundweapons_list
[Remove weapons]
  #                Model path
[Remove weapons] Found 0 on-ground weapons.
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xMalcusx
Junior Member
Join Date: Mar 2006
Old 09-04-2006 , 21:46   Re: Remove weapons
Reply With Quote #18

I get the same error. ^
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Old 07-26-2007, 15:12
Rirre
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Battousai-sama
Veteran Member
Join Date: Jul 2007
Old 01-20-2008 , 02:24   Re: Remove weapons
Reply With Quote #19

aww this is an old thread, but does it remove weapons withotu doing command also? or i have to do command all the time?
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Battousai-sama
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Join Date: Jul 2007
Old 03-15-2008 , 03:16   Re: Remove weapons
Reply With Quote #20

bad load :[ how to make this plugin work?
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