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Zero (0) HP Bug Fix by Exolent


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Plugin Info:     Modification:   ALL        Category:   Gameplay        Approver:   Emp` (115)
Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 03-08-2008 , 23:12   Zero (0) HP Bug Fix by Exolent
Reply With Quote #1

Intro:
  • Have you ever had messed up movements and zero (0) health on your HUD?
  • This happens from having more than 255 health, and then falling, which causes you to lose health, which sometimes results in having zero (0) health.
  • Then, when this happens, you ask for an admin (if you aren't one) to slap you or give you some health.
  • Well, this plugin blocks the possibility of having zero (0) health!
How to use:
  • Click Get Plugin at the bottom of this post, and place the file in your server's addons/amxmodx/plugins folder
  • Open the plugins.ini file located in your server's addons/amxmodx/configs folder
  • At the very bottom, type zero_hp_fix.amxx
Changelog:
  • Version 0.1
    - Initial Release
  • Version 0.2
    - Changed math
  • Version 0.3
    - Removed Fakemeta
  • Version 0.4
    - Changed HP Check for 255 or greater
Attached Files
File Type: sma Get Plugin or Get Source (zero_hp_fix.sma - 3003 views - 422 Bytes)
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Quote:
Originally Posted by xPaw View Post
I love you exolent!

Last edited by Exolent[jNr]; 07-23-2008 at 05:08. Reason: Update
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project
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Join Date: Dec 2007
Location: Near X-olent
Old 03-08-2008 , 23:16   Re: Zero (0) HP Bug Fix
Reply With Quote #2

looks hot
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Bad Coupon
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Old 03-08-2008 , 23:17   Re: Zero (0) HP Bug Fix
Reply With Quote #3

The must have for a surf server. tyvm exo!
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kp_uparrow
Penalized Member
Join Date: Jun 2006
Location: 192.168.0.1
Old 03-09-2008 , 03:04   Re: Zero (0) HP Bug Fix
Reply With Quote #4

try:

if(hp>0&&hp%256==0){
....
}
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 03-09-2008 , 03:20   Re: Zero (0) HP Bug Fix
Reply With Quote #5

well if it works fine the way it is, why change it?

also, i never knew what the % sign meant when using it as an operator.
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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Lord_Destros
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Join Date: Jul 2004
Location: With stupid.
Old 03-09-2008 , 04:07   Re: Zero (0) HP Bug Fix
Reply With Quote #6

Yay for modulus?
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 03-09-2008 , 05:00   Re: Zero (0) HP Bug Fix
Reply With Quote #7

for those people who havent upgraded and need to know :\ (not me )
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 03-09-2008 , 23:08   Re: Zero (0) HP Bug Fix
Reply With Quote #8

Quote:
Originally Posted by X-olent View Post
well if it works fine the way it is, why change it?

also, i never knew what the % sign meant when using it as an operator.
returns the remainder when the two are divided.

kp_uparrow is right though, it would make sense to use that.
Code:
public message_Health(msgid, dest, id)
{
	if(!is_user_alive(id))
		return PLUGIN_CONTINUE;
	
	static Float:health, hp;
	pev(id, pev_health, health);
	hp = floatround(health);
	
	if( hp > 0 && hp % 256 == 0 )
	{
		set_pev(id, pev_health, ++health);
		set_msg_arg_int(1, get_msg_argtype(1), 1);
	}
	return PLUGIN_CONTINUE;
}
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 03-09-2008 , 23:10   Re: Zero (0) HP Bug Fix
Reply With Quote #9

thanks for clearing up how % works

ill update in 1 sec.
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 03-10-2008 , 02:00   Re: Zero (0) HP Bug Fix
Reply With Quote #10

This is not needed: set_pev(id, pev_health, ++health);

you just need to make sure the hud does not show 0 by using:
set_msg_arg_int(1, get_msg_argtype(1), 1);

----------------
You also don't need get_msg_argtype(1) and can just use ARG_BYTE for:
set_msg_arg_int(1, ARG_BYTE, 1);

what i used:
Code:
public message_Health(msgid, dest, id)
{
	if(!is_user_alive(id))
		return PLUGIN_CONTINUE;

	static hp;
	hp = get_msg_arg_int(1);

	if(hp > 0 && (hp % 256) == 0)
	{
		set_msg_arg_int(1, ARG_BYTE, ++hp);
	}
	return PLUGIN_CONTINUE;
}

Last edited by vittu; 03-10-2008 at 02:20.
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