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Official AMX Super Menu version 0.8.2


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YamiKaitou
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Join Date: Apr 2006
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Old 03-03-2008 , 11:05   Re: Official AMX Super Menu version 0.5.2
Reply With Quote #61

Okay, here is a small debug version of 0.5.2. File will be in your AMXx logs folder named amx_super_menu.log. Please supply this file when reporting "index out of bounds" errors
Attached Files
File Type: sma Get Plugin or Get Source (amx_super_menu.sma - 633 views - 87.9 KB)
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Czarny Iwan
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Join Date: Jun 2007
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Old 03-03-2008 , 13:47   Re: Official AMX Super Menu version 0.5.2
Reply With Quote #62

Quick test:
error.log:
Code:
L 03/03/2008 - 19:43:09: [AMXX] Displaying debug trace (plugin "amx_super_menu.amxx")
L 03/03/2008 - 19:43:09: [AMXX] Run time error 4: index out of bounds 
L 03/03/2008 - 19:43:09: [AMXX]    [0] amx_super_menu.sma::drugMenu (line 1766)
L 03/03/2008 - 19:43:18: [AMXX] Displaying debug trace (plugin "amx_super_menu.amxx")
L 03/03/2008 - 19:43:18: [AMXX] Run time error 4: index out of bounds 
L 03/03/2008 - 19:43:18: [AMXX]    [0] amx_super_menu.sma::drugMenu (line 1766)
L 03/03/2008 - 19:43:22: [AMXX] Displaying debug trace (plugin "amx_super_menu.amxx")
L 03/03/2008 - 19:43:22: [AMXX] Run time error 4: index out of bounds 
L 03/03/2008 - 19:43:22: [AMXX]    [0] amx_super_menu.sma::drugMenu (line 1766)
amx_super_menu.log:
Code:
L 03/03/2008 - 19:43:09: drugMenu: g_menuPosition[1] = -1 | key = 1
L 03/03/2008 - 19:43:18: drugMenu: g_menuPosition[1] = -1 | key = 2
L 03/03/2008 - 19:43:22: drugMenu: g_menuPosition[1] = -1 | key = 3
How's that? More helpful?
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YamiKaitou
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Old 03-03-2008 , 14:02   Re: Official AMX Super Menu version 0.5.2
Reply With Quote #63

Yes, that is better. I was trying to figure out what went out of bounds, and now I know. Thanks. I will correct this for 0.5.3
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YamiKaitou
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Old 03-05-2008 , 23:39   Re: Official AMX Super Menu version 0.5.2
Reply With Quote #64

IMPORTANT UPDATE ABOUT PLANNED FEATURES

The menu for amx_weapon WILL NOT be in version 1.0. I am thinking of either making it an extension plugin or removing the command from amx_super and sticking it in the menu. This is because the method that I am thinking of on how to have the menu as custom as possible, I have come up with a method that I can possibly use to make the command customizable. It will be edited through an ini/cfg file and you will be able to define what items it gives, the name it displays on the menu (ML compatiable), case dependant admin access, and maybe other stuff. More details about what this will include will come after 1.0 has been released.
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YamiKaitou
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Old 03-06-2008 , 14:54   Re: Official AMX Super Menu version 0.5.3
Reply With Quote #65

Version 0.5.3 has been released. If a bug is found, it will be fixed for 0.6.1, mainly because I have already started to optimize it (about 1000 less lines as of right now).


I have just posted the Translation request post. You can find it here
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chris
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Join Date: Mar 2007
Location: America
Old 03-06-2008 , 20:34   Re: Official AMX Super Menu version 0.5.3
Reply With Quote #66

Nice plugin, I just added it to the server now. Let the BETA testing begin!
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Czarny Iwan
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Old 03-07-2008 , 12:20   Re: Official AMX Super Menu version 0.5.3
Reply With Quote #67

I've tested it and WOW! it works nearly perfect. There is ML_NOTFOUD bug in money menu.
You could also add values in all menus titles to know what value is currently choosen [like Bury menu or Lock menu]. Or simply work on #8 options [or whatever the numbers of this options are now ], becouse in some menus this option show "On" and then it turns this function on [wow, amazing ] and in some menus it show on but it turns function off.
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YamiKaitou
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Old 03-07-2008 , 12:33   Re: Official AMX Super Menu version 0.5.3
Reply With Quote #68

My original plan was to have Option 8 be displaying the value/action that the function would preform. Example, the Heal menu displayed "Give 100 HP", you pick your player and that player will get 100HP. That is how I originally wanted to do it. If you see any menus that do not operate in that fashion, please tell me.


The Money ML bug, I noticed that when I started to work on 0.6.1, I have already corrected it in there.



Fun Fact about 0.6.1: The version found in this thread (0.5.3) has 3201 lines of code and comments. The 0.6.1 that I am going to test tonight has 1279 lines of code. 0.7.1 will have a little less since I am going to be using CellArray for the storing of the values, meaning dynamic menus. Also, 0.6.1 will allow for reordering of the main menu by moving around stuff in 3 different arrays, details on how to do that will be addressed. Also, the .sma file is roughly 36KB in size.
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Czarny Iwan
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Old 03-07-2008 , 13:21   Re: Official AMX Super Menu version 0.5.3
Reply With Quote #69

Quote:
My original plan was to have Option 8 be displaying the value/action that the function would preform. Example, the Heal menu displayed "Give 100 HP", you pick your player and that player will get 100HP. That is how I originally wanted to do it. If you see any menus that do not operate in that fashion, please tell me.
Ok, but why in some menus when #8 show "On" finction works like off?
I can test it once again to tell you exacly in what menus this bug occur.
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YamiKaitou
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Old 03-07-2008 , 13:27   Re: Official AMX Super Menu version 0.5.3
Reply With Quote #70

Yes, please tell me what menus they are. Cause, it should be 0 as off and 1 as on. When you first view the menu, it should display Off.
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