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Server doesn't start.


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mcnubbin
Junior Member
Join Date: Feb 2008
Old 03-01-2008 , 18:13   Server doesn't start.
Reply With Quote #1

My server doesn't start after I update the super heros and plgins..


Plugins-superhero.ini or whatever
Code:
//To save XP to the nVault file (default)
superheromodnvault.amxx
 
//To save XP to the VAULT file  (uncomment this and comment out the other plugin) 
//superheromodvault.amxx

//To save XP to a mysql database (uncomment this and comment out the other plugin) 
//superheromodmysql.amxx
 
sh_agentzero.amxx 
sh_unclesam.amxx 
sh_punisher.amxx 
sh_thetick.amxx 
sh_anubis.amxx 
sh_penguin.amxx 
sh_beast.amxx 
sh_shaman.amxx 
sh_drdoom.amxx 
sh_macdady.amxx 
sh_daredevil.amxx 
sh_morpheus.amxx 
sh_yoda.amxx 
sh_dracula.amxx 
sh_captaina.amxx 
sh_zeus.amxx 
sh_inviswoman.amxx 
sh_xavier.amxx 
sh_vash.amxx 
sh_batgirl.amxx 
sh_darthmaul.amxx  
sh_goten.amxx  
sh_usmarine.amxx  
sh_santa.amxx 
sh_ssjgohan.amxx 
sh_thor.amxx  
sh_rockstar.amxx  
sh_disco.amxx 
sh_chucky.amxx 
sh_pimp.amxx 
sh_bond.amxx 
sh_staticshock.amxx 
sh_subzero.amxx  
sh_drstrange.amxx 
sh_riddick.amxx  
sh_colalover.amxx 
sh_scorpion.amxx 
sh_gambit.amxx   
sh_neo.amxx 
sh_stealthpredator.amxx 
sh_upsycho.amxx 
sh_madassasin.amxx 
sh_ubergunner.amxx 
sh_silversurfer.amxx 
sh_aznpride.amxx  
sh_bass.amxx 
sh_blueblood.amxx 
sh_veronika.amxx 
sh_goku.amxx 
sh_hitman.amxx  
sh_hmg.amxx  
sh_shadow.amxx 
sh_gogeta.amxx 
sh_darkpredator.amxx 
sh_sephiroth.amxx 
sh_gundam.amxx
sh_aquaman.amxx
sh_batman.amxx
sh_bomberman.amxx
sh_cyclops.amxx
sh_dazzler.amxx
sh_flash.amxx
sh_hobgoblin.amxx
sh_hulk.amxx
sh_humantorch.amxx
sh_ironman.amxx
sh_kamikaze.amxx
sh_magneto.amxx
sh_mystique.amxx
sh_nightcrawler.amxx
sh_skeletor.amxx
sh_spiderman.amxx 
sh_superman.amxx
sh_windwalker.amxx
sh_wolverine.amxx
sh_bazooka.amxx
sh_wolverine.amxx
sh_agent.amxx
sh_batgirl.amxx
sh_demoman.amxx
sh_invisman.amxx
sh_neoreloaded.amxx
sh_rambo.amxx
sh_gohan.amxx
sh_madness.amxx
sh_masterchief.amxx
sh_poisonivy.amxx
sh_sonic.amxx
sh_supergirl.amxx
sh_grimreaper.amxx
sh_noob.amxx
sh_casper.amxx
superhero
Code:
## This is a sample superhero.ini for 20 levels

## NUMLEVELS - The total Number of levels to award players
## XPLEVELS - How much XP does it take to earn each level (0..NUMLEVELS)
## XPGIVEN - How much XP is given when a Level(N) player is killed (0..NUMLEVELS)
## LTXPLEVELS - Same as XPLEVELS but for Long-Term mode (sh_savexp 1)
## LTXPGIVEN - Same as XPGIVEN but for Long-Term mode (sh_savexp 1)
NUMLEVELS 55
XPLEVELS 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 200 400 400 400 400 600 600 600 800 800 1000 1000 1000 2000 3000 13000
XPGIVEN 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3
LTXPLEVELS 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 200 400 400 400 400 600 600 600 800 800 1000 1000 1000 2000 3000 13000
LTXPGIVEN 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3
config

Code:
//********************** GENERAL MOD CVARS **********************

//Enables/disables the mod 0=disable, 1=enable
sv_superheros 1

//Flag to determine who can access the important server commands
sh_adminaccess m

//If optional C/D is on a server - don't let people without C/D have powers
sh_cdrequired 0

//Debug Message Level
//ONLY enable this if you are trying to fix something, it prints A LOT of messages
// 0 = Disabled, 1 = Server Print, 2 = Server Log, 3+ = More Messages, Server Log
sh_debug_messages 0

//Number of heros allowed with bind characters - after that you must pick non-bind heros only
sh_maxbinds 3

//Max number of powers players can pick from, this is also limited by the number of levels you have.
sh_maxpowers 20

//What level to start newcomers at
sh_minlevel 0

//Save XP or restart it from 0 each map: 1 = save, 0 = restart each map
sh_savexp 1

//How many days XP is saved after a users last connection
//Recommended max setting of 30 for VAULT style saving. Max value is 365.
sh_xpsavedays 14

//Enable this to save XP at end of every round
//May cause a very small ammount of lag at round end with MySQL saving
sh_endroundsave 1

//This cvar sets the value of XP given/taken from players for Hostage / Bomb events.
//Hostage rescues only get 1/4th the XP because there is usually 4 of them.
sh_bombhostxp 8

//Give new players an average level of XP based on people already playing - 1=on | 0=off
//DO NOT USE WITH LONG-TERM XP
sh_autobalance 0

//Load XP right when a player joins (may cause lag with large user database)
sh_loadimmediate 0

// MercyXP gives players XP if they did not gain any during a round
// 0 = MercyXP system Disabled
// 1 = Give any player a set amount of XP which is set with sh_mercyxp
// 2 = Give only players up to a certian level MercyXP, max level is set with sh_mercyxp
//    XP given will be the inverse of the amount they would get for killing
//    someone at thier level, then this is diveded by 2 to keep it low.
//    So as a players level increases they will get less MercyXP with mode 2
sh_mercyxpmode 0

//Mode 1: How much Mercy XP to give players
//Mode 2: Max level to give MercyXP to players
sh_mercyxp 0

//Command Projector, displays help info to players in a HUD messages non-stop - 1+ = on | 0=off
//    1 - Only show to DEAD players
//    2 - Show to ALL players
sh_cmdprojector 1

//How many highest level heros can a person pick
//If this is set to 2 and a client is at level 9, they can only pick 2 level 9 heroes.
//There is a bunch of complicated math that goes into this system and it limits more than
//just the highest level avliable to that person, try it and see what I mean.
//Set to 0 to disable this limiting of choices
sh_lvllimit 1

// 1 = New style menu, shows disabled heros grayed out
// 0 = Old style menu, hides disabled heros from showing on the menu
sh_menumode 1

//Headshot Multiplyer - if you kill someone with a headshot the XP given
//will be multiplied by the value.  Setting this to "1.0" will effectivly
//disable it because x * 1 = x.  Any value less than 1.0 is ignored.
sh_hsmult 1.0

//Can clients drop heroes while alive?
//This is OFF by default because many people expliot the server by picking a hero
//like batman, get the weapons, then drop him.  This will prevent that kind of activity.
sh_alivedrop 0

// *** MySQL Settings, Only Needed if using the mysql saving method ***
// Uncomment the cvar lines to enable these settings

//sh_mysql_host "localhost"
//sh_mysql_user "SuperHeroModUser"
//sh_mysql_pass ""
//sh_mysql_db "sherodb"
//sh_mysql_persistent 0

// *************** END STANDARD SUPERHERO CVARS ***************

// ***************** START HERO SPECIFIC CVARS ****************

//Anubis
anubis_level 0
anibus_showdamage 1                //(0|1) - hide|show bullet damage..
anibus_showchat 1                //(0|1) - hide|show ghostchat messages..

//Aquaman
aquaman_level 0
aquaman_armorcost 0                //How much armor each bubble thrower blast uses
aquaman_numbubbles 7            //How many giant killer bubbles
aquaman_bubbledamage 10            //How much damage each bubble does

//Batman
batman_level 0
batman_health 125                //Starting Health
batman_armor 125                //Starting Armor

//Bomberman
bomberman_level 0
bomberman_cooldown 5            //Cooldown time from bomb explostion until new planting
bomberman_xpbased 0                //Does he get more bombs each level           (def=0)
bomberman_bombs 1                //How Many Bombs does he start with           (def=1)
bomberman_bpl 1                    //How Many More Bombs Does he get each level  (def=1)
bomberman_radius 400            //Radius of damage            (def=400)
bomberman_maxdamage 500            //Maximum Damage to deal        (def=100)

//Captain America
captaina_level 0
captaina_pctperlev 0.02            //Percentage that factors into godmode randomness
captaina_godsecs 1                //# of seconds of god mode

//Cyclops
cyclops_level 5
cyclops_laser_ammo 20000            //total # of shots given each round
cyclops_laser_burndecals 1        //Show the burn decals on the walls
cyclops_cooldown 0.20            //Cooldown timer between shots
cyclops_multishot 0.20            //Delay for multishots on holding key down

//Daredevil
daredevil_level 0
daredevil_radius 600            //Radius of the rings
daredevil_bright 192            //How bright to make the rings

//Dazzler
dazzler_level 0
dazzler_radius 3000                //radius of people affected
dazzler_cooldown 15                //# of seconds before Dazzler can flash

//Dracula
dracula_level 0
dracula_pctperlev 0.03            //What percent of damage to give back per level of player

//Flash
flash_level 0
flash_speed 350                    //the speed Flash can run

//Hob Goblin
goblin_level 0
goblin_grenademult 1.5            //Damage multiplyer from orginal damage amount
goblin_grenadetimer 10            //How many second delay for new grenade

//Hulk
hulk_level 0
hulk_radius 1800                //Radius of people affected
hulk_cooldown 7                    //# of seconds before Hulk can ReStun
hulk_stuntime 3                    //# of seconds Hulk Stuns Everybody
hulk_stunspeed 70                //Speed of stunned players

//Human Torch
htorch_level 0
htorch_armorcost 15                //How much amour each flame uses
htorch_numburns 5                //How many time to burn the victim
htorch_burndamage 10            //How much damage each burn does

//Iron Man
ironman_level 0
ironman_timer 0.1                //How often (seconds) to run the loop
ironman_thrust 125                //The upward boost every loop
ironman_maxspeed 400            //Max x and y speeds (while in air)
ironman_xymult 1.05                //Multiplies the current x,y vector when moving
ironman_armorfuel 1                //Uses armor as fuel
ironman_fuelcost 1                //How much armor does it cost per firing
ironman_armor 100                //How much armor does ironman start with?

//Kamikaze
kamikaze_level 0
kamikaze_radius 300                //Radius of people affected by blast
kamikaze_fuse 15                //# of seconds before kamikaze blows Up
kamikaze_maxdamage 125            //Maximum damage to deal to a player

//Magneto
magneto_level 10
magneto_cooldown 45                //Time delay bewtween automatic uses
magneto_boost 125                //How much of an upward throw to give weapons
magneto_giveglock 1                //Give the poor victim a glock?

//Mystique
mystique_level 0
mystique_cooldown 0                //Cooldown time between morphs
mystique_maxtime 0                //Max time you can be morphed
mystique_toggle 1                //Should the key be a toggle or do they need to hold it down

//Night Crawler
nightc_level 0
nightc_cooldown 30                //# of seconds before NightCrawler can NoClip Again
nightc_cliptime 6                //# of seconds NightCrawler has in noclip mode.

//Punisher
punisher_level 0
punisher_dropwpn 0                //Should clinet be forced to drop thier weapon?

//Skeletor
skeletor_level 0
skeletor_cooldown 20            // # of seconds for skeletor cooldown
skeletor_camptime 10            // # of seconds player considered camping w/o x/y movement
skeletor_movedist 10            // minimum amount of dist player has to move b4 considered not camping

//Spiderman
spiderman_level 0
spiderman_moveacc 140            //How quickly he can move while on the hook
spiderman_reelspeed 400            //How fast hook line reels in
spiderman_hookstyle 2            //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real    (batgirl)
spiderman_teamcolored 1            //1=teamcolored web lines 0=white web lines
spiderman_maxhooks 60            //Max ammout of hooks allowed (-1 is an unlimited ammount)

//Superman
superman_level 0
superman_gravity 0.35            //Gravity
superman_health 150                //Starting health
superman_armor 150                //STarting armor

//Windwalker
windwalker_level 0

//Wolverine
wolv_level 0
wolv_healpoints 3                //The # of HP healed per second
wolv_knifespeed 290                //Speed of wolveine in knife mode
wolv_knifemult 1.35                //Multiplier for knife damage

//Xavier
xavier_level 7
xavier_traillength 25            //Length of trail behind players
xavier_showteam 0                //Show trails on your team
xavier_showenemy 1                //Show trails on enemies
xavier_refreshtimer 5.0            //How often do the trails refresh

//Zeus
zeus_level 9
zeus_cooldown 600                // # of seconds for zeus cooldown

//
//LSHP CUSTOM SUPERHEROES
//

//Bazooka
bazooka_level 20
bazooka_buy 0            //Set to 1 to require missiles to be purchased

//
//The following "COST" settings only apply if buying mode is ON
//

bazooka_cost1 1000        //Common missile cost
bazooka_cost2 3000        //Laser guided missile cost
bazooka_cost3 3000        //Gun camera missile cost
bazooka_cost4 2000        //Anti-missile shot
bazooka_cost5 4000        //Heat seeking missile cost
bazooka_cost6 4000        //Rope seeking missile cost
bazooka_cost7 5000        //Swirling death missile cost

//
//The following "AMMO" settings only apply if buying mode is OFF
//

bazooka_ammo1 10    //Free Common missiles
bazooka_ammo2 10         //Free Laser guided missiles
bazooka_ammo3 10         //Free Gun camera missiles
bazooka_ammo4 20         //Free Anti-missile shots
bazooka_ammo5 10         //Free Heat seeking missiles
bazooka_ammo6 10         //Free Rope seeking missiles
bazooka_ammo7 10          //Free Swirling death missiles

//If set to 1, this cvar causes swirling death missile to use 7 missiles in the
//player's missile inventory. It draws from all types of missiles instead of
//it having its own indepedent inventory count.
bazooka_ammo7ta 0


bazooka_speed 1000        //Sets the default speed of most missiles
bazooka_rsspeed 1400    //Sets the speed of ropeseeking missiles
bazooka_hsspeed 1100    //Sets the speed of heatseeking missiles
bazooka_fuel 6.0        //Number of seconds a missile is driven before it falls to the ground out of fuel
bazooka_sdfuel 2.0        //Number of seconds a swirling death missile is driven before it "mirvs" or breaks then falls to the ground out of fuel
bazooka_sdspeed 750        //Sets the speed of swirling death missiles
bazooka_sdcount 6        //Sets the number missiles in swirling death
bazooka_sdrotate 6        //Sets the rotation speed of swirling death
bazooka_sdradius 32        //Sets the radius of swirling death missiles
bazooka_obeygravity 1    //Makes missile obey server gravity rules
bazooka_damradius 240    //Max distance from the blast that damage will occur at
bazooka_maxdamage 140    //Maximum Blast damage from explosion
bazooka_radarbattery 100        //Sets the amount of time a player can use his anti-missile radar per round.

//This cvar limits the two types of missiles responsible for spawn rape, guncamera and
//swirling death, from being fired until 15 seconds of a round has passed. Set cvar to 0
//to allow those missiles to be fired without being limited by round start
bazooka_spawndelay 0

//Agent
agent_level 4
agent_cooldown 10    //# of seconds before Agent can teleport again.
agent_teleportnum 3    //# of times Agent can teleport in a round
agent_spawndelay 15    //# of seconds player must wait at new round before teleporting

//Batgirl
batgirl_level 9
batgirl_moveacc 650            //default 650
batgirl_reelspeed 1000        //default 1000
batgirl_hookstyle 3            //1=spacedude, 2=spacedude auto reel, 3=cheap kids real
batgirl_hooksky 0            //0=no sky hooking 1=sky hooking allowed
batgirl_teamcolored 1        //1=teamcolored zip lines 0=white zip lines
batgirl_maxhooks -1            //max ammout of hooks allowed (-1 is an unlimited ammount)

//Beast
beast_level 0
beast_gravity 0.40            //Gravity
beast_health 175            //Starting Health
beast_armor 200            //Starting Armor
beast_speed 375            //Running Speed

//Demolition Man
demoman_level 6
demoman_radius 300            // radius of blast
demoman_maxdamage 125        // max damage a mine can cause
demoman_maxmines 2            // max ammount of mines that can be placed at once
demoman_minehealth 80        // health of mines (determines how many shots blow them up)

//Invisible Man
invisman_level 0
invisman_alpha 50        //Alpha level when invisible. 0 = invisible, 255 = full visibility.
invisman_delay 5        //Time a player must be still to become invisible
invisman_checkmove 1     //Should movement be checked, or only shooting? 0 = only check shooting

//Morpheus
morpheus_level 8
morpheus_gravity 0.35            //Gravity Morpheus has
morpheus_mp5mult 2.0            //Damage multiplyer for his MP5

//Neo Reloaded
neor_level 9
neor_slowmotime 10        //Slow motion time in seconds
neor_cooldown 40        //Cooldown time in seconds
neor_dodge 40            //Chance out of 100 a bullet will be stopped
neor_radius 100            //Bullets stopped at this radius
neor_speed 100            //Speed of neo during slow motion
neor_bulletspeed 475        //Speed of neos bullet during slow motion
neor_nospeed 75            //Speed of non-neos during slow motion
neor_nobulletspeed 450        //Speed of non-neos bullet during slow motion

//Rambo
rambo_level 10
rambo_health 125            //Health
rambo_armor 150            //Armor
rambo_m249mult 1.5            //Damage multiplier for PARA M249

//Riddick
riddick_level 0
riddick_healpoints 5            //The # of HP healed per second
riddick_knifespeed 340            //Speed of riddick in knife mode
riddick_knifemult 1.8            //Multiplier for knife damage

//Bass
bass_level 50
bass_health 200            //Default 200
bass_armor 200                //Default 200
bass_speed 200                //Default 200
bass_gravity 0.40            //Default 0.40
bass_laser_ammo 1000        //total # of shots given each round, -1 is unlimited (Default 1000)
bass_laser_burndecals 1        //Show the burn decals on the walls
bass_cooldown 0.0            //Cooldown timer between laser use
bass_multishot 0.1            //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.1)

//Chucky
chucky_level 36
chucky_cooldown 600      // ammount of time before next available respawn
chucky_knifemult 2.5    // ammount mutiplied to damage when knifing
chucky_knifespeed 720    // user speed when knife is out

//Darth Maul
darth_level 6
darth_healpoints 10            // the #of HP healed per second
darth_knifespeed 400        // speed of Darth Maul in knife mode
darth_knifemult 2.70        // multiplier for knife damage...

//Gohan
gohan_level 10
gohan_health 150    //default 150
gohan_gravity 0.40    //default 0.40 = low gravity
gohan_speed 800        //How fast he is with all weapons
gohan_healpoints 10    //The # of HP healed per second
gohan_healmax 400    //Max # HP gohan can heal to

//Goten
goten_level 6
goten_health 400        //Default HP 400
goten_armor 100            //Default AP 100
goten_cooldown 30        //Cooldown timer between shots in seconds
goten_maxdamage 75        //Max Damage from blast
goten_radius 100        //Radius of blast
goten_blast_decals 1         //Show the burn decals on the walls

//Madness
madness_level 9
madness_health 200            //how much health madness has
madness_armor 100            //how much armor madness has
madness_m3mult 2.0            //Damage multiplyer for his M3

//Master Chief
masterchief_level 0
masterchief_health 100        //Default 100 (no extra health)
masterchief_armor 150        //Default 150
masterchief_gravity 1.0        //Default 1.0 = no extra gravity (0.50 is 50% normal gravity, ect.)
masterchief_speed -1        //Default -1 = no extra speed, this cvar is for all weapons (for faster then normal speed set to 261 or higher)
masterchief_p90mult 1.3        //Damage multiplyer for his P90
masterchief_teamglow 0        //Glow Team Color when player skin in use (0=no 1=yes)

//Poison Ivy
poisonivy_level 0
poisonivy_damage 1        //Damage per second from infection
poisonivy_cooldown 0.0    //Seconds before you can infect another player
poisonivy_xpbased 0        //Do they cause more damage each xp level, 0=no 1=yes (def=0)
poisonivy_dpl 1        //Amount of additonal damage per level
poisonivy_maxdpl 0        //Maximum possible damage amount if xpbased (0=no max set)
poisonivy_self 1        //Can users with Poison Ivy be infected, 0=no 1=yes

//Sonic
sonic_level 0
sonic_gravity 0.40    //default 0.40 = lower gravity
sonic_armor 170    //default 170
sonic_health 170    //default 170
sonic_speed 510    //how fast he runs

//Supergirl
supergirl_level 0
supergirl_health 150        //Default Health 150
supergirl_armor 150            //Default Armor 150
supergirl_toggle 0            //(def 0=no, key must be held down to fly) (1=yes, toggle flying)
supergirl_flybeforeftime 0    //Fly before freezetime is over, 0=no 1=yes (def=0)
supergirl_flyspeed 300        //Velocity of flying (def=300)

//Vash the Stampede
vash_level 4
vash_deaglemult 2.5        //Damage multiplyer for his Deagle
vash_gravity 1.0        //Default 1.0 = normal gravity (0.50 is 50% of normal gravity, ect.)

//Yoda
yoda_level 9
yoda_cooldown 10    //Time in seconds until yoda can push again
yoda_radius 400    //How close does enemy have to be in order to push them (def=400)
yoda_power 600        //Force of the push, velocity multiplier (def=600)
yoda_damage 10     //Amount of damage a push does to an enemy (def=10)
yoda_selfdmg 0        //Amount of damage using push does to self (def=0)

//Gambit
gambit_level 0
gambit_grenademult 60.9        //Damage multiplyer from orginal damage amount (def 60.9)
gambit_grenadetimer 30.0        //How many seconds delay for new grenade after nade is thrown (def 30.0)
gambit_cooldown 120.0        //How many seconds until extra grenade damage can be used again (def 120.0)

//Goku
goku_level 10
goku_aps 5            //The amount of AP gained per second (Default 5)
goku_apl 250            //AP amount multiplied by ssjlevel = AP required for each ssjlevel and cost of ssjlevel power use (Default 250)
goku_hpl 30            //HP amount multiplied by ssjlevel, ex. 30*ssj2 = +60HP (Default 30)
goku_hpmax 500            //Max HP that can be gained (Default 500)
goku_speedbase 300        //Initial Speed boost for ssjlevel 1, only sets if you are slower (Default 300)
goku_speedadd 25        //Speed added to goku_speedbase every next ssjlevel (Default 25)
goku_damage1 70        //Max Damage for ssjlevel 1 power (Default 70)
goku_damage2 100        //Max Damage for ssjlevel 2 power (Default 100)
goku_damage3 175        //Max Damage for ssjlevel 3 power (Default 175)
goku_damage4 300        //Max Damage for ssjlevel 4 power (Default 300)
goku_radius1 100        //Max Radius of Damage for ssjlevel 1 power (Default 100)
goku_radius2 300        //Max Radius of Damage for ssjlevel 2 power (Default 300)
goku_radius3 700        //Max Radius of Damage for ssjlevel 3 power (Default 700)
goku_radius4 1500        //Max Radius of Damage for ssjlevel 4 power (Default 1500)
goku_blast_decals 1        //Show the burn decals on the walls (0-no 1-yes)

//Super Saiyan Gohan
ssjgohan_level 9
ssjgohan_damage 125            //Damage spread over radius of blast (Default 125)
ssjgohan_radius 300            //Radius of the damage (Default 300)
ssjgohan_cooldown 30        //Seconds til next available use from power explode (Default 30)
ssjgohan_powerspeed 1000        //Speed of Kamehameha, min-500 max-2000 (Default 1000)
ssjgohan_blast_decals 1        //Show the burn decals from blast (Default 1)

//Grim Reaper
grimreaper_level 0
grimreaper_knifemult 10.0    //Multiplier for knife damage    (Default 10.0)
grimreaper_alpha 60            //Grim Reaper's invisibility (Default 60)
grimreaper_gravity 0.25        //Precent of normal gravity (Default 0.25)

//Penguin
penguin_level 0
penguin_grenademult 1.0        //Damage multiplyer, 1.0 = no xtra dmg (def 1.0)
penguin_grenadetimer 30.0    //How many seconds delay for new grenade after nade is thrown (def 30.0)
penguin_cooldown 120.0        //How many seconds until penguin grenade can be used again (def 120.0)
penguin_fuse 5.0            //Length of time Penguin grenades can seek for before blowing up (def 5.0)
penguin_nadespeed 900        //Speed of Penguin grenades when seeking (def 900)

//Thor
thor_level 8
thor_pctofdmg 75        //Percent of Damage Taken that is dealt back at your attacker (def 75%)
thor_cooldown 45        //Amount of time before next available use (def 45)

//Casper
casper_level 8
casper_health 50        //Max amount of Health when in Ghost mode (Default 50)
casper_armor 25        //Max amount of Armor when in Ghost mode (Default 25)
casper_stuckcheck 1        //Kill user if stuck in wall/ground after noclip, 0=no 1=yes (Default 1)

//Cola Lover
cola_level 28
cola_health 700        //Starting Health (default is 700)
cola_speed 500        //Running Speed (default is 500)

//Batgirl
batgirl_level 9
batgirl_moveacc 650        //How quickly she can move while on the zipline
batgirl_reelspeed 1000        //How fast hook line reels in
batgirl_hookstyle 3        //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real    (batgirl)
batgirl_hooksky 1        //0=no sky hooking 1=sky hooking allowed
batgirl_teamcolored 1        //1=teamcolored zip lines 0=white zip lines
batgirl_maxhooks -1        //Max ammout of hooks allowed (-1 is an unlimited ammount)

//Agent Zero
agentz_level 15

//Uncle Sam
unclesam_level 10
unclesam_adminflag a        // Admin flag required to use this hero (Default a = ADMIN_IMMUNITY)
unclesam_timer 15            // Number of seconds before the nuke goes off (Default 15)
unclesam_admins_immune 0        // Admins with immuinity are immune to Nukes: 0=no 1=yes (Default 0)
unclesam_loguse 0            // Log use of Nuke, both fake and real are logged: 0=no 1=yes (Default 0)

//Dr. Doom
drdoom_level 15
drdoom_armor 200            //Default 200
drdoom_speed 200            //Default 200
drdoom_laser_ammo 30        //total # of shots given each round, -1 is unlimited (Default 30)
drdoom_laser_burndecals 1    //Show the burn decals on the walls
drdoom_cooldown 0.0            //Cooldown timer between laser use
drdoom_multishot 0.25        //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.25)
drdoom_switchtoknife 1        //Switch to knife when firing laser, 0-no 1-yes (changing requires map change)

//Invisible Woman
inviswoman_level 15
inviswoman_alpha 0        //Value of invisiblity 0-invisible 255-completly visible (default=0)
inviswoman_time 5        //# of seconds of invisiblity
inviswoman_cooldown 30    //# of seconds before invisiblity can be used again from keydown

//Scorpion
scorpion_level 20
scorpion_maxhooks 30        //Max ammout of spears/hooks allowed, -1 is an unlimited ammount (Default 30)
scorpion_reelspeed 1000        //How fast hook line reels speared users in (Default 1000)
scorpion_dragmates 0        //Drag teammates, 0-no 1-yes
scorpion_knifefight 0        //Knife only with enemies you speared til death, 0-no 1-yes (Default 0)
scorpion_mode 1            //0-no xtra mode/dmg, 1-uppercut dmg, 2-line dmg and stun, 3-both 1 and 2 (Default 1)
//If scorpion_mode 1 or 3, this gets used:
scorpion_uppercutdmg 20        //Amount of Damage for uppercut performed when speared user is touched (Default 20)
//If scorpion_mode 2 or 3, these get used:
scorpion_speardmg 20        //Amount of Damage done when user is speared (Default 20)
scorpion_stuntime 2            //Seconds of stun when user is speared (Default 2)

//sephiroth
sephiroth_level 54
sephiroth_gravity .90
sephiroth_armor 500
sephiroth_health 400
sephiroth_speed 500
sephiroth_multiplier 40
sephiroth_knifespeed 650
sephiroth_godtime 10
sephiroth_cooldown 40

//Veronika
veronika_level 8
veronika_akmulti 2.0 //Damage multiplyer for his ak47
veronika_grenades 5 //Grenades given
veronika_m203rad 200
veronika_m203dmg 120

//Gogeta
gogeta_level 21
gogeta_ss2_cost 250 //Choice 1 Armor Cost of each Kamehameha fired
gogeta_ss2_maxap 500 //Choice 1 Max Armor given and max he regens to
gogeta_ss2_regen 25 //Choice 1 Amount of Armor regen per seceond
gogeta_ss2_maxdmg 50 //Choice 1 Max Damage from Kamehameha
gogeta_ss2_radius 175 //Choice 1 Max Radius of Kamehameha
gogeta_ss4_cost 500 //Choice 2 Armor Cost of each Kamehameha fired
gogeta_ss4_maxap 500 //Choice 2 Max Armor given and max he regens to
gogeta_ss4_regen 15 //Choice 2 Amount of Armor regen per seceond
gogeta_ss4_maxdmg 90 //Choice 2 Max Damage from Kamehameha
gogeta_ss4_radius 300 //Choice 2 Max Radius of Kamehameha
gogeta_blast_decals 1 //Show the burn decals on the walls (1=yes 0=no)
gogeta_speed 500 //How fast he is with all weapons (defalut=500)

//Gundam
gundam_level 55 //level available
gundam_teamglow 0 //glow
gundam_health 750 //hp you start off with
gundam_armor 500 //ap you start off with
gundam_gravity .35 //gravity
gundam_speed 1275 //how fast you move
gundam_radius 1000 //how far you see esp rings
gundam_bright 128 //how bright the rings are

darkpred_level 52
darkpred_armor 400 //How much armor should DarkPredator get? Default=400
darkpred_alpha 10 //What is the alpha level when invisible? | 0 = invisible, 255 = full visibility. | Default=50
darkpred_delay 2 //How long should a player wait to become fully invisible? (seconds) Default=2
darkpred_checkmove 0 //Should movement be checked, or only shooting? | 0 = only check shooting | Default=0
darkpred_radius 900 //What is the radius of the rings? Default=900
darkpred_bright 192 //How bright should the rings be? Default=192
darkpred_healpoints 10 //How much HP does Darkpredator heal per second? Default=4
darkpred_bullets 6 //How many lazer bullets does he get? Default=7

//The Tick
thetick_level 0

//Dr. Strange
drstrange_level 9
drstrange_armor 200                //Default 200
drstrange_gravity 0.40            //Default 0.40
drstrange_pctperlev 0.02            //Percentage that factors into godmode randomness
drstrange_godsecs 1                //# of seconds of god mode
drstrange_respawnpct 50            //Percent chance 0-100 of respawning on each death (default 50)
drstrange_respawncooldown 0.0        //Ammount of time before next available respawn
drstrange_bolt_ammo 30            //Total # of shots each round, -1 is unlimited (default 30)
drstrange_bolt_burndecals 1        //Show the burn decals on the walls
drstrange_multishot    0.20            //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.20)
drstrange_cooldown 0.0            //Cooldown timer between bolt power use

//Shaman
Shaman_level 19            // Character level to take this hero.
Shaman_percent 0.25            // Chance to steal the soul of a killed enemy.
Shaman_soulmax 3            // Maximum number of spirits a shaman can collect.

//Macdady
macdady_level 14
macdady_mac10mult 1.5

//US Marine
usmarine_level 23
usmarine_m4a1mult 1.5        //Multiplier for m4a1 damage
usmarine_gravity 0.40        //Gravity US Marine has

//Santa Claus 
santa_level 20                  // Level of Santa 
santa_teamglow 0            // Does He Glow? 
santa_ak47mult 1.9          // Damage Multiplier For His AK47 
santa_health 250              // Amount of HP he has 
santa_armor 500              // Amount of AP he has 
santa_gravity .20              // Whats his gravity? 
santa_speed 690               // How fast does he run

//Pimp
pimp_level 25
pimp_gravity 0.40            
pimp_health 200            
pimp_armor 500            
pimp_speed 400            
pimp_m249mult 1.5

//hmg
hmg_level 50
hmg_m249mult 5.25
hmg_health 450
hmg_armor 750

//Static Shock
shock_level 28
shock_timer 0.1         //How often (seconds) to run the loop
shock_maxspeed 1000     //Max Speed(def=930)
shock_armorfuel 1     //Armor Refill each second(def=1)
shock_fuelcost 2     //Armor Used(def=2)
shock_armor 250     //Armor Starts with(def=250)

//Subzero
subzero_level 29                //At what level is this hero available
subzero_cooldown 20                 //cooldown for his ice balst
subzero_blastspeed 400            //Speed of SubZero's ice blast
subzero_freezetime 5            //for How long is the player Freezed
subzero_freezeradius 50   //Radius within where ball freezes
subzero_freezedamage 75    //Max Dmg it does.

//Bond
bond_level 27
bond_gravity 0.40        //Gravity James Bond has
bond_deaglemult 1.3      //Multiplier for Deagle damage

//Madness
madness_level 40
madness_health 200            //how much health madness has
madness_armor 100            //how much armor madness has
madness_m3mult 2.0            //Damage multiplyer for his M3

//Silver Surfer
surfer_level 42
surfer_speed 500

//Uber Gunner
UberGunner_level 41
UberGunner_teamglow 0        
UberGunner_m4a1mult 2.0        
UberGunner_health 200        
UberGunner_armor 200        
UberGunner_gravity 1.0        
UberGunner_speed 600

//Stealth Predator
stealth_level 38
stealth_respawnpct 50    //Percent chance 0-100 of respawning on each death (default=50)
stealth_healpoints 10    //Heal # per second (default=3)
stealth_speed 780      //Running Speed (default=600)

//Neo
neo_level 37
neo_health 150
neo_armor 350
neo_gravity 5.0
neo_speed 900
neo_mode 1
neo_flyspeed 1000 
neo_flybeforeftime 1 
neo_fly_upforce 1000 
neo_fly_downforce 1000 
neo_toggle 0

//Dark Predator
darkpred_level 53        //What level should DarkPredator be? Default=10
darkpred_armor 400        //How much armor should DarkPredator get? Default=400
darkpred_alpha 10        //What is the alpha level when invisible? | 0 = invisible, 255 = full visibility. | Default=50
darkpred_delay 2        //How long should a player wait to become fully invisible? (seconds) Default=2
darkpred_checkmove 0         //Should movement be checked, or only shooting? | 0 = only check shooting | Default=0
darkpred_radius 900        //What is the radius of the rings? Default=900
darkpred_bright 192        //How bright should the rings be? Default=192
darkpred_healpoints 4        //How much HP does Darkpredator heal per second? Default=4
darkpred_bullets 6        //How many lazer bullets does he get? Default=7

//Shadow the Hedgehog
shadow_level 51 //The level you have to be to use Shadow
shadow_health 300 //Health
shadow_armor 400 //Armor
shadow_speed 5000 //Runspeed
shadow_godtime 15 //Time in godmode
shadow_cooldown 60 //Cooldown for Godmode
shadow_coltmult 2.5 //Damage multiplier for M4A1/Colt

//Blue Blood
blueblood_level 47    
blueblood_cooldown 60

//Aznpride
aznpride_level 45
aznpride_mp5mult 2.20


//Leave this at the very bottom, lets you know the config file fully loaded
echo "[SH] Successfully Loaded Superhero Config File"
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G-Dog
Senior Member
Join Date: Dec 2005
Location: Thunderstorm Central
Old 03-01-2008 , 21:59   Re: Server doesn't start.
Reply With Quote #2

The most likely reason it doesn't start, is when you added whatever heros you added, you forgot/mis placed the models,sounds, or sprites those hero's use. Thus if there is a log it'll probably have an error message saying could not locate such and such model blah blah. To fix make sure all models,sounds, and sprites have been added in their respective folders.
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mcnubbin
Junior Member
Join Date: Feb 2008
Old 03-02-2008 , 12:56   Re: Server doesn't start.
Reply With Quote #3

I don't have logs but I;ll check.
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mcnubbin
Junior Member
Join Date: Feb 2008
Old 03-02-2008 , 13:22   Re: Server doesn't start.
Reply With Quote #4

Your right! I tested it on a windows computer and I was missing models which were there. I had the HMG hero but its saying I don't ..

Last edited by mcnubbin; 03-02-2008 at 13:25.
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GFGLegendary
Senior Member
Join Date: Nov 2006
Old 03-08-2008 , 14:35   Re: Server doesn't start.
Reply With Quote #5

Why don't you run dedicated server with the files, it comes up with a missing file error if you don't have the file. Sorry for a late response.
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