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blockmaker_v4.01 [BM]


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jageassyrian
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Join Date: Jul 2007
Old 01-23-2008 , 19:24   Re: blockmaker_v3.60 [BM]
Reply With Quote #241

what program do you use to make the models and how do you save as .mdl
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tron420
Senior Member
Join Date: Oct 2006
Old 01-23-2008 , 21:35   Re: blockmaker_v3.60 [BM]
Reply With Quote #242

well, its hella easy just to edit an existing model -


dl half life model viewer

open a .mdl

click in textures tab

export the textures as a pic

open then in photoshop

edit them

save them as the same type pic

then u can import them back into half life model viewer when that same model is open

then click save model
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Last edited by tron420; 01-24-2008 at 02:18.
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jageassyrian
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Join Date: Jul 2007
Old 01-23-2008 , 23:03   Re: blockmaker_v3.60 [BM]
Reply With Quote #243

well i dont have photoshop can you make me one by any chance i dont mean to bother my hard drive melted down lost my photoshop. that would be greatly appreciated
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Old 01-24-2008, 02:16
tron420
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tron420
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Join Date: Oct 2006
Old 01-24-2008 , 14:00   Re: blockmaker_v3.60 [BM]
Reply With Quote #244

lol they deleted the photoshop keygen i uploaded for you..
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Last edited by tron420; 01-24-2008 at 14:20. Reason: gayness
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P4rD0nM3
Veteran Member
Join Date: Feb 2006
Old 01-24-2008 , 15:16   Re: blockmaker_v3.60 [BM]
Reply With Quote #245

Use GIMP for f*ck's sake.
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tron420
Senior Member
Join Date: Oct 2006
Old 01-24-2008 , 15:36   Re: blockmaker_v3.60 [BM]
Reply With Quote #246

how about someone making a block that makes a player smoke like a smoke nade for a certain amount of time.
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owned
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Old 01-25-2008 , 14:22   Re: blockmaker_v3.60 [BM]
Reply With Quote #247

Hmm, the plugin seems to start failing after about 250+ blocks on one map.

The blocks will not appear visible unless viewed at a certain angle. FIX THIS PLEASE.

I am in the process of creating extremely large Bhop courses
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Yocus
Junior Member
Join Date: Nov 2006
Location: Newark "New Jersey&
Old 01-26-2008 , 05:35   Re: blockmaker_v3.60 [BM]
Reply With Quote #248

Like they guy above me, in certain maps such as de_dust2 de_dust2_remake i can hold up too 600-700 blocks no problem, But in others cs_1337_assault, scoutzdeaglez they tend to disappear after 250 to 300? Well they appear visible at certain angles. Any takers on how to fix this?

Last edited by Yocus; 01-26-2008 at 05:38. Reason: Didnt read post above me
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owned
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Join Date: Jul 2007
Old 01-26-2008 , 12:28   Re: blockmaker_v3.60 [BM]
Reply With Quote #249

Yep, I have about 400 blocks on cs_assault and no problems, but if say I got to de_gijoe2 or a map I'm making a house on (lol) they start disappearing at ~253
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Slay[3]R
Junior Member
Join Date: Jan 2008
Location: BeHind You
Old 01-26-2008 , 18:17   Re: blockmaker_v3.60 [BM]
Reply With Quote #250

Yo
necro i got osme new block ideas if u want to make em here they are

-ok u know the t and ct blocker
you should amke a block like were only admins can step on it and it will disaprear

-and a block that when u step on it gives u and HE nade

-and a block that give u noclip for like 10 seconds

-and a block that u can go forward left right and back (and not up or down)

=] so if uever make a new version u could add these =]
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