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SuperHero 1.20 Changelog & Info


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B.A.N.G.E.R.S
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Join Date: Sep 2007
Old 01-20-2008 , 10:58   Re: SuperHero 1.20 Changelog & Info
Reply With Quote #1

thanks vittu for working that hard the only bad thing about it is that we all have to recode the heroes so they work for 1.20.
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 01-20-2008 , 21:28   Re: SuperHero 1.20 Changelog & Info
Reply With Quote #2

Quote:
Originally Posted by B.A.N.G.E.R.S View Post
thanks vittu for working that hard the only bad thing about it is that we all have to recode the heroes so they work for 1.20.
No, I made it so heroes would almost all be backward compatible. However, they will need to be recompiled. Quote from above:
Quote:
All heroes will need to be recompiled to use the new natives. Almost all old heroes should be compatible (few here an there might have an issue without recoding).
Only a few heroes would need recoding ones that do the damage themselves in their code (ones that don't use shExtraDamage, basically heroes ripped from green arrow/noob). I knew that many of you would not use the new version if old heroes did not work.

----------------------

The newer code looks similar to module style for heroes.

I'm hoping to have enough time to work on the mod to get a release out before the end of February. Things seem to be going well in tests, but I still have a couple major issues that need addressing and I'm hard pressed to find time for them.

Some of you will be happy to know bots will now automatically choose heroes randomly, heroes they choose will be restricted the same way as player. As for bots using binds, I would rather have a separate plugin for that and will not work on that until after a release has been made.
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 02-23-2008 , 13:52   Re: SuperHero 1.20 Changelog & Info
Reply With Quote #3

Quote:
Originally Posted by vittu View Post
I'm hoping to have enough time to work on the mod to get a release out before the end of February. Things seem to be going well in tests, but I still have a couple major issues that need addressing and I'm hard pressed to find time for them.
I have ironed out the bugs as far as I can tell, a release is very near. However, time to work on the mod is still a factor. I only have 1 real thing I want to work out with the mod before a release and I do not think I can get it done before the end of this month.


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Also, because of some limitations with nVault saving one feature dealing with power bans had to be rethought and another new feature (player immune to savedays reset) will not be available to it.
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D o o m
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Join Date: Sep 2005
Location: Germany
Old 04-13-2008 , 22:07   Re: SuperHero 1.20 Changelog & Info
Reply With Quote #4

I had a little break from this forums

I'm really happy that you still work on this vittu
But why are you the only one of the former 4 SH Mod members? :/

[ You already helped me with my bad heroes (). ]
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vittu
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Old 04-14-2008 , 02:24   Re: SuperHero 1.20 Changelog & Info
Reply With Quote #5

Quote:
Originally Posted by D o o m View Post
I had a little break from this forums

I'm really happy that you still work on this vittu
But why are you the only one of the former 4 SH Mod members? :/

[ You already helped me with my bad heroes (). ]
Asskicr hasn't been around for a long time, he served his mandatory military service then I believe he got a job (though he never did much before that anyway). Jtp got so busy with his job and life that working on sh was just counter productive. Freecode got busy with college and if he ever has time to do anything it should be to work on the alliedmods site not sh. I on the other hand never had lots and lots of time because of work so that's why the process with me is much slower than with jtp.

All very understandable as none of us are kids.

My recent job transfer kind of slowed production on the release, it is finalized and only cleaning code is needed now. And I am hoping to find the time to do so sometime soon.
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D o o m
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Old 04-14-2008 , 11:53   Re: SuperHero 1.20 Changelog & Info
Reply With Quote #6

Quote:
Originally Posted by vittu View Post
My recent job transfer kind of slowed production on the release, it is finalized and only cleaning code is needed now. And I am hoping to find the time to do so sometime soon.
Don't get in a hurry
Nice things need their time and in my opinion the SH and WC3 Mods are the best Plugins/Mods for CS.
I got now why you were against so much hero rips and heroes with many models or just a new one instead of new powers, because I played on a lot of servers and downloading alone is horrible and then you have a lot of models for ONE weapon, but at least you only see one In earlier times models were just 'cool' and the more the hero had the better it was ^^

I remember the time when AssKicR said he probably will be away for 1 year cause of army and then he'll be back.

And the reasons are more than understandable, I mean Real Life should be at top of everyones list, so I'm happy that all of you got one and still have/had the time to such a project (who knows, maybe they'll find time and get interested again into it and "come back")

Freecode isn't that old and I really respect what he already has done.
I'm older than he was when starting the project and I still understand only the half of the code (and I only talk about the heroes ^^), then he worked on the forums, et cetera.

You're also a liar You had enough time.. You helped people with problems very well, especially in Tech Support and Scripting Help, so you've also done a lot of work. You shouldn't forget what supporting means, especially with some people who don't understand easy instructions. *thumbs up*

btw. the testserver rocks, especially the custom heroes do (well Green Lantern seems to crash the server [...]), just sad that it's an American server () - I've got a ping of ~190

Well it's a bit offtopic, but we're in the offtopic sub.
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vittu
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Old 04-14-2008 , 13:43   Re: SuperHero 1.20 Changelog & Info
Reply With Quote #7

Quote:
Originally Posted by D o o m View Post
btw. the testserver rocks, especially the custom heroes do (well Green Lantern seems to crash the server [...]), just sad that it's an American server () - I've got a ping of ~190
If you're talking about the one in my sig, that's yang's server he is running an earlier revision of the beta. Practically all customs on there are his, I gave him maybe a 1 or 2 that I haven't had time to release to fill up his custom quota. I also gave the beta release to 123 who is in Sweden he's had it for some time he just hasn't installed it yet, I suppose it could be better ping for you there maybe try bugging him to install it.
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