On an NS plugin Im trying to make, I create an entity with the classname "info_gameplay" afterwards I use DispatchKeyValue() to set certain properties to that entity, but when I use get_keyvalu() to find the value of the property I just modified it returns 0 meanwhile it should return 1 or 2. Is there something wrong with DIspatchKeyValue()? Or get_kayvalue()? Or could it just be my plugin?