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Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
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09-17-2004
, 16:13
emit_sound
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#1
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1) i have a wav which a a loop mark in it and when using emit_sound, it loops, thats ok
a) but after sometime i want to stop it. how to do this?
b) when sound starts to loop and then a player joins, he wont hear the sound until the entity that emits the sound is respawned (using just emit_sound(...) dont work)
2) emit_sound(index, channel, sample[], Float:vol, Float:att,flags, pitch)
what are the flags for? which flag does what? i have searched the internet but did not find any hint on this, or even any explanation about emit_sound
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alias White Panther
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