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wiered crash


  
 
 
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karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 09-16-2004 , 13:52   Re: wiered crash
Reply With Quote #5

advanced code to this
Code:
public entholo(id){     entid = create_entity("info_target")     delid = entid     entity_set_string(entid,EV_SZ_classname,"ent")     entity_set_model(entid, "models/holo_base.mdl")     new Float:MinBox[3]     new Float:MaxBox[3]     MinBox[0] = -10.0     MinBox[1] = -10.0     MinBox[2] = -45.0     MaxBox[0] = 10.0     MaxBox[1] = 10.0     MaxBox[2] = 33.0         set_size(entid, MinBox, MaxBox)         new pharm[1]     pharm[0] = id     set_task(0.1,"holdent",1000+id,pharm,1,"b")     return PLUGIN_HANDLED } public holdent(pharm[]){     new id = pharm[0]     new Float:look_start_vec[3]         pev(id,pev_origin, look_start_vec)     engfunc(EngFunc_GetAimVector, id, 400, look_vec)         look_end_vec[0] = look_start_vec[0] + look_vec[0]     look_end_vec[1] = look_start_vec[1] + look_vec[1]     look_end_vec[2] = look_start_vec[2] + look_vec[2]         trace_line(id, look_start_vec, look_end_vec, look_at_vec)         engfunc(EngFunc_VecToAngles, look_vec, angle_vec)     angle_vec[0] = 0.0     angle_vec[1] += 180     set_pev(baseid, pev_angles_x, angle_vec[0])     set_pev(baseid, pev_angles_y, angle_vec[1])     set_pev(baseid, pev_angles_z, angle_vec[2])         new Float:look_at_vec2[3]     look_at_vec2[0] = look_at_vec[0]     look_at_vec2[1] = look_at_vec[1]     look_at_vec2[2] = look_at_vec[2] - 400     trace_line(baseid, look_at_vec, look_at_vec2, look_at_vec)     set_pev(entid, pev_origin, look_start_vec)         if ( !nowdrop  ){         set_pev(entid, pev_solid, 1)     }else{         remove_task(1000+id)         set_pev(entid, pev_solid, 2)                                 droprest(look_at_vec,angle_vec)         nowdrop = 0     }     return PLUGIN_HANDLED } public entdrop(id){     nowdrop = 1     return PLUGIN_HANDLED } droprest(Float:orig[3], Float:angle[3]){     new Float:orig_place[3]         lightid = create_entity("info_target")     set_pev(baseid,pev_classname,"light")     engfunc(EngFunc_SetModel, lightid, "models/holo_light.mdl")     engfunc(EngFunc_SetOrigin, lightid, orig)     set_pev(lightid, pev_solid, 1)     set_pev(lightid, pev_rendermode, kRenderTransAdd )     set_pev(lightid, pev_renderamt, 100.0 )         girlid = create_entity("info_target")     set_pev(baseid,pev_classname,"girl")     engfunc(EngFunc_SetModel, girlid, "models/dancer.mdl")     orig_place[0] = orig[0]     orig_place[1] = orig[1]     orig_place[2] = orig[2] + 56     set_pev(girlid, pev_angles_x, angle_vec[0])     set_pev(girlid, pev_angles_y, angle_vec[1])     set_pev(girlid, pev_angles_z, angle_vec[2])     engfunc(EngFunc_SetOrigin, girlid, orig_place)     set_pev(girlid, pev_solid, 1)     set_pev(girlid, pev_renderfx, kRenderFxHologram)     set_pev(girlid, pev_rendermode, kRenderTransAdd )     set_pev(girlid, pev_renderamt, 100.0 )     //set_pev(lightid, pev_light_level, 400) }
now it even crashes with amxx tp5 (or nightbuild) + ns2amx but NOT with amx 0.9.8 + ns2amx
plz help, i dont really want to change to amx
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