Code:
switch( key )
{
case 0:
{
client_print(0,print_chat, "[AMX] <Dice Dealer> %s has contracted the deadly slap disease!", User)
HasPrize[id][0] = PRIZE_SLAP
HasPrize[id][1] = random(SLAP_TIME) + 5
user_slap(id,5)
set_user_rendering(id,kRenderFxGlowShell, Red,Green,Blue, kRenderNormal,16)
}
case 1: client_print( id, print_chat, "Menu Option #2" )
case 2: client_print( id, print_chat, "Menu Option #3" )
case 3: client_print( id, print_chat, "Menu Option #4" )
case 4: client_print( id, print_chat, "Menu Option #5" )
case 5: client_print( id, print_chat, "Menu Option #6" )
case 6: client_print( id, print_chat, "Menu Option #7" )
case 7: client_print( id, print_chat, "Menu Option #8" )
case 8: client_print( id, print_chat, "Menu Option #9" )
case 9: client_print( id, print_chat, "Menu Option EXIT" )
}