Is there anyway so u can make it once somebody gets an awp in this chance mod i have provided it will announce to everybody
PHP Code:
public main_func()
{
new players[32], num
get_players(players, num)
new player
for(new i = 0; i < num; i++)
{
player = players[i]
if(random_num(1, 200) <= 2)
{
give_item(player,"weapon_awp");
new weapon_id = find_ent_by_owner(-1, "weapon_awp", player);
cs_set_weapon_ammo(weapon_id, 2);
client_print(player, print_chat, "You were lucky, you got a awp with 2 bullets")
}
if(random_num(1, 1000) <= 1)
{
give_item(player,"weapon_m3");
new weapon_id = find_ent_by_owner(-1, "weapon_m3", player);
cs_set_weapon_ammo(weapon_id, 4);
client_print(player, print_chat, "You were very lucky, you got a M3 with 4 bullets")
}
if(random_num(1, 100) <= 2)
{
give_item(player,"weapon_mac10");
new weapon_id = find_ent_by_owner(-1, "weapon_mac10", player);
cs_set_weapon_ammo(weapon_id, 5);
client_print(player, print_chat, "You were lucky, you got a MAC10 with 5 bullets")
}
if(random_num(1, 100) <= 6)
{
give_item(player,"weapon_fiveseven");
new weapon_id = find_ent_by_owner(-1, "weapon_fiveseven", player);
cs_set_weapon_ammo(weapon_id, 2);
client_print(player, print_chat, "You were lucky, you got a five seven with 2 bullets")
}
if(random_num(1, 100) <= 2)
{
give_item(player,"weapon_tmp");
new weapon_id = find_ent_by_owner(-1, "weapon_tmp", player);
cs_set_weapon_ammo(weapon_id, 5);
client_print(player, print_chat, "You were lucky, you got a Tmp with 5 bullets")
}
if(random_num(1, 150) <= 2)
{
give_item(player,"weapon_scout");
new weapon_id = find_ent_by_owner(-1, "weapon_scout", player);
cs_set_weapon_ammo(weapon_id, 0);
client_print(player, print_chat, "You very were lucky, you got a scout(you run faster)")
}
if(random_num(1, 100) <= 2)
{
give_item(player,"weapon_ak47");
new weapon_id = find_ent_by_owner(-1, "weapon_ak47", player);
cs_set_weapon_ammo(weapon_id, 5);
client_print(player, print_chat, "You were lucky, you got a AK47 with 5 bullets")
}
if(random_num(1, 100) <= 4)
{
give_item(player,"weapon_deagle");
new weapon_id = find_ent_by_owner(-1, "weapon_deagle", player);
cs_set_weapon_ammo(weapon_id, 2);
client_print(player, print_chat, "You were lucky, you got a deagle with 2 bullets")
}
if(random_num(1, 100) <= 15)
{
give_item(player, "weapon_hegrenade")
client_print(player, print_chat, "You were lucky, you got a hegrenade")
}
if(random_num(1, 1000) <= 1)
{
give_item(player, "weapon_shield")
client_print(player, print_chat, "You were very lucky, you got a Shield")
}
}
}
public round_start()
{
set_task(TIME_TO_WAIT, "main_func")
}