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CS Hide & Seek (Not Final, version 1.9)


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff        Approver:   Emp` (115)
AlMod
Member
Join Date: Nov 2006
Old 01-03-2008 , 02:53   CS Hide & Seek (Not Final, version 1.9)
Reply With Quote #1

Counter-Strike Hide & Seek, v.1.9

Descr:
This plugin changes gameplay of CS to fun H&S game.

Main Info (Gameplay):
All the players get to the CT's, team targets removed (due to not-ending round). One of CT's at 1st round begin as Main VADA. He has vip skin and can't move within [amx_seektime]. Target of VADA is to damage other CT's -> then they'll become VADA too. Game ends when the last non-VADA player becomes VADA or some non-VADA players are not catched. On next round Last catched player becomes Main Vada

Misc Info:
Non-VADA players have lower gravity but VADA's speed is a little more than non-VADA's. Players can buy weapons with frags. For catching player vada get's 1 frag, non-VADA gets frags in dependence of time they catched (Example: 1st catched get 1 frag, 2nd - 2 frags, etc.). Radar is offline. VADAs in scoreboard marked as 'DEAD'

CVars:
  • amx_h&s (default: 1) - Mod cvar
  • amx_seektime (default: 30.0) - Time Main VADA staying at the begin of the round
  • amx_nonvada_gravity (default: 0.4) - non-VADA's gravity.
  • amx_vada_speed 270.0 - VADA's Speed.
  • amx_buymenu 1 - Allow/Disallow buy menu
  • amx_hide 1 - Allow/Disallow hide
  • amx_hide_timer 20 - How long player is hidden
  • amx_hide_reload 40 - Reloading of hide feature


    Client chat commands:
  • /vada - show who is main vada
  • /buy - buy weapons for frags
  • /helpon - show full VADA list
  • /helpoff - hide full VADA list
  • /ammo - get some ammo for weapons
  • /hide - Player becomes 95% invisible for 20 seconds (reload - 40 seconds)
  • /iamspec - move to spectators
  • /iamct - get away from spectators
  • /help - look for in-game help
Changelog:
1.9A - Added new cvars, fixed some code, added function for refreshing settings
1.9 - Tactical Shield added (buy menu)
--- Lost in time ---
1.0 - Main idea of plugin.

To DO list:
Add some cvars, optimize code

Other Info:
Special for this mod i make only 1 map (can download it if you'll need it)

P.S. This mod is getting my server full very fast
Attached Files
File Type: sma Get Plugin or Get Source (h&s.sma - 5028 views - 26.8 KB)

Last edited by AlMod; 01-04-2008 at 03:46.
AlMod is offline
Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 01-03-2008 , 03:28   Re: CS Hide & Seek (Not Final, version 1.9)
Reply With Quote #2

Interesting.

Pcvars are a must. Search on how to use them.

You should not change clients' settings ( client_cmd(id,"^"hideradar^"") ). Look into how CSDM scrambles radars when FFA is on.

Code:
	new ent = find_ent_by_class(0,"info_player_deathmatch")
	new temp
	while (ent)
	{
		temp = find_ent_by_class(ent,"info_player_deathmatch")
		entity_set_string(ent,EV_SZ_classname,"info_player_start")
		ent = temp
	}
->
Code:
	new ent
	while( (ent=find_ent_by_class(ent,"info_player_deathmatch")) )
		entity_set_string(ent,EV_SZ_classname,"info_player_start")
There are some grammatically incorrect sentences. ( You is already is spectator -> You are already spectator )

Don't create variables within for/while loops.
Code:
	new players[32],num
	get_players(players,num,"a","ct")
	for (new i=0; i<num; i++)
	{
		new id=players[i]
->
Code:
	new players[32],num, id
	get_players(players,num,"a","ct")
	for (new i=0; i<num; i++)
	{
		id=players[i]
Should have a cvar for VADA speed.

FYI: There isn't a "normal" speed, each gun has its own speed. http://forums.alliedmods.net/showthr...210#post308210

Should have a cvar for buying guns.

Should have a cvar for buying invisibility.
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AlMod
Member
Join Date: Nov 2006
Old 01-03-2008 , 14:09   Re: CS Hide & Seek (Not Final, version 1.9)
Reply With Quote #3

Quote:
Originally Posted by Emp`
Pcvars are a must. Search on how to use them.
I know how to use it, just not fix it yet

Quote:
Originally Posted by Emp`
You should not change clients' settings ( client_cmd(id,"^"hideradar^"") ). Look into how CSDM scrambles radars when FFA is on.
I using the HideWeapon msg, look for
Code:
public set_hide_weapon(byte)
{
 message_begin(MSG_ALL,gmsgHideWeapon,{0,0,0},0)
 write_byte(byte)
 message_end()
}
Just not remove it yet (again)

Quote:
Originally Posted by Emp`
Code:
    new ent = find_ent_by_class(0,"info_player_deathmatch")
    new temp
    while (ent)
    {
        temp = find_ent_by_class(ent,"info_player_deathmatch")
        entity_set_string(ent,EV_SZ_classname,"info_player_start")
        ent = temp
    }
->
Code:
    new ent
    while( (ent=find_ent_by_class(ent,"info_player_deathmatch")) )
        entity_set_string(ent,EV_SZ_classname,"info_player_start")
There are some grammatically incorrect sentences. ( You is already is spectator -> You are already spectator )
Got it.

Quote:
Originally Posted by Emp`
Don't create variables within for/while loops.
Code:
    new players[32],num
    get_players(players,num,"a","ct")
    for (new i=0; i<num; i++)
    {
        new id=players[i]
->
Code:
    new players[32],num, id
    get_players(players,num,"a","ct")
    for (new i=0; i<num; i++)
    {
        id=players[i]
Should have a cvar for VADA speed.
Ok

Quote:
Originally Posted by Emp`
FYI: There isn't a "normal" speed, each gun has its own speed. http://forums.alliedmods.net/showthr...210#post308210
I looking for weapon speeds (I think you wan't that i need to make array of speeds for each weapon, right?)

Quote:
Originally Posted by Emp`
Should have a cvar for buying guns.

Should have a cvar for buying invisibility.
Ok tnx
AlMod is offline
Jon
Veteran Member
Join Date: Dec 2007
Old 01-03-2008 , 15:34   Re: CS Hide & Seek (Not Final, version 1.9)
Reply With Quote #4

Sounds like something similar to zombie infection mod. Interesting.
Jon is offline
AlMod
Member
Join Date: Nov 2006
Old 01-04-2008 , 03:46   Re: CS Hide & Seek (Not Final, version 1.9)
Reply With Quote #5

Updated to 1.9A
AlMod is offline
noggin66
Junior Member
Join Date: Jun 2006
Old 01-04-2008 , 20:29   Re: CS Hide & Seek (Not Final, version 1.9)
Reply With Quote #6

How about a second type of Hide n Seek,
Like the old plugin where the CT team were seekers
and the T's were The ones hiding,
the teams would switch ever 2 rounds, or when the seeking team wins, which ever came first.

it could have a separate cvar setting, amx_h&s 2 instead of one (1)
noggin66 is offline
AlMod
Member
Join Date: Nov 2006
Old 01-05-2008 , 03:20   Re: CS Hide & Seek (Not Final, version 1.9)
Reply With Quote #7

I don't want to copy other plugins or ideas, and it is difficult to rebuild my code
AlMod is offline
P4rD0nM3
Veteran Member
Join Date: Feb 2006
Old 01-05-2008 , 17:12   Re: CS Hide & Seek (Not Final, version 1.9)
Reply With Quote #8

Is this the plug-in that I've played in a server in France? OT...T_T.
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lolhax44
BANNED
Join Date: Jan 2008
Old 01-05-2008 , 17:45   Re: CS Hide & Seek (Not Final, version 1.9)
Reply With Quote #9

You Should use enernity_remove("radar")
And remove the radar permently From spawning the next spawn or round
Ectra ectra
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fxfighter
Veteran Member
Join Date: Feb 2007
Location: Trollhättan
Old 01-05-2008 , 18:19   Re: CS Hide & Seek (Not Final, version 1.9)
Reply With Quote #10

To block all dots showing up one the radar is quite easly dont know if you want it or whatever just posting .
Code:
public plugin_init() 
{
register_message(get_user_msgid("Radar"), "radar_block")
}
public radar_block() 
{
return PLUGIN_HANDLED
}
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