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Auto-Alltalk


  
 
 
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Author
ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Plugin ID:
245
Plugin Version:
1.0
Plugin Category:
Server Management
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Automatically changed the value of sv_alltalk based on player count.
    Old 01-02-2008 , 12:47   Auto-Alltalk
    Reply With Quote #1

    Auto-Alltalk
    Version 1.0

    By: ferret!

    Description

    This plugin will automatically adjust the value of sv_alltalk based on the number of connected players. It can work both ways, either turning on OR off. Please be aware that when running this plugin you will lose control of sv_alltalk, as the plugin will automatically reset the convar to what it believes should be the value. You can stop this by setting the limit to 0.

    Cvars
    • sm_aatlimit
      • Number of players required to change alltalk. Defaults to 10. Maximum of 64. Set to 0 to disable.
    • sm_aatmode
      • Sets whether alltalk is enabled or disabled when the limit is reached. Default is "0".
      • When set to 0, alltalk will be disabled when the limit is reached, and enabled when you fall below the limit.
      • When set to 1, alltalk will be enabled when the limit is reached, and disabled when you fall below the limit.
    Change Log:
    • Version 1.0
      • Release
    Bugs, Requests, Translations, or Other Issues

    Post bugs here. I do not plan to make any major changes to this plugin or heavily support it. As long as it works, it works. If it breaks, I'll fix it.
    Attached Files
    File Type: sp Get Plugin or Get Source (autoalltalk.sp - 3184 views - 3.4 KB)
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