Hi guys, I've been trying to find a way to prevent players respawning themselves upon death, but so far, all the apparent convential methods, such as changing the pev_deathflag, removing/ignoring the +attack command through PreThink and the FM_CmdStart forward have all been fruitless. The game completely ignores any attempt to block the attack button or prevent the player respawning. Am I missing something stupidly obvious here, or is TS 3.0 exhibiting yet another annoying example of how to make a feature near-impossible to modify?
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