Originally Posted by Duo
You may want to do what I did with Whack-A-Pubby and if its TF2 have a default health value to restore people to. The damage amount is never sent in the player_hurt event in TF2.
Then I won't support TF2, if that's how valve wants it then I won't bother trying to fix what they don't want us to use.
arm5ky, hm, does player_hurt work correctly in Insurgency? To stop the spawn killing I simply restore the player's health back to full as soon as the damage is dealt.
Tomorrow I will send you a test plugin to test the event variables and such in insurgency, that should tell me what I need to fix in this plugin.
ottobohn, Spawn camping would be surprisingly easy to implement. So when/if this plugin gets approved I will most likely add that.