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CSDM 2.0 (Old Version)


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jay7
Senior Member
Join Date: Jun 2004
Old 09-15-2004 , 14:54  
#211

some consideration for the new version...

cvars to...
spawn-protect time
toggle primary weapon menu
toggle secondary weapon menu
just as in toggles amenu and gmenu.

rounds don't end on fy maps or any maps without an objective.. no teamautobalance to even teams when ppl leave and teams get stacked...
ptb doesnt help in this case either.
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martinrb
Junior Member
Join Date: Jun 2004
Old 09-15-2004 , 15:54  
#212

hey bailopan

didnt u want to make this as a metamod plugin once ?
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BAILOPAN
Join Date: Jan 2004
Old 09-15-2004 , 18:20  
#213

Yes. the 0.20 version will actually be an AMX Mod X module (since it's essentially a Metamod plugin too)
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UgLyPuNk
Member
Join Date: Jul 2004
Old 09-15-2004 , 21:36  
#214

some things to try for csdm and amxmodx 2.0

Ive got csdm mostly working with 2 changes on my linux servers.

the 2 changes I made were

line 143
change
register_cvar("csdm_steam", "1") //Sets for steam or not.
to
register_cvar("csdm_steam", "0") //Sets for steam or not.

and line 2981
change
remove_task(Tasks[id])
to
//remove_task(Tasks[id])
(for some reason this line cause my server to crash after approx 30 sec after someone joins

anyway im up to my 4th map change with no obvious noticable issues atm.
so give it a go and tell me if it works for u
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cranky
New Member
Join Date: Sep 2004
Old 09-16-2004 , 14:15  
#215

There needs to be a system for weapon restrictions or a way to access the blocked.cfg in-game so that we can customize and change these settings when we want, something similar to amx_restmenu. Pistol wars is impossible with this mod because you will always have to choose a gun. A csdm_restmenu or a toggle for secondary and primary menus would be a good idea. Thanks.
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endless
Junior Member
Join Date: May 2004
Location: Local_Root
Old 09-16-2004 , 21:20  
#216

anyone can help me out with settings to have my mod spаwn ppl all around not only on regular spаwns ?!!?
i cant get damn thing working...also.....in readme file some few mistakes...
Quote:
csdm_killall Toggles free for all mode - you must kill teammates too! Automatically sets the CVARs for you.
Quote:
NORMAL MODE
csdm_active 1 (D)
csdm_freeze_time 4.0 (D)
csdm_add_items 0 (D)
csdm_random_spawns 1 (D)
csdm_kill_all 0 (D)
csdm_drop_packs 0 (D)
csdm_drop_weapons 1 (D)
csdm_delete_time 20.0 (D)
csdm_allow_clguns 0 (D)
csdm_auto_drop 1 (D)
csdm_auto_equip 1
csdm_auto_gren 1
csdm_spawn_spam 1
csdm_enable_amenu 0
csdm_enable_gmenu 0
and btw Рома..я русский ;)
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Romaaa
Junior Member
Join Date: Jun 2004
Location: Ukraine [dp.ua]
Old 09-17-2004 , 01:04  
#217

2 BAILOPAN:
in this link mod for amxx 0.2 is not work
http://forums.alliedmods.net/showthread.php?p=2839#3114
compile csdm_mod.sma For 0.20: http://www.amxmodx.org/compiler.php?...id=89&MODE=020
Code:
Sorry, this plugin failed to compile!
You should try notifying the author so they can fix this.
Give please here the reference on itself csdm_mod.sma or already compiling csdm_mod.amxx for AMXX 0.20??
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Fireace22
Member
Join Date: Apr 2004
Old 09-18-2004 , 01:10  
#218

any1 know how i can set it, so that it auto equips an HE granade but not flashes or a smoke... is there anyway to do 1 instead of all?
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=DEN=
New Member
Join Date: Sep 2004
Location: Moscow
Old 09-19-2004 , 04:49  
#219

Where it is possible to find ents files for CSDM ???
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como0431
Junior Member
Join Date: Sep 2004
Location: Australia
Old 09-19-2004 , 19:57  
#220

hey i was jst wondering, is there an expected release date or CSDM 0.20 yet [/code]
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