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[TKOTH] Team King of the Hill


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   GHW_Chronic (70)
johnjg75
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Join Date: Mar 2004
Location: Delaware
Old 12-27-2007 , 05:50   [TKOTH] Team King of the Hill
Reply With Quote #1

Rules
=====
Two teams, one hill... Who can stay in the hill the longest? Each map has a designated zone(s) for the teams to fight over. If a team is completely absent from the zone, their timer is reset. Whichever team holds the hill until the timelimit wins the map.

Special thanks to VEN and XeroBlood for using some of their code.

Installation
==========
  • Download tkoth.amxx and install.
  • In tkoth.zip contains some prebuilt zones for a couple maps. Move the /tkoth folder into your configs directory.
  • If you wish to make your own zones, download tkoth_builder.amxx.
  • Make sure mp_timelimit stays at 0.
  • Make sure you are using amxx's nextmap plugin (the map changes to the amx_nextmap CVAR)

Modules
=======
  • Cstrike
  • Engine
  • Fakemeta
  • Fun

CVARS
======
  • tkoth_timelimit - The timelimit of having control of the hill to win in seconds. Please do whole minutes for now (increments of 60) (Default: 600)
  • tkoth_resettimer - Determines whether the team clock is reset when the team is absent from the zone. (1 - reset, 0 - no reset) (Default: 1)
  • tkoth_showzones - Determines if everyone can see the outline of the zone. (Default: 1)
  • tkoth_protecttime - Time in seconds for spawn protection (1 - 10, 0 for off) (Default: 3)

Usage
=====
  • TKOTH Builder Menu - tkoth_builder_menu
  • If you wish to change the HUD Color then change the constants at the top of the code then recompile.

Changelog
=========
1.3
  • Added Spawn Protection
  • Added CVAR: tkoth_protecttime (1-10), 0 is off
  • Added Give Money (default $2500) on respawn
  • Changed mp_buytime to make it unlimited
  • Minor bug fixes
1.2
  • Fixed the problem where it would only show one zone.
1.1
  • Added CVAR: tkoth_showzones to show the outline of the zones.
1.0
  • Initial Release

Future Plans
==========
  • Stats will be added via vault or mysql.
  • Mapcycle for TKOTH
  • Any other ideas, let me know.
Enjoy!

Screenshot #1
Screenshot #2 - With tkoth_showzones enabled

TKOTH version 1.2 downloads: 612
Current Version: 1.3
Attached Files
File Type: zip tkoth.zip (1.8 KB, 1388 views)
File Type: sma Get Plugin or Get Source (tkoth_builder.sma - 2510 views - 6.8 KB)
File Type: sma Get Plugin or Get Source (tkoth.sma - 1887 views - 16.8 KB)
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Last edited by johnjg75; 07-11-2009 at 02:58. Reason: Updated to version 1.3
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Jon
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Join Date: Dec 2007
Old 12-27-2007 , 13:14   Re: [TKOTH] Team King of the Hill
Reply With Quote #2

Sounds interesting. I will test this later today and come with an edit.
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sytremelaker
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Join Date: Jun 2006
Location: Staples Center, Los Ange
Old 12-27-2007 , 16:48   Re: [TKOTH] Team King of the Hill
Reply With Quote #3

Finally, a real King of the Hill plugin! +Karma
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Rencky
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Join Date: Sep 2007
Old 12-29-2007 , 10:55   Re: [TKOTH] Team King of the Hill
Reply With Quote #4

when i put the amxx in the plugins directory, and added the tkoth.amxx to plugins.ini ....and placed the configs for the hills.....then i restarted the server...now it says when i type amx_plugins: status: stopped...
how can i activate?
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johnjg75
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Join Date: Mar 2004
Location: Delaware
Old 12-29-2007 , 15:11   Re: [TKOTH] Team King of the Hill
Reply With Quote #5

There are only two ways that the plugin will be paused, if there are no points loaded or if there is nothing defined in amx_nextmap. Try seeing if amx_nextmap returns anything and if not see if nextmap.amxx is enabled in your plugins. Also it should say the error for being stopped after you change the map in the server console.
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Last edited by johnjg75; 12-29-2007 at 15:18.
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kp_uparrow
Penalized Member
Join Date: Jun 2006
Location: 192.168.0.1
Old 12-29-2007 , 18:57   Re: [TKOTH] Team King of the Hill
Reply With Quote #6

what respawn options are there? if there is any?
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Old 12-29-2007, 22:52
johnjg75
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johnjg75
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Old 12-31-2007 , 00:57   Re: [TKOTH] Team King of the Hill
Reply With Quote #7

Quote:
Originally Posted by kp_uparrow View Post
what respawn options are there? if there is any?
just instant respawn for now....

Version 1.1 Released
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sytremelaker
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Old 12-31-2007 , 01:29   Re: [TKOTH] Team King of the Hill
Reply With Quote #8

Just a suggestion, the outlines of the zones are a bit thin. You should probably thinken them up a bit.
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johnjg75
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Old 12-31-2007 , 02:12   Re: [TKOTH] Team King of the Hill
Reply With Quote #9

Quote:
Originally Posted by sytremelaker View Post
Just a suggestion, the outlines of the zones are a bit thin. You should probably thinken them up a bit.
k i thickened them...

You can adjust the thickness by changing the constant ZONE_WIDTH in the code then recompile.
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Rencky
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Join Date: Sep 2007
Old 12-31-2007 , 08:25   Re: [TKOTH] Team King of the Hill
Reply With Quote #10

ok got it working now...
is it possible to add multiple zones for 1 map? so I won't be restricted to the box...but i can make one large box and one small box, so i can make custom zones??

when i make one box with the builder, it works fine, but when I want to add another zone, it deletes the first one...


EDIT: it DOES saves the multiple zones in the configs files per map, but the outlines are only visible for the first one...but when stand in another zone that is in the config, it does start counting!
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Last edited by Rencky; 12-31-2007 at 08:29.
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