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Freecode
Never Fall Asleep
Join Date: Jan 2004
Old 09-14-2004 , 12:53  
Reply With Quote #21

set_user_aimbot(id,1/0)
since HL has a built in aimbot im pretty sure u can recreate it
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malex
Junior Member
Join Date: Aug 2004
Old 09-14-2004 , 14:07  
Reply With Quote #22

get_user_IQ(id). All I want is get_user_IQ(id).

\malex\
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Johnny got his gun
Veteran Member
Join Date: Jan 2004
Location: Tokyo
Old 09-14-2004 , 14:51  
Reply With Quote #23

Quote:
Originally Posted by twistedeuphoria
How bout get_user_distance_from_ground(id) or some such.
You can do such a stock easily... Check flags and FL_ONGROUND, if false then do a trace_line() straight down and you will get the distance to closest thing below you. It could also return any entity if it hits one.
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johnjg75
Veteran Member
Join Date: Mar 2004
Location: Delaware
Old 09-14-2004 , 16:52  
Reply With Quote #24

Quote:
Originally Posted by malex
get_user_IQ(id). All I want is get_user_IQ(id).

\malex\
lmao, they'd have to create an international system to record their IQ n save it or just have it on their server... funny tho
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 09-14-2004 , 17:05  
Reply With Quote #25

random_string(string[],len)
Finish Dispatches.
*there are three more*
and of course,
render_all
to render every ent in the level a certain fx or certain am
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Freecode
Never Fall Asleep
Join Date: Jan 2004
Old 09-14-2004 , 17:18  
Reply With Quote #26

Quote:
Originally Posted by Twilight Suzuka
random_string(string[],len)
to render every ent in the level a certain fx or certain am
You can do that just make it a stock in the inc
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 09-14-2004 , 18:14  
Reply With Quote #27

Quote:
Originally Posted by Freecode
Quote:
Originally Posted by Twilight Suzuka
random_string(string[],len)
to render every ent in the level a certain fx or certain am
You can do that just make it a stock in the inc
Yeah...or I could stab you with a knife!
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mahnsawce
Senior Member
Join Date: Apr 2004
Location: internet
Old 09-15-2004 , 00:47  
Reply With Quote #28

Quote:
Originally Posted by Dark JP2
set_user_longjump(id) like the anx function
Code:
#include <fakemeta> set_user_longjump(id,_on=1) {   if (on)     engfunc(EngFunc_SetPhysicsKeyValue,"slj","1")   else     engfunc(EngFunc_SetPhysicsKeyValue,"slj","0") }

=/
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Johnny got his gun
Veteran Member
Join Date: Jan 2004
Location: Tokyo
Old 09-15-2004 , 04:47  
Reply With Quote #29

I tried it out and made a few changes, and these work great:

Code:
stock set_user_longjump(index, _on = 1) {     if (!is_user_connected(index)) {         log_amx("ERROR set_user_longjump failed because player with index %d is not connected!", index)         return     }     if (_on)         engfunc(EngFunc_SetPhysicsKeyValue, index, "slj","1")     else         engfunc(EngFunc_SetPhysicsKeyValue, index, "slj","0") } stock get_user_longjump(index) {     if (!is_user_connected(index)) {         log_amx("ERROR get_user_longjump failed because player with index %d is not connected!", index)         return 0     }     new buffer[2]     engfunc(EngFunc_GetPhysicsKeyValue, index, "slj", buffer, 1)     if (buffer[0] == '1')         return 1     // Else     return 0 }

If player is not connected fakemeta crashes, that's why it's important to check if it's connected.
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 09-15-2004 , 19:36  
Reply With Quote #30

Like I said, finish off the Dispatches (DispatchKeyValue and DispatchSpawn are not the only dispatches you know ^^), add support for monsters, like in MISC, which is in superfun.

In addition, read_to_bits(num,output[],len), which renders a number into bits (1,2,4,8,16,32,64,128,ect), which I would absolutely ADORE you for.

See, if you have a single command to render a number into its bit forms, it means you can do simple arrays to hold a HUGE amount of data, simply by adding to it, instead of making a whole bunch of arrays for related things. Helpful for nubs who cant do hex ^^

A few things that couldnbt be implimented in this module, but should be considered:
set_access(id,level)
Wouldnt it be awsome if you could TEMPORARILY set someones status up? You could give peoples levels for say, clan matches, or to use a single command, or anything like that. Could even be implimented into the main (default) scripts, for admin setting.
set_perm_access
for perm settings

Maybe something to throw in here:
Lots of stuff for ents has been done, but not a whole lot of other stuff...
How about coding in a fake money system, right into the thing? Just a thought, but it would be cool to have a module so its much easier to work into all sorts of plugins.

Better yet:
fake_client
Ability to set up a bot, and use other commands to manipulate it.

Just a few idea's...
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