Raised This Month: $ Target: $400
 0% 

plugin should automatically be done every x minutes to every player


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author Message
tabularasa
Member
Join Date: Dec 2006
Location: Hannover/Germany
Old 12-20-2007 , 08:57   plugin should automatically be done every x minutes to every player
Reply With Quote #1

Hi there,
i am using mateo10`s plugin AMX CArds, so it is a beautiful plugin but it is getting on my nerves to write into chat to get the cards started. It would be more funny when the plugin sets every x minutes one card to each player automatically. Can someone help to change code?

Quote:
/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>

#define PLUGIN "AMX Cards"
#define VERSION "1.5b"
#define AUTHOR "MaTTe"

new g_nMsgScreenFade
new g_nMsgScreenFade2

new hasCard[33];

new g_Switch, g_PCard, g_PCardMult, g_DCard, g_LCard, g_MaxLife, g_MCard, g_IACard, g_StrCard,
g_RBCard, g_ACard, g_MaxArmor, g_SpCard, g_SlCard, g_WCard, g_GCard, g_NCard, g_SpyCard, g_MoneyCard,
g_SglassesCard, g_MaxMoney, g_MoneyPerSec, g_BankruptCard, g_InvisCard, g_InvisPercentage,
g_GlowCard, g_CardMode

public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)

register_cvar("card_version", VERSION, FCVAR_SERVER|FCVAR_SPONLY);

register_clcmd("say /card", "cmd_card")
register_clcmd("say_team /card", "cmd_card")
register_clcmd("say /cardhelp", "cardhelp")
register_clcmd("say_team /cardhelp", "cardhelp")

g_Switch = register_cvar("card_amxcards", "1")
g_CardMode = register_cvar("card_mode", "1")
g_PCardMult = register_cvar("card_powercard_mult", "2.0")
g_MaxLife = register_cvar("card_lifecard_maxhealth", "200")
g_MaxArmor = register_cvar("card_armorcard_maxarmor", "500")
g_MaxMoney = register_cvar("card_moneycard_maxmoney", "16000")
g_MoneyPerSec = register_cvar("card_moneycard_mpc", "10")
g_InvisPercentage = register_cvar("card_invisiblepercent", "25")

g_PCard = register_cvar("card_powercard", "0")
g_DCard = register_cvar("card_deathcard", "0")
g_LCard = register_cvar("card_lifecard", "0")
g_MCard = register_cvar("card_mysterycard", "0")
g_IACard = register_cvar("card_infiniteammocard", "0")
g_StrCard = register_cvar("card_strippercard", "0")
g_RBCard = register_cvar("card_rainbowcard", "0")
g_ACard = register_cvar("card_armorcard", "0")
g_SpCard = register_cvar("card_speedcard", "0")
g_SlCard = register_cvar("card_slowcard", "0")
g_WCard = register_cvar("card_weaknesscard", "0")
g_GCard = register_cvar("card_gravitycard", "0")
g_NCard = register_cvar("card_nadecard", "0")
g_SpyCard = register_cvar("card_spycard", "0")
g_MoneyCard = register_cvar("card_moneycard", "0")
g_BankruptCard = register_cvar("card_bankruptcard", "0")
g_SglassesCard = register_cvar("card_sunglassescard", "0")
g_InvisCard = register_cvar("card_invisiblecard", "0")
g_GlowCard = register_cvar("card_glowcard", "0")

new CardMode = get_pcvar_num(g_CardMode)
switch(CardMode) {
case 0:
{
set_pcvar_num(g_PCard, 1)
set_pcvar_num(g_DCard, 1)
set_pcvar_num(g_LCard, 1)
set_pcvar_num(g_MCard, 1)
set_pcvar_num(g_IACard, 1)
set_pcvar_num(g_StrCard, 1)
set_pcvar_num(g_RBCard, 1)
set_pcvar_num(g_ACard, 1)
set_pcvar_num(g_SpCard, 1)
set_pcvar_num(g_SlCard, 1)
set_pcvar_num(g_WCard, 1)
set_pcvar_num(g_GCard, 1)
set_pcvar_num(g_NCard, 1)
set_pcvar_num(g_SpyCard, 1)
set_pcvar_num(g_MoneyCard, 1)
set_pcvar_num(g_BankruptCard, 1)
set_pcvar_num(g_SglassesCard, 1)
set_pcvar_num(g_InvisCard, 1)
set_pcvar_num(g_GlowCard, 1)
}
case 1:
{
set_pcvar_num(g_PCard, 1)
set_pcvar_num(g_DCard, 1)
set_pcvar_num(g_LCard, 1)
set_pcvar_num(g_MCard, 1)
set_pcvar_num(g_IACard, 1)
set_pcvar_num(g_StrCard, 1)
}
case 2:
{
set_pcvar_num(g_RBCard, 1)
set_pcvar_num(g_ACard, 1)
set_pcvar_num(g_SpCard, 1)
set_pcvar_num(g_SlCard, 1)
set_pcvar_num(g_WCard, 1)
set_pcvar_num(g_GCard, 1)
}
case 3:
{
set_pcvar_num(g_NCard, 1)
set_pcvar_num(g_SpyCard, 1)
set_pcvar_num(g_MoneyCard, 1)
set_pcvar_num(g_BankruptCard, 1)
set_pcvar_num(g_SglassesCard, 1)
set_pcvar_num(g_InvisCard, 1)
set_pcvar_num(g_GlowCard, 1)
}
}

register_logevent("logevent_round_end", 2, "1=Round_End")

set_task(300.0, "advertise")

if(!get_pcvar_num(g_SglassesCard))
return PLUGIN_CONTINUE

g_nMsgScreenFade2 = get_user_msgid("ScreenFade")
register_event("ScreenFade","sunglassescard", "be","4=255","5=255","6=255","7>199")
return PLUGIN_CONTINUE
}

public cardhelp(id) {
show_motd(id, "help.txt", "Card Help")
}

public advertise() {
client_print(0, print_chat, "This server is running AMX Cards version %s (/cardhelp for more info)", VERSION)
}

public cmd_card(id) {
if(!get_pcvar_num(g_Switch))
return PLUGIN_HANDLED

if(hasCard[id]) {
client_print(id, print_chat, "You have already chosen a card this round!");
return PLUGIN_HANDLED;
}

hasCard[id] = 1;

new rand = random_num(1,19)

switch(rand)
{
case 1:
{
client_print(id, print_chat, "You got the Death Card")
deathcard(id)
}
case 2:
{
client_print(id, print_chat, "You got the Life Card")
lifecard(id)
}
case 3:
{
client_print(id, print_chat, "You got the Mystery Card")
mysterycard(id)
}
case 4:
{
client_print(id, print_chat, "You got the Infinite Ammo Card")
infiniteammocard(id)
}
case 5:
{
client_print(id, print_chat, "You got the Stripper Card")
strippercard(id)
}
case 6:
{
client_print(id, print_chat, "You got the Rainbow Card")
rainbowcard(id)
}
case 7:
{
client_print(id, print_chat, "You got the Armor Card")
armorcard(id)
}
case 8:
{
client_print(id, print_chat, "You got the Speed Card")
speedcard(id)
}
case 9:
{
client_print(id, print_chat, "You got the Slow Card")
slowcard(id)
}
case 10:
{
client_print(id, print_chat, "You got the Power Card")
powercard(id)
}
case 11:
{
client_print(id, print_chat, "You got the Weakness Card")
weaknesscard(id)
}
case 12:
{
client_print(id, print_chat, "You got the Gravity Card")
gravitycard(id)
}
case 13:
{
client_print(id, print_chat, "You got the Nade Card")
nadecard(id)
}
case 14:
{
client_print(id, print_chat, "You got the Spy Card")
spycard(id)
}
case 15:
{
client_print(id, print_chat, "You got the Money Card")
moneycard(id)
}
case 16:
{
client_print(id, print_chat, "You got the Bankrupt Card")
bankruptcard(id)
}
case 17:
{
client_print(id, print_chat, "You got the Invisible Card")
invisiblecard(id)
}
case 18:
{
client_print(id, print_chat, "You got the Glow Card")
glowcard(id)
}
case 19:
{
client_print(id, print_chat, "You got the Sunglasses Card")
sunglassescard(id)
}
}
return PLUGIN_CONTINUE
}

public deathcard(id) {
if(!get_pcvar_num(g_DCard))
return PLUGIN_CONTINUE

client_cmd(id, "kill")
return PLUGIN_CONTINUE
}

public give_life(id) {
new health = get_user_health(id)
new maxhealth = get_pcvar_num(g_MaxLife)
if(health == maxhealth)
return PLUGIN_CONTINUE

set_user_health(id, health+3)
set_task(1.0, "give_life", id)
return PLUGIN_CONTINUE
}

public give_armor(id) {
new armor = get_user_armor(id)
new maxarmor = get_pcvar_num(g_MaxArmor)
if(armor == maxarmor)
return PLUGIN_CONTINUE

set_user_armor(id, armor+5)
set_task(1.0, "give_armor", id)
return PLUGIN_CONTINUE
}

public lifecard(id) {
if(!get_pcvar_num(g_LCard))
return PLUGIN_CONTINUE

give_life(id)
return PLUGIN_CONTINUE
}

public armorcard(id) {
if(!get_pcvar_num(g_ACard))
return PLUGIN_CONTINUE

give_armor(id)
return PLUGIN_CONTINUE
}

public speedcard(id) {
if(!get_pcvar_num(g_SpCard))
return PLUGIN_CONTINUE

set_user_maxspeed(id, 640.0)
return PLUGIN_CONTINUE
}

public slowcard(id) {
if(!get_pcvar_num(g_SlCard))
return PLUGIN_CONTINUE

set_user_maxspeed(id, 160.0)
return PLUGIN_CONTINUE
}

public powercard(id) {
if(!get_pcvar_num(g_PCard))
return PLUGIN_CONTINUE

new damage = read_data(2)
new Float:damage_mult = damage * get_pcvar_float(g_PCardMult)
damage == damage_mult

return PLUGIN_CONTINUE
}

public weaknesscard(id) {
if(!get_pcvar_num(g_WCard))
return PLUGIN_CONTINUE

new damage = read_data(2)
new Float:damage_mult = damage / get_cvar_float("powercard_mult")
damage == damage_mult

return PLUGIN_CONTINUE
}

public mysterycard(id) {
if(!get_pcvar_num(g_MCard))
return PLUGIN_CONTINUE

new rand2 = random_num(1, 3)

switch(rand2)
{
case 1:
{
set_user_noclip(id, 1)
}
case 2:
{
set_user_godmode(id, 1)
}
case 3:
{
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderNormal, 0)
}
}
return PLUGIN_CONTINUE
}

public infiniteammocard(id) {
if(!get_pcvar_num(g_IACard))
return PLUGIN_CONTINUE

new clip, ammo
get_user_weapon(id, clip, ammo)

if(clip==0)
{
cs_set_weapon_ammo(id, 30)
}
return PLUGIN_CONTINUE
}

public strippercard(id) {
if(!get_pcvar_num(g_StrCard))
return PLUGIN_CONTINUE

strip_user_weapons(id)
give_item(id, "weapon_knife")
set_user_health(id, 15)
return PLUGIN_CONTINUE
}

public rainbowcard(id) {
if(!get_pcvar_num(g_RBCard))
return PLUGIN_CONTINUE

new rand3 = random_num(1, 4)

new rgb[3]

switch(rand3)
{
case 1:
{
rgb[0] = 255
rgb[1] = 0
rgb[2] = 0
}
case 2:
{
rgb[0] = 255
rgb[1] = 255
rgb[2] = 0
}
case 3:
{
rgb[0] = 255
rgb[1] = 255
rgb[2] = 255
}
case 4:
{
rgb[0] = 0
rgb[1] = 255
rgb[2] = 0
}
}
message_begin(MSG_ONE, g_nMsgScreenFade, {0,0,0}, id)
write_short(read_data(1))
write_short(read_data(2))
write_short(read_data(3))
write_byte (rgb[0])
write_byte (rgb[1])
write_byte (rgb[2])
write_byte (read_data(7))
message_end()

return PLUGIN_CONTINUE
}

public gravitycard(id) {
if(!get_pcvar_num(g_GCard))
return PLUGIN_CONTINUE

new rand5 = random_num(1, 4)

switch(rand5) {
case 1: {
set_user_gravity(id, 100.0)
}
case 2: {
set_user_gravity(id, 200.0)
}
case 3: {
set_user_gravity(id, 300.0)
}
case 4: {
set_user_gravity(id, 400.0)
}
}
return PLUGIN_CONTINUE
}

public givenade(id) {
give_item(id, "weapon_hegrenade")
set_task(0.1, "givenade", id)
}

public nadecard(id) {
if(!get_pcvar_num(g_NCard))
return PLUGIN_CONTINUE

givenade(id)
return PLUGIN_CONTINUE
}

public spycard(id) {
if(!get_pcvar_num(g_SpyCard))
return PLUGIN_CONTINUE

new Team = get_user_team(id)
new rand4 = random_num(1, 4)

switch(rand4)
{
case 1:
{
if(Team == 1)
{
cs_set_user_model(id, "sas")
} else if(Team == 2) {
cs_set_user_model(id, "leet")
}
}
case 2:
{
if(Team== 1)
{
cs_set_user_model(id, "gsg9")
} else if(Team == 2) {
cs_set_user_model(id, "arctic")
}
}
case 3:
{
if(Team == 1)
{
cs_set_user_model(id, "gign")
} else if(Team == 2) {
cs_set_user_model(id, "guerilla")
}
}
case 4:
{
if(Team== 1)
{
cs_set_user_model(id, "urban")
} else if(Team == 2) {
cs_set_user_model(id, "phoenix")
}
}
}
return PLUGIN_CONTINUE
}

public give_money(id) {
new money = cs_get_user_money(id)
if(money==get_pcvar_num(g_MaxMoney))
return PLUGIN_CONTINUE

cs_set_user_money(id, money + get_pcvar_num(g_MoneyPerSec))
set_task(1.0, "give_money", id)
return PLUGIN_CONTINUE
}

public moneycard(id) {
if(!get_pcvar_num(g_MoneyCard))
return PLUGIN_CONTINUE

give_money(id)
return PLUGIN_CONTINUE
}

public bankruptcard(id) {
if(!get_pcvar_num(g_BankruptCard))
return PLUGIN_CONTINUE

new money = cs_get_user_money(id)
cs_set_user_money(id, money - money)
return PLUGIN_CONTINUE
}

public sunglassescard(id) {
if(!get_pcvar_num(g_SglassesCard))
return PLUGIN_CONTINUE

message_begin(MSG_ONE, g_nMsgScreenFade2, {0,0,0}, id)
write_short(read_data(1))
write_short(read_data(2))
write_short(read_data(3))
write_byte (0)
write_byte (0)
write_byte (0)
write_byte (read_data(7))
message_end()
return PLUGIN_CONTINUE
}

public invisiblecard(id) {
if(!get_pcvar_num(g_InvisCard))
return PLUGIN_CONTINUE

new percentage = get_pcvar_num(g_InvisPercentage)
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderNormal, percentage)
return PLUGIN_CONTINUE
}

public glowcard(id) {
if(!get_pcvar_num(g_GlowCard))
return PLUGIN_CONTINUE

set_user_rendering(id, kRenderFxNone, 224, 12, 224, kRenderGlow, 100)
return PLUGIN_CONTINUE
}

public logevent_round_end()
{
new players[32], num;
get_players(players, num);
new id;

for(new i=0;i<num;i++)
{
id = players[i]

hasCard[id] = 0
set_user_godmode(id, 0)
set_user_noclip(id, 0)
set_user_health(id, 100)
set_user_maxspeed(id, 320.0)
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderNormal, 100)
cs_reset_user_model(id)
}
}

Last edited by tabularasa; 12-20-2007 at 09:04.
tabularasa is offline
Send a message via ICQ to tabularasa
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:13.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode