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Halo Gameplay Mod v3.0


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flyeni6
Senior Member
Join Date: Jun 2006
Location: CAli
Old 12-15-2007 , 18:29   Re: Halo Gameplay Mod v2.1 CTF [with ML system]
Reply With Quote #231

ok thank you for this. i wil se if i get the same problems
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Stixsmaster
Veteran Member
Join Date: May 2007
Location: I am all around you...I
Old 12-16-2007 , 01:06   Re: Halo Gameplay Mod v2.1 CTF [with ML system]
Reply With Quote #232

am I the only one that has noticed that this mod's forums are unavailable? I get a phpbb error when trying to access them...

---Stixsmaster
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vvg125
AMX Mod X Beta Tester
Join Date: Dec 2006
Location: Queens (Douglaston), New
Old 12-16-2007 , 03:34   Re: Halo Gameplay Mod v2.1 CTF [with ML system]
Reply With Quote #233

Yes, you get it because it can not establish a connection to the database. Either because someone decided to go messing with the includes or the database information is wrong.
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flyeni6
Senior Member
Join Date: Jun 2006
Location: CAli
Old 12-16-2007 , 17:43   Re: Halo Gameplay Mod v2.1 CTF [with ML system]
Reply With Quote #234

yea i signed up to have those free fourms a long time a go lol.
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flyeni6
Senior Member
Join Date: Jun 2006
Location: CAli
Old 12-17-2007 , 01:06   Re: Halo Gameplay Mod v2.1 CTF [with ML system]
Reply With Quote #235

i wanted to let everybody know that ive started work on this plugin (again) today

so a new verson will be out soon
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cs1.6
Senior Member
Join Date: Dec 2006
Old 12-17-2007 , 02:18   Re: Halo Gameplay Mod v2.1 CTF [with ML system]
Reply With Quote #236

Quote:
Originally Posted by flyeni6 View Post
i wanted to let everybody know that ive started work on this plugin (again) today

so a new verson will be out soon
sounds awesome!
lol who needs regular cs when you can have this awesome Halo Mod!
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flyeni6
Senior Member
Join Date: Jun 2006
Location: CAli
Old 12-17-2007 , 15:20   Re: EXTENSIVE Feedback
Reply With Quote #237

Quote:
Originally Posted by cs1.6 View Post
Hi,

ahhhhhhhh maaaaaaan!!! The best part of the game is 'Capture the flag' and it won't work!


1. I found out why the server would crash:


If the map has no predefined spawn points (from csdm) the map will crash after the next round start (but before the next respawn). So for example , if you want to play from Halo ported map, you cannot do it.

iNo matter what you do, even
if you set hm_csdmspawns 0.
The crash will occur no matter which game mode you are running!





2. If you turn ON Halo_mode 5 you will get a massive spam in the console:

AND: That's the reason why the server will lag! (see previous user posts)



3. If you turn OFF the Capture the flag mode, the flag will stay in the game - but will have no effect.


4. putting Halo_mode (1/2/3/4/5) into amx.cfg or a map.cfg won't trigger the mode you want. You will have to put the command manually in after server start.




Minor bugs:

The cvar for juggernaut mode is given as:

halo_jugger: this cvar has no effect - It doesn't even exist.

halo_jugg 0/1 is the real cvar.


In Capture the flag mode the HUD TEXT FOR CT is as good as transparent and is absolutely unreadable.flyeni6

If you cannot continue this plugin please ask if someone else will do it for you.

ok for number 1, it never crashed on me. (im using the latests versions of amxx, csdm, and i am running CZ)

now for number 2. yes i have recived all those console msgs and i will try to fix it. lol

for number 3 i will test in 3 hours because i will be gone =[

k number 4. i will test in 3 hours because i will be gone =[

and yea i dont know about the last one. yes i did do it manually but like this:

halo_mode 1 for salyer
halo_mode 2 for team slayer
halo_mode 3 and so on and so on.

yea i plan on having the cvars loaded through a .cfg like for example "halomod.cfg"

and I plan to have a new feature : and the end of the game players can vote for which game mode they want.
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dballs442
Member
Join Date: Feb 2007
Location: Duarngo CO
Old 12-19-2007 , 04:01   Re: Halo Gameplay Mod v2.1 CTF [with ML system]
Reply With Quote #238

in the ffa slayer mode how could you (or do you) integrate map votes? is there a map vote at like 45 kills if the kill limit is set to 50 kills? how can or does that work?
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flyeni6
Senior Member
Join Date: Jun 2006
Location: CAli
Old 12-19-2007 , 19:25   Re: Halo Gameplay Mod v2.1 CTF [with ML system]
Reply With Quote #239

Quote:
Originally Posted by dballs442 View Post
in the ffa slayer mode how could you (or do you) integrate map votes? is there a map vote at like 45 kills if the kill limit is set to 50 kills? how can or does that work?
im not sure. but ill figure out and try to put that in the next release of the halo mod.

anyways cs1.6, ive found all the bugs you are talking about.
yes this mod is currently not compatible with the newest versions of CSDM, amxx etc. i will fix that too. and for some reason, territories mode no longer works . i have no idea but i will fix it.
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XNaRu7oX
Senior Member
Join Date: Jan 2007
Location: LA, CA, USA
Old 12-19-2007 , 21:16   Re: Halo Gameplay Mod v2.1 CTF [with ML system]
Reply With Quote #240

I have a request: Assassination Mode
Each team will have 1 vip, the vip will have 100 more hp and a deagle.
The vip will be randomly selected.
The vip's hud will flash blue or red(depending on the team) for 5 seconds right after he or she is selected to be the vip.
Objective: Kill the other team's vip.
You will get a point for your team if you kill the vip. First team that reaches 10 points wins.

Last edited by XNaRu7oX; 12-19-2007 at 22:44.
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