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Custom Nextmap


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Tartooob
Senior Member
Join Date: May 2006
Old 12-16-2007 , 21:14   Re: Custom Nextmap
Reply With Quote #1

Quote:
Originally Posted by hoboman View Post
b. well actually when it happened the rtv vote came on and then like 3 seconds after the map end vote came up and the crazy stuff started happening
c. oh maybe I am thinking about the version before this one...cause i remember that was an issue for me

i think it would also be cool if this plugin disabled the default nextmap ...cause right now it is kinda like this:
player: nextmap
nextmap: some map
[AMXX] next map not yet chosen
Yea ,, it should be next map not chosen yet or nextmap will be chosen by vote, thx for fixing the bug GHW
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pwned.
Senior Member
Join Date: Jan 2007
Location: Germany
Old 12-17-2007 , 09:33   Re: Custom Nextmap
Reply With Quote #2

Thy Cronic ! Ur plugins are great ;) But the nextmap chooser is the best

Maybe you can add something like :

[1] ( Surf )
surf_water-run
[/1]

[2] ( Surf with Aim )
surf_ski_2
[/2]

and in the vote will apear

1. surf_water-run ( Surf )
2. surf_ski_2 ( surf with aim )

This would be nice for Servers with more features like surf, aim, he maps and so on.

Greetings.
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 12-17-2007 , 18:45   Re: Custom Nextmap
Reply With Quote #3

i think it speaks for itself when you have 3. as always a surf map and 4. as always a he map etc. i dont think that addition is necessary nor really a good one imo. sorry.
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pwned.
Senior Member
Join Date: Jan 2007
Location: Germany
Old 12-20-2007 , 14:51   Re: Custom Nextmap
Reply With Quote #4

hehe accually you are right ;)

But then please add a Function, with Cvar ( map_round_extend or something like this ) where you can choose whether the Map changes after the Vote, or after the round. Cause some players wanne finish the round before mapchange ;)

And i think that this would usefull too.

Greetings
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Tartooob
Senior Member
Join Date: May 2006
Old 12-21-2007 , 00:54   Re: Custom Nextmap
Reply With Quote #5

Quote:
Originally Posted by pwned. View Post
hehe accually you are right ;)

But then please add a Function, with Cvar ( map_round_extend or something like this ) where you can choose whether the Map changes after the Vote, or after the round. Cause some players wanne finish the round before mapchange ;)

And i think that this would usefull too.

Greetings
There is a plugin does that, i think its name is lastround
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Join Date: Jan 2007
Location: Germany
Old 12-21-2007 , 12:29   Re: Custom Nextmap
Reply With Quote #6

Thanks ;)

http://forums.alliedmods.net/showthread.php?t=2613

But maybe Chronic will include it ;)

Greetings
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adigh
Junior Member
Join Date: Nov 2005
Old 12-26-2007 , 09:32   Re: Custom Nextmap
Reply With Quote #7

Hello
I want to know if you can modify this plugin so that it will choose a category of maps by the number of players that are on the servers. For exemple if are less than 6 players on the server it will choose a list of maps that are small like aim,awp,fy etc., and if the number of players is bigger than 6 it will choose a list of maps that are normal like de_,cs_ etc.
Thank you
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Bawakuda
Junior Member
Join Date: Nov 2007
Old 12-27-2007 , 11:52   Re: Custom Nextmap
Reply With Quote #8

Hi all !

Thanks GHW_Chronic for your updates.
Just to tell you i've do a verry small modification in the command nextamp function like this :
Code:
public cmd_nextmap(id,level,cid)
{
    if(!cmd_access(id,level,cid,1))
    {
        return PLUGIN_HANDLED
    }

    if(!voting)
    {
        num = get_pcvar_num(delay_time_pcvar)
        if(num<1) num=1

        client_print(0,print_chat,"[AMXX] An admin has started a nextmap vote! Vote starting in %d seconds.",num)

        new arg1[8] = "1"
        if(numargs()>=2)
        {
            read_argv(1,arg1,7)
        }
        make_menu(str_to_num(arg1))

        voterocked2=false    //instead of voterocked2=true, in order to don't change the map before the timelimit
    }
    else
    {
        client_print(id,print_chat,"[AMXX] There is already a nextmap vote in progress.")
    }
    return PLUGIN_HANDLED
}
My need is that the next map could be voted with the command but without a change map.
In fact, I use the command in plugins (like GunGame) but never to change the map manually, maybe a system could be added to choose the effective change map.
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 12-29-2007 , 18:08   Re: Custom Nextmap
Reply With Quote #9

That doesn't make much sense IMHO. If you are going to use the command to choose nextmap why would you not want to then go to that nextmap? The vote is going to come up on its own when it needs to, all you would have done is made the vote come up earlier by typing the command. Then I would need another function that does the same as the one that already exists for the people like me who like that feature.
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Bawakuda
Junior Member
Join Date: Nov 2007
Old 12-29-2007 , 19:09   Re: Custom Nextmap
Reply With Quote #10

Yeah I understood you and i can imagine that this can be crazy.

I explain why I do this, in GunGame mod, the timelimit is set very high (in order to don't change the map before end of game) and at the end, the timeleft is set to 0, Which has the effect to change immeditaley the map with the map contain in "amx_nextmap".

But a feature exist in GG, witch consist to specifie the command (or automtically use the command of most used plugin like nextmap chooser) to launch the vote at the moment we choose (x level before the end).

I configure the nextmap vote launch 2 round before the end for players can be choose the coming map.
So, if the change map take effect immediately at the end of vote, the GunGame can't be finished...It's really a pity ^^

I know what my modification does (fortunately, it doesn't affect RTV), and it now works like I would.

I feedback this just for your know.
If update coming, maybe just one cvar might be sufficient, for exemple :

Code:
If (map_nextmap_vote_cmd_effect = 1)
voterocked2=true //change the map at the end of vote launch by command
Else
voterocked2=false    //don't change the map immediately, wait the end of map (timelimit = 0)
End if
Is it most clear ??

PS : Your nextmap vote plugin is the best of all i used, thanx again ^^
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