Yea, the topic says it all.
I am using the newest csdm 2.1.1
- I cannot turn off auto ammo refill function and cannot turn on batteries/goodies. Is that normal?
- Another thing: doesn't csdm have the option to reset the round when csdm is turned on? Or is this only awailable in kWo's version? Because it's awkward - the round goes on as nothing had happened while actually you are suddenly in a total different game mode.
- I kinda read somewhere about this version not listening to the cvars. It feels like in my case it's the same, isn't it?
EDIT:
i just read in the thread of the 2.1j version of kWo, that the restart round feature is indeed only a feature of kWo's realease.