(I originally posted this in wrong forum, but may leave it there to see what replies I can get)
Would someone mind giving me any good examples on how to CATCH and BLOCK a damage event?
Right now I'm just using the normal damage event, getting attacker and victim, and afterwards setting the health back and applying the dmg to the attacker (for team attacking at least)
Could someone be kind enough to provide me with an example that uses the NEW engine/fakemeta natives to block the event completely, alter the data, then pass it on?
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