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Zombie:Reloaded 1.0.6


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atlanta
Member
Join Date: Nov 2007
Old 11-25-2007 , 07:33   Re: Zombie:Reloaded 1.0.6
Reply With Quote #351

hi all !
which script has this function?
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mbalex
Member
Join Date: Aug 2007
Old 11-25-2007 , 16:59   Re: Zombie:Reloaded 1.0.6
Reply With Quote #352

Quote:
Originally Posted by Richard
I found out how the players suicide. They just change team, but with auto assign.
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atlanta
Member
Join Date: Nov 2007
Old 11-26-2007 , 22:15   Re: Zombie:Reloaded 1.0.6
Reply With Quote #353

yes, it's better to disable change team.
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atlanta
Member
Join Date: Nov 2007
Old 11-28-2007 , 07:53   Re: Zombie:Reloaded 1.0.6
Reply With Quote #354

my server is hot!! but need fix the fake zombie and grenade knockback,
hope sumguy can make this mod better !
come on,man !
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atlanta
Member
Join Date: Nov 2007
Old 12-03-2007 , 00:07   Re: Zombie:Reloaded 1.0.6
Reply With Quote #355

back door??

i got problem, my server name was hacked to blank or others many times. and i found some one type words by console in game......
i guess some plugin or map has backdoor!
i had changed rcon password many times but still ...
checked computer ,no virus.
hacker just can hack css but can not hack my server computer. so i guess there is a back door on css server.

plugin list--- eventscripts
--- mrYoung Random Jukebox (yRJ_ES) by mRyOuNg
--- SourceMod Radio v1.0.0.11

sumguy, help please!
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THOR
Junior Member
Join Date: Nov 2007
Old 12-05-2007 , 00:38   Re: Zombie:Reloaded 1.0.6
Reply With Quote #356

Quote:
Originally Posted by atlanta View Post
1.there comes 1 fake zombie at many round start. model is zombie and just with a knife ,but his name shows in CT list and can not infect hunman.
Has a fix for this been released yet? This occurs on my server all too often and just makes players leave when the mod is buggy.

Cheers.
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sumguy14
Senior Member
Join Date: Apr 2006
Old 12-05-2007 , 20:47   Re: Zombie:Reloaded 1.0.6
Reply With Quote #357

Sorry for being gone so long guys, life is super busy right now.

atlanta, I don't know how to help you with that, unless it's somehow an exploit with this plugin (which definitely should not be possible)

I'll fix the auto-assign suicide in next version.

I'll check for the fake zombie bug, it has to be something stupid I did in the last update, but no it is not fix atm.

Thanks all for your patience,
SumGuy14
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THOR
Junior Member
Join Date: Nov 2007
Old 12-06-2007 , 05:32   Re: Zombie:Reloaded 1.0.6
Reply With Quote #358

Cheers buddy.

I look forward to the update. No pressure, but any idea when this might be out?
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atlanta
Member
Join Date: Nov 2007
Old 12-06-2007 , 07:39   Re: Zombie:Reloaded 1.0.6
Reply With Quote #359

yes,No pressure.
thank you for all you work. thanks a lot!
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Digital
Member
Join Date: Dec 2007
Location: Columbus, GA
Old 12-11-2007 , 11:19   Re: Zombie:Reloaded 1.0.6
Reply With Quote #360

First off, I love the plugin. I just switched from ZombieMod 2.0L and I must say my server is far less laggy with your plugin when full.

The !zstuck command is useful, but I notice it being exploited. For example, in maps with high places(Like zm_fubar_towers) a player can jump off the towers with their !zmenu open and spam the 5 key for zstuck. On their way down they simply float to the bottom with no fall damage.

On the opposite end of that, I notice zombified players that don't exploit that command seem to be pulled to the ground much faster than normal(takes less than a second to hit the ground on huge jumps).

Anyway to fix these problems?

Also would it be possible to add admin commands(that maybe I overlooked) such as the ability to Zombify a player, or spawn a dead player as a zombie(for those rounds when the Zombie is just too noob to know what is going on or is afk).

Thanks in advance.
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