In the mod 'The specialists' for Half-life, whenever a user passes 100 hp the health starts to drop back to 100 whenever: The user has started a killing spree <every 3 kills>, has picked up a healthpickup <sets health to 150, normally, then drains back to 100>.
How do you make it so this gets ignored? Could anyone post an example or perhaps a worked out plugin so I could study this for later use?