Quote:
Originally Posted by purple_pixie
If that's an inherent part of TS, you need to either look for a max-health var (probably hard-coded, since everyone in CS has 100 health) or to spam their health back up to 150 constantly (which is horrible)
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Ofcourse I could make like a health boost loop of 1 hp every time the event is called, unless ofcourse there already is a 1 hp boost...
But the problem would be... well... err... the problem would beeee....
... yeah, there goes my brain...
*Puts new brain into his head.*
The problem would be that the TSFUN module doesn't work on TS 3.0
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