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Warm-Up Round


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ctemiz87
Senior Member
Join Date: Aug 2005
Location: Wien / Österreich
Old 12-03-2007 , 00:50   Warm-Up Round
Reply With Quote #1

Hi Ava & other DEVs!

I have a Server running this latest version of GunGame called 2.00B3.

You should know following:

My server is running 24/7 de_dust2. There are no mapchanges, mapreloads or serverrestarts during 1 whole day.

Before you read my problem you should take a look at my gungame.cfg:

Code:
; GunGame AMXX Cstrike 2.00B3

// basic cvars
gg_enabled 1
gg_vote_setting 1
gg_vote_custom ""
gg_changelevel_custom ""
gg_map_setup "mp_timelimit 0; mp_winlimit 0; sv_alltalk 1; mp_chattime 3; mp_c4timer 25"
gg_endmap_setup ""
gg_join_msg 1
gg_colored_messages 1
gg_save_temp 300
gg_map_iterations 0
gg_ignore_bots 0
gg_block_equips 0
gg_leader_display 1
gg_leader_display_x -1.0
gg_leader_display_y 0.0

// autovote cvars
gg_autovote_rounds 0
gg_autovote_delay 6.0
gg_autovote_ratio 0.51
gg_autovote_time 10.0

// stats cvars
gg_stats_file "gungame.stats"
gg_stats_ip 0
gg_stats_prune 0
gg_stats_mode 2
gg_stats_winbonus 1.5

// gameplay cvars
gg_ff_auto 0
gg_weapon_order "glock18,usp,p228,deagle,fiveseven,elite,m3,xm1014,tmp,mac10,mp5navy,ump45,p90,galil,famas,ak47,scout,awp,m4a1,sg552,aug,m249,knife"
gg_max_lvl 0
gg_triple_on 1
gg_turbo 1
gg_knife_pro 1
gg_knife_elite 1
gg_suicide_penalty 0
gg_worldspawn_suicide 1
gg_pickup_others 0
gg_handicap_on 2
gg_top10_handicap 1
gg_warmup_timer_setting 120
gg_warmup_weapon "knife"
gg_warmup_multi 0
gg_extra_nades 0
gg_nade_refresh 0.0
gg_kills_per_lvl 3
gg_ammo_amount 200
gg_refill_on_kill 1
gg_tk_penalty 0
gg_teamplay 0
gg_teamplay_melee_mod 0.33
gg_teamplay_nade_mod 0.50

// cstrike cvars
gg_cs_status_display 3
gg_cs_bomb_defuse_lvl 0
gg_cs_host_touch_reward 1
gg_cs_host_rescue_reward 1
gg_cs_host_kill_reward 1
gg_cs_host_kill_penalty 3
gg_cs_block_objectives 1
gg_cs_allow_changeteam 1
gg_cs_nade_glock 0
gg_cs_nade_smoke 0
gg_cs_nade_flash 0
gg_cs_give_armor 10
gg_cs_give_helmet 1
gg_cs_awp_oneshot 0
gg_cs_dm 1
gg_cs_dm_sp_time 1.0
gg_cs_dm_sp_mode 2
gg_cs_dm_spawn_random 1
gg_cs_dm_start_random 2
gg_cs_dm_spawn_delay 2.0
gg_cs_dm_spawn_afterplant 0
gg_cs_dm_corpses 0
gg_cs_dm_countdown 2

// sound cvars
gg_sound_levelup "sound/gungame/smb3_powerup.wav"
gg_sound_leveldown "sound/gungame/smb3_powerdown.wav"
gg_sound_levelsteal "sound/gungame/smb3_1-up.wav"
gg_sound_nade "sound/gungame/nade_level.wav"
gg_sound_knife "sound/gungame/knife_level.wav"
gg_sound_welcome "sound/gungame/gungame2.wav"
gg_sound_triple "sound/gungame/smb_star.wav"
gg_sound_winner "media/Half-Life03.mp3;media/Half-Life08.mp3;media/Half-Life11.mp3;media/Half-Life17.mp3"
gg_sound_takenlead "sound/gungame/takenlead.wav"
gg_sound_tiedlead "sound/gungame/tiedlead.wav"
gg_sound_lostlead "sound/gungame/lostlead.wav"
gg_lead_sounds 0.8

// random weapon order cvars (leave blank to disable)
gg_weapon_order1 ""
gg_weapon_order2 ""
gg_weapon_order3 ""
gg_weapon_order4 ""
gg_weapon_order5 ""
gg_weapon_order6 ""
gg_weapon_order7 ""
gg_weapon_order8 ""
gg_weapon_order9 ""
gg_weapon_order10 ""

// valid weapon names for gg_weapon_order:
//
// ak47, aug, awp, deagle, elite, famas, fiveseven, g3sg1, galil, glock18, hegrenade, knife,
// m249, m3, m4a1, mac10, mp5navy, p228, p90, scout, sg550, sg552, tmp, ump45, usp, xm1014
Well, usually a round ends after someone has knived a player. Now the gungame_motd window comes up your screen and a new round is about to begin.
As I said, there is no mapchange/reload! Only a sv_restartround command...
After that restartround, there is NO WARMUP! Players start with a glock and begin killing.

Why? Shouldn't there be a warmup-round after the round-end?

Here a changelog-part of 2.00B3:

# The warmup round now starts when the first round of the game starts (usually when both teams get a player), instead of on map load.

On my server nobody has to join a team again, after a new round began! They all stay in the team they were before round-end. Is this normal?
Maybe my problem is this bold part of the changelog-text above.
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cypherl0k
Junior Member
Join Date: Oct 2007
Old 12-03-2007 , 18:10   Re: Warm-Up Round
Reply With Quote #2

I know what you mean - Wondered that myself
sv_restartround is only setting all the player scores back to 0, and not exec'n a warmup.

One thing I noticed in your config - Warmup_timer 120?
Seriously? 2 minutes? I'd be glad it's not executing after each restart.


Quote:
Originally Posted by ctemiz87 View Post

On my server nobody has to join a team again, after a new round began! They all stay in the team they were before round-end. Is this normal?
Maybe my problem is this bold part of the changelog-text above.
Only thing I can say about that is 1)Make sure your cvars aren't set disabled to change teams (or autobalance)
2) I see that you have DeathMatch enabled - with a 2 second respawn, also with worldspawn penalty enabled.
That might not be enough time to switch teams while dead for your players (just say'n...)

Last edited by cypherl0k; 12-03-2007 at 18:22.
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