Ehm is it only me, or is it not possible to copy it? When i copy it from here it get's like this:
Code:
#include <amxmodx> #include <amxmisc> #include <fun> #include <cstrike> #include <fakemeta> #define TIME_TO_WAIT 2.0 #define TASK_ID 2796 public plugin_init() { register_forward(FM_Spawn,"on_spawn",1) } public main_func(const taskid) { new player = taskid - TASK_ID ; if ( is_user_alive(player) ) { new health = get_user_health(player); if(random_num(0, 100) <= 1) { give_item(player, "weapon_scout") cs_set_user_bpammo(player, CSW_SCOUT, 0) client_print(player, print_chat, "[Lottery] you just won a scout with 1 bullet (1 percent chance)") } if(random_num(0, 100) <= 2) { give_item(player, "weapon_deagle") cs_set_user_bpammo(player, CSW_DEAGLE, 0) client_print(player, print_chat, "[Lottery] you just won a deagle with 1 bullet (2 percent chance)") } if(random_num(0, 100) <= 15) { give_item(player, "weapon_hegrenade") client_print(player, print_chat, "[Lottery] you just won a HE-grenade (15 percent chance)") } if(random_num(0, 100) <= 10) if (cs_get_user_team(player) == CS_TEAM_T) { give_item(player, "weapon_shield") client_print(player, print_chat, "[Lottery] you just won a shield (10 percent chance)") } if(random_num(0, 100) <= 1) { health += 100; set_user_health(player,health); client_print(player, print_chat, "[Lottery] you just won 100 extra health (1 percent chance)") } if(random_num(0, 100) <= 5) { health += 50; set_user_health(player,health); client_print(player, print_chat, "[Lottery] you just won 50 extra health (5 percent chance)") } if(random_num(0, 100) <= 10) { health += 25; set_user_health(player,health); client_print(player, print_chat, "[Lottery] you just won 25 extra health (10 percent chance)") } if(random_num(0, 100) <= 25) { cs_set_user_armor(player, 100, CS_ARMOR_VESTHELM) client_print(player, print_chat, "[Lottery] you just won a kevlar and helmet (25 percent chance)") } } } public on_spawn(id) { set_task(TIME_TO_WAIT, "main_func",TASK_ID+id) }
And then it's not possible to compile, could you maybe compile it for me? ^^