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Random Monster Fun 1.0.180


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Plugin Info:     Modification:   ALL        Category:   Fun Stuff        Approver:   Brad (55)
Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 11-14-2007 , 22:01   Random Monster Fun 1.0.180
Reply With Quote #1

Random Monster Fun 1.1.204 (released: December 15, 2007)

This plugin will spawn random monsters on random people at random times. Why? Because it's funny.

For each individual player, approximately every 5 minutes, RMF will randomly decide whether to spawn monsters on that player or not. The player must be alive and the freeze time for the current round must be over for monsters to spawn.

Table of Contents

Support
Installation
Options (CVARS)
Additional Requirement(s)
Change Log
Installation Files


Support
top

You can receive support for this plugin either within this thread or on the GameSurge IRC network, channel #mixedberry. Non-Steam servers are not supported.


Installation
top

Default File Locations:
  • .\gamemod\addons\amxmodx\plugins\rmf.amxx
  • .\gamemod\addons\amxmodx\configs\rmf.ini (sample provided with this plugin)
  • .\gamemod\monster_precache.cfg (provided with monster mod)

Options (CVARS)
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rmf_chance <iPercent>
Specifies the 1 in iPercent chance of having a monster spawned per event (approximately 5 minute interval).

The default is 10.

Setting this value to 1 would result in monsters spawning every event.

rmf_precache_file <cFileLocation>
Specifies the location and name of the monster precache file that came with Monster Mod.

If left blank, as it is by default, file is assumed to be .\gamemod\monster_precache.cfg

rmf_ini_file <cFileLocation>
Specifies the location and name of the ini file that tells RMF which monsters to spawn and how many of each.

If left blank, as it is by default, file is assumed to be .\gamemod\addons\amxmodx\configs\rmf.ini. Only monsters that were precached by Monster Mod will be spawned.


Additional Requirement(s)
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The "Monster Mod" metamod plugin must be installed for this plugin to work. You can find the version I use for *Windows* below. If anyone has a version of Monster Mod for Linux, please let me know.

If you already have a copy of Monster Mod installed, you certainly don't need this. If you're using the version I supplied, follow these steps to install:

Step 1

Extract everything in the monster.zip file directly into your mod folder (i.e. cstrike, dod, etc.), maintaining the folder structure within the ZIP.

Step 2

Add the following to your metamod.ini file:

Quote:
win32 addons/monster/dlls/monster_mm.dll
Step 3

Edit the extracted .\gamemod\monster_precache.cfg file to your heart's content. Don't go overboard though. My server can only handle about 5 different monsters being precached at a time. Your mileage may vary.


Change Log
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[2007-12-15] v1.1.204
  • Monsters are killed on round end now rather than upon round start. This fixes an issue where players could die when they spawn, as the monster is in the process of dying.

Installation Files
top
Attached Files
File Type: sma Get Plugin or Get Source (rmf.sma - 4704 views - 8.7 KB)
File Type: ini rmf.ini (208 Bytes, 2695 views)
File Type: zip monster.zip (242.1 KB, 4578 views)
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Last edited by Brad; 12-15-2007 at 10:31. Reason: pretending it's worthy of release
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BAILOPAN
Join Date: Jan 2004
Old 11-14-2007 , 22:09   Re: Random Monster Fun 0.0.180 (BETA)
Reply With Quote #2

Hi, Brad. I believe this plugin has stolen the monsters that were under my bed and I would appreciate it if they could be put back there. Thanks
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Roach
Writes love letters to sawce Daily
Join Date: Jul 2006
Location: Internet
Old 11-14-2007 , 22:09   Re: Random Monster Fun 0.0.180 (BETA)
Reply With Quote #3

Quote:
Originally Posted by BAILOPAN View Post
Hi, Brad. I believe this plugin has stolen the Twilight Suzuka under my bed and I would appreciate it if she could be put back there. Thanks
Fixed.
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Quote:
Originally Posted by Brad View Post
That sounds like a really good idea!
Now replace the word "good" with "dumb".
What was your rationale for proposing such a thing?
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vvg125
AMX Mod X Beta Tester
Join Date: Dec 2006
Location: Queens (Douglaston), New
Old 11-14-2007 , 22:10   Re: [BETA] Random Monster Fun 0.0.180
Reply With Quote #4

Woah! Since when does AMX Mod X endorse in theft?!

But you made real good use of those stolen monsters Brad. Nice work.
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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 11-25-2007 , 09:48   Re: Random Monster Fun 1.0.180
Reply With Quote #5

OMGZORS! I took the liberty of approving my own plugin because I'm hawt like that. This is version 1.0! No more beta*! Woot! You know you love it.

* because absolutely no one other than myself tested this, i gave myself the okay to say it's bug-free and feature complete (that's just how i roll)
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Noise
Junior Member
Join Date: Aug 2005
Location: San Pedro, CA
Old 11-26-2007 , 13:13   Re: Random Monster Fun 1.0.180
Reply With Quote #6

Anyone have monstermod for linux? Us linux people love monster too
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 11-26-2007 , 13:52   Re: Random Monster Fun 1.0.180
Reply With Quote #7

Try this : Monster v3.01.04
Attached Files
File Type: zip monster_mm_i386.zip (202.1 KB, 3384 views)
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Noise
Junior Member
Join Date: Aug 2005
Location: San Pedro, CA
Old 11-26-2007 , 14:50   Re: Random Monster Fun 1.0.180
Reply With Quote #8

Awesome, thanks
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Noise
Junior Member
Join Date: Aug 2005
Location: San Pedro, CA
Old 11-26-2007 , 15:59   Re: Random Monster Fun 1.0.180
Reply With Quote #9

If I wanted to change the location of the precache file, is the following correct to add to my amxx.cfg file (cs 1.6 server):
rmf_precache_file ".\cstrike\addons\amxmodx\configs\monster_pre cache.cfg"
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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 11-26-2007 , 16:07   Re: Random Monster Fun 1.0.180
Reply With Quote #10

\cstrike\addons\amxmodx\configs\monster_preca che.cfg

would be fine but it's not really something that I'm aware you can change. that particular file comes with Monster Mod and I believe it expects to find it, well, where it expects to find it.
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