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set_user_health / set_user_armor


  
 
 
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[ --<-@ ] Black Rose
ANNIHILATED
Join Date: Sep 2005
Location: Stockholm, Sweden.
Old 11-07-2007 , 16:12   Re: set_user_health / set_user_armor
Reply With Quote #4

You might do enough dmg to kill them in one hit.
Then they wouldn't be able to heal up as the damage is done directly.

This is how you would set their health and armor at spawn.

Code:
#include <amxmodx> #include <fun> new bool:g_restart_attempt[33]; public plugin_init() {     register_plugin("", "", "")         register_event("ResetHUD", "event_hud_reset", "be");     register_clcmd("fullupdate", "clcmd_fullupdate") ;     register_event("TextMsg", "event_restart_attempt", "a", "2=#Game_will_restart_in"); } public clcmd_fullupdate()     return PLUGIN_HANDLED public event_restart_attempt() {     new players[32], num;         get_players(players, num, "a");         for ( new i ; i < num ; ++i)         g_restart_attempt[players[i]] = true; } public event_hud_reset(id) {     if (g_restart_attempt[id]) {         g_restart_attempt[id] = false;         return;     }         set_user_health(id, 150)     set_user_armor(id, 150) }

Last edited by [ --<-@ ] Black Rose; 11-07-2007 at 16:16.
[ --<-@ ] Black Rose is offline
 



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