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set_user_health / set_user_armor


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[ --<-@ ] Black Rose
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Old 11-07-2007 , 16:08   Re: set_user_health / set_user_armor
Reply With Quote #1

public client_PreThink(id)

That is called every frame.
So you're setting the clients hp to 150 about 100 times every second...
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BigDontCry
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Join Date: Nov 2007
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Old 11-07-2007 , 16:09   Re: set_user_health / set_user_armor
Reply With Quote #2

Quote:
Originally Posted by [ --<-@ ] Black Rose View Post
public client_PreThink(id)

That is called every frame.
So you're setting the clients hp to 150 about 100 times every second...

Ok, nice to know that... But how come I can kill them with the knife? ;D
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[ --<-@ ] Black Rose
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Old 11-07-2007 , 16:12   Re: set_user_health / set_user_armor
Reply With Quote #3

You might do enough dmg to kill them in one hit.
Then they wouldn't be able to heal up as the damage is done directly.

This is how you would set their health and armor at spawn.

Code:
#include <amxmodx> #include <fun> new bool:g_restart_attempt[33]; public plugin_init() {     register_plugin("", "", "")         register_event("ResetHUD", "event_hud_reset", "be");     register_clcmd("fullupdate", "clcmd_fullupdate") ;     register_event("TextMsg", "event_restart_attempt", "a", "2=#Game_will_restart_in"); } public clcmd_fullupdate()     return PLUGIN_HANDLED public event_restart_attempt() {     new players[32], num;         get_players(players, num, "a");         for ( new i ; i < num ; ++i)         g_restart_attempt[players[i]] = true; } public event_hud_reset(id) {     if (g_restart_attempt[id]) {         g_restart_attempt[id] = false;         return;     }         set_user_health(id, 150)     set_user_armor(id, 150) }

Last edited by [ --<-@ ] Black Rose; 11-07-2007 at 16:16.
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