Yeah its a weapon menu for players ... but i have add a new weapon ... but when i get in section Rifles ... i cant get out =/ pressing 0 ... there is the original...
public Showguns(id) {
show_menu(id, Keysguns, " \y[28WL] BuyMenu \w $cost^n^n 1. Famas 2250^n 2. Defender 2000^n 3. AK-47 2500^n 4. M4A1 3100^n 5. Aug 3500^n 6. Krieg 552 3500^n 7. Krieg 550 4200^n 8. D3 5000^n^n\w9. \yBack^n", -1, "guns") // Display menu
}
public Pressedguns(id, key) {
/* Menu:
* [28WL] BuyMenu $cost
*
* 1. Flama 2250
* 2. Defender 2000
* 3. AK-47 2500
* 4. M4A1 3100
* 5. Aug 3500
* 6. Krieg 552 3500
* 7. Krieg 550 4200
* 8. D3 5000
* 9. Aup 4750
*
* 0. Back
*/
switch (key) {
case 0: { // 1
if((cs_get_user_money(id) - 2250) < 0)
{
client_print(id,print_center,"[Buy Menu] Sorry you do not have enough money")
Showguns(id)
return PLUGIN_HANDLED
}
give_item(id,"weapon_famas")
cs_set_user_bpammo(id,CSW_FAMAS,250)
cs_set_user_money(id, cs_get_user_money(id) - 2250)
Showbuyitem(id)
}
case 1: { // 2
if((cs_get_user_money(id) - 2250) < 0)
{
client_print(id,print_center,"[Buy Menu] Sorry you do not have enough money")
Showguns(id)
return PLUGIN_HANDLED
}
give_item(id,"weapon_galil")
cs_set_user_bpammo(id,CSW_GALIL,250)
cs_set_user_money(id, cs_get_user_money(id) - 2250)
Showbuyitem(id)
}
case 2: { // 3
if((cs_get_user_money(id) - 2500) < 0)
{
client_print(id,print_center,"[Buy Menu] Sorry you do not have enough money")
Showguns(id)
return PLUGIN_HANDLED
}
give_item(id,"weapon_ak47")
cs_set_user_bpammo(id,CSW_AK47,250)
cs_set_user_money(id, cs_get_user_money(id) - 2500)
Showbuyitem(id)
}
case 3: { // 4
if((cs_get_user_money(id) - 3100) < 0)
{
client_print(id,print_center,"[Buy Menu] Sorry you do not have enough money")
Showguns(id)
return PLUGIN_HANDLED
}
give_item(id,"weapon_m4a1")
cs_set_user_bpammo(id,CSW_M4A1,250)
cs_set_user_money(id, cs_get_user_money(id) - 3100)
Showbuyitem(id)
}
case 4: { // 5
if((cs_get_user_money(id) - 3500) < 0)
{
client_print(id,print_center,"[Buy Menu] Sorry you do not have enough money")
Showguns(id)
return PLUGIN_HANDLED
}
give_item(id,"weapon_aug")
cs_set_user_bpammo(id,CSW_AUG,250)
cs_set_user_money(id, cs_get_user_money(id) - 3500)
Showbuyitem(id)
}
case 5: { // 6
if((cs_get_user_money(id) - 3500) < 0)
{
client_print(id,print_center,"[Buy Menu] Sorry you do not have enough money")
Showguns(id)
return PLUGIN_HANDLED
}
give_item(id,"weapon_sg552")
cs_set_user_bpammo(id,CSW_SG552,250)
cs_set_user_money(id, cs_get_user_money(id) - 4200)
Showbuyitem(id)
}
case 6: { // 7
if((cs_get_user_money(id) - 3500) < 0)
{
client_print(id,print_center,"[Buy Menu] Sorry you do not have enough money")
Showguns(id)
return PLUGIN_HANDLED
}
give_item(id,"weapon_sg550")
cs_set_user_bpammo(id,CSW_SG550,250)
cs_set_user_money(id, cs_get_user_money(id) - 4200)
Showbuyitem(id)
}
case 7: { // 8
if((cs_get_user_money(id) - 3500) < 0)
{
client_print(id,print_center,"[Buy Menu] Sorry you do not have enough money")
Showguns(id)
return PLUGIN_HANDLED
}
give_item(id,"weapon_g3sg1")
cs_set_user_bpammo(id,CSW_G3SG1,250)
cs_set_user_money(id, cs_get_user_money(id) - 4200)
Showbuyitem(id)
}
case 8: { // 9
Showbuyitem(id)
}
}
return PLUGIN_CONTINUE
}
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