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semi godmode


  
 
 
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Sylwester
Veteran Member
Join Date: Oct 2006
Location: Poland
Old 11-01-2007 , 08:48   Re: semi godmode
Reply With Quote #10

I fixed problem with nades by giving player 256 more hp on "player spawn" and removing it if his hp drop under 256. Player will not see any difference on his HUD but spectators gonna see wrong amount of hp.
PHP Code:
#include <amxmodx>
#include <fakemeta>
#include <fun>

#define MAX_PLAYERS 32

new g_max_players
new bool:g_restart_attempt[MAX_PLAYERS 1]

public 
plugin_init(){
    
register_plugin"NoWeaponDmg""1.0""Sylwester")
    
register_forward(FM_TraceLine"traceline")
    
register_forward(FM_TraceHull"tracehull"1)
    
register_event("Damage""damage_event""b""2!0")

    
g_max_players get_maxplayers()
    
    
register_event("ResetHUD""event_hud_reset""be")
    
register_clcmd("fullupdate""clcmd_fullupdate"
    
register_event("TextMsg""event_restart_attempt""a""2=#Game_will_restart_in")
}


public 
traceline(Float:v1[3], Float:v2[3], noMonsterspentToSkip){
    new 
iAttacker pentToSkip
    
new iVictim get_tr(TR_pHit)

    if ( 
iVictim >= && iVictim <= g_max_players && iAttacker >= && iAttacker <= g_max_players){
        
set_tr(TR_flFraction1.0)
        return 
FMRES_SUPERCEDE
    
}
    return 
FMRES_IGNORED
}


public 
tracehull(Float:v1[3], Float:v2[3], noMonstershullNumberpentToSkip){
    new 
iAttacker pentToSkip
    
new iVictim get_tr(TR_pHit)

    if ( 
iVictim >= && iVictim <= g_max_players && iAttacker >= && iAttacker <= g_max_players){
        
set_tr(TR_flFraction1.0)
        return 
FMRES_SUPERCEDE
    
}
    return 
FMRES_IGNORED
}


public 
damage_event(id){
    if(
id || id g_max_players)
        return 
PLUGIN_CONTINUE
    
new weapon
    
new bodypart
    
new attacker get_user_attacker(idweaponbodypart)
    if(
attacker || attacker g_max_players)
        return 
PLUGIN_CONTINUE

    
new damage read_data(2)
    if(
weapon==4//grenade
        
set_user_health(idget_user_health (attacker) + damage)
    
    if(
get_user_health(id)<=256)
        
set_user_health(idget_user_health(id) - 256)
    return 
PLUGIN_HANDLED
}


public 
clcmd_fullupdate() {
    return 
PLUGIN_HANDLED_MAIN
}
 
public 
event_restart_attempt() {
    new 
players[32], num
    get_players
(playersnum"a")
    for (new 
inum; ++i)
        
g_restart_attempt[players[i]] = true
}   

public 
event_hud_reset(id) {
    if (
g_restart_attempt[id]) {
        
g_restart_attempt[id] = false
        
return
    } 
    
event_player_spawn(id)
}

public 
event_player_spawn(id) {
    
set_user_health(idget_user_health(id) + 256)

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Last edited by Sylwester; 12-11-2007 at 18:24.
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